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Little change for Paladin's Blast skill and Bandish's Hero skill

Discussion in 'Suggestions' started by bluelight, Apr 5, 2019.

  1. OP
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    bluelight Dark Stone Golem

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    Yeah 1h spear grave axe have the highest att compare with sword or bw. The only reason for 1hand axe is that the bandish skill of hero always have 1 slash and 1 swing. Just like bw, it need only a little buff for the scale of stab and swing like i said.
     
  2. OP
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    bluelight Dark Stone Golem

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    The prob i'm saying is about the weap blunt have slow att speed and still also not stable. Therefore i recomend just need a little buff for bw weap. If always stab too op than can just increase a little bit like the scale of stab and swing should increase stab a little bit like 65% stab and 35% swing instead of 60%stab and 35% swing.
     
  3. OP
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    bluelight Dark Stone Golem

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    A little information about bw have less damage than sword. Ex 1h sword and 1h bw:
    For sword primary stat = str * 4.0
    For bw. Swing: primary stat = str. * 4.4
    Stab: primary stat = str * 3.2
    If 60% swing and 40% stab => average damage = 4.4*0.6 + 3.2*0.4 = 3.92. Lower than average damage for sword. Btw due to the att speed is mostly lower than sword => sword is easily out damage bw. Than a little buff only 65% swing and 35% stab make it is: 4.4*0.65 + 3.2*0.35 = 3.98 nearly equall to sword. Than its reasonable not too op.
     
  4. KurayamiLove
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    KurayamiLove Skelegon

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    That's a multiplier thing, Im, not sure if it can be changed. For now, I kinda feel like there is a fine balance between swords reliable damage and skull high damage to make both weapon viable. Altho a range increase would be neat not gonna lie
     
  5. nanop33
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    nanop33 Capt. Latanica

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    ????
     
  6. Dvah
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    Dvah Pac Pinky

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    there is no balance in this one skull is one-hundred precent useless against a sword and I think akashaky already said that.

    dunno why its worth 100m for max att while you can get a claymore for cheap
     
  7. OP
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    bluelight Dark Stone Golem

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    That why i write this to have just a little change of scale for stab and swing to increase a little bit for both bw and axe. Both average damage and att speed is not as good as sword than a little increase from scale of swing from 60% to 65% is no too op right? It make ppl use axe and bw more instead of sword only.
     
  8. akashsky
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    akashsky Horntail

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    True. It buffs the off meta weapons a bit. I'm not sure how hard that would be for staff to implement though.

    Maybe the same could be done for brandish. Brandish is a lot worse, its 50/50 instead of 60/40.
     
  9. KurayamiLove
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    KurayamiLove Skelegon

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    What are the oods of doing one animation or the other? O.O I onky know spears and poelarm
     
  10. OP
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    bluelight Dark Stone Golem

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    yeah and that is the thing i'm mention. just change the scale a little bit, for blast and for bandish.
     
    Last edited: Apr 8, 2019
  11. KurayamiLove
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    KurayamiLove Skelegon

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    Thing is Blast chooses a random animation, brandish doesnt so axes are totally unviable o.o.
     
    • Agree Agree x 1
  12. Tan
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    Tan King Slime

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    Just use a claymore when you have si and when theres no si use a st, scrolling a good crushed skull n shield is hard anyways dont waste time on it
     
  13. OP
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    bluelight Dark Stone Golem

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    I know it. I wrote this one just to increase the scale in other tho have more bw and axe more.
     
    • Agree Agree x 1
  14. OP
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    bluelight Dark Stone Golem

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    Yeah i mean some of the the bandish will have 2 swings.
     
  15. KurayamiLove
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    KurayamiLove Skelegon

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    Inst brandish fixed to 1stab 1swing? I think it was that way
     
  16. itzjaacky
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    itzjaacky Slimy

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    im a noob stop
     
  17. KurayamiLove
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    Increase the range of Crusher f4 and Blast maybe o.o
     

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