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Horntail’s Left Head Attack: A Necessary Change for Bishop Survival

Discussion in 'Suggestions' started by Diamondback, Sep 30, 2024.

Should Horntail's Left Head attack be changed from physical to magical to improve the survivability?

  1. Yes – Bishops need this change for fair survival in Horntail.

  2. Yes, but with some modifications – I agree with the change, but would suggest tweaking other aspects

  3. I’m undecided – I need more information or discussion before forming an opinion.

  4. No – The current mechanics are fine, and no change is needed.

Results are only viewable after voting.
  1. Diamondback
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    Diamondback Master Chronos

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    Jul 16, 2024
    5:27 PM
    Hey everyone,

    I wanted to open a discussion about an issue that affects the survival of Bishops during Horntail (HT) runs, specifically related to the Left Head’s physical attack. Currently, Bishops, who are essential to the party’s success in Horntail, face an unavoidable and frustrating mechanic: a combination of high-damage physical attacks with dispel that essentially offers no counterplay and no reliable way to survive in certain situations.

    The Issue:
    The problem arises when the Left Head uses its physical attack in combination with dispel. Under normal circumstances, a Bishop can use Magic Guard to mitigate damage by reflecting it onto MP, allowing them to survive powerful hits. However, if perfect frame timing occurs — meaning the dispel and physical damage happen simultaneously — the Bishop has no opportunity to recast Magic Guard, resulting in them being hit by damage well above their HP threshold, which leads to an instant KO.

    This issue is particularly problematic on our server, where the HP Challenge was introduced to raise players’ HP to a minimum level, ensuring everyone can participate in endgame content like Horntail. However, even with the HP Challenge, Bishops are still extremely vulnerable to this attack pattern, as they rely on Magic Guard for survival. In situations where dispel strips that defense, they’re left with no options.

    The Suggestion:
    To resolve this, I propose we change the Left Head’s attack from physical to magical. By doing so, the damage dealt would be reduced by 50% for Bishops, thanks to Elemental Resistance, making these hits survivable, even in the unfortunate event that they get dispelled at the same time. This change would maintain the challenge of Horntail but give Bishops a fair chance to recover and continue contributing to the fight, rather than being unfairly wiped out.

    Why This Change Makes Sense:
    1. Bishops Have No Counterplay: Currently, there’s no way for Bishops to reliably survive if the physical attack and dispel happen at the same time. The combination is too punishing, especially given Bishops' essential role in the run.

    2. Essential Class Shouldn’t Be an Instant Target: Horntail is already one of the toughest bosses in the game, and Bishops are vital for most parties to complete the content. Having them die without a chance to react puts the entire party at risk and discourages Bishops from even wanting to participate in these runs.

    3. Magic Guard Should Be Enough: In any other situation, Magic Guard offers Bishops a reasonable chance to survive, shifting damage to MP. But when combined with dispel and physical damage, it becomes ineffective, making survival based purely on luck rather than skill or preparation. A change to magical damage ensures even HP Challenged Bishops can survive.

    4. No Impact on Other Classes: Switching the Left Head’s attack to magical won’t significantly affect other classes. They already rely on avoidability or sheer HP to tank these hits, and this change would specifically address the unique vulnerability of Bishops, while leaving the challenge intact for everyone else.
    How This Benefits the Server:
    • Keeps Runs More Stable: By making Bishops less vulnerable to unavoidable deaths, runs will become more consistent and enjoyable for everyone involved. Teams won’t have to deal with sudden setbacks or wipes due to a Bishop being unfairly knocked out.

    • Encourages More Participation: Knowing that they have a fighting chance, more Bishops will feel confident in joining or leading Horntail runs, which would help the entire server’s endgame community. Currently, some Bishops may avoid HT due to the high risk of instant death.
    Conclusion:
    In summary, changing the Left Head’s physical attack to a magical attack would offer a much-needed balancing for Bishop players. It wouldn’t make the fight easier, but it would remove the element of pure RNG that causes Bishops to die with no chance to react. With the HP challenge in place, survival already requires significant investment, and this small change would ensure that Bishops have a fair and balanced chance to survive without relying on luck.

    I’d love to hear everyone’s thoughts on this. Do you think this change is reasonable? Would it improve your experience running Horntail? Let’s discuss!

    TL;DR: The Left Head’s physical attack, combined with dispel, often leads to unavoidable Bishop deaths. Changing the attack to magical damage would allow Bishops to survive using Magic Guard and keep runs more consistent for everyone.

    Note: If you disagree and don't share your reasoning, we might assume you're asking for a gentle nudge to the shin.
     
    • Disagree Disagree x 12
    • Agree Agree x 5
  2. TennGohan
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    TennGohan Timer

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    I disagree but i'm a bishop with 7.8k hp atm. This might have been a good suggestion 6 months - 1 year ago when it seemed like it was impossible to find bishops to HT. However, in the last few months i'm seeing bishop slots in both 6 and 12 man runs getting filled way before attackers.

    Bishop in HT is one of the most engaging and rewarding bossing experiences in the game and part of that is the perfect frame threat and dp from darks. I feel there should be a difference between skele bishops and HT bishops as an unwashed skele bishop is already so powerful in the server in terms of leveling, making money, being an hs mule for grinding and bossing. Wouldn't this just encourage people to bring there under leved bishop mules into ht as backups or to sell afk htp.

    Also, there is counter play to perfect frame. 1) run 12 mans where there are 2 bishops, lower change of both getting perfect framed 2) Just do left head first, with a single target comp lh should go down before mh dp. 3) Not practical but you could just jump into wings as you see the DP animation and get iframes (this is risky and i've never done it but still possible).
     
    • Agree Agree x 3
    • Informative Informative x 1
  3. fael
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    fael Skelegon

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    The thing is that nowadays most runs are wanting to start from right head first. If I was a bishop without hp to survive the perfect frame, I would only join ht if my party started on the left side. Bishops are the HT party leaders, not attackers zzzz
     
    • Like Like x 1
    • Informative Informative x 1
  4. JKNS
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    JKNS Selkie Jr.

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    If it’s that big of an issue, then start LH first and ask your attackers to not push as hard on MH to minimize the risk of DP before LH death, balancing that damage to Wing instead. It’s also not usually just the instant combo of Dispel + Icicle slam that gets Bishops killed, it’s not properly repotting to a safe number among other small risk management things that are actually in your control (even for 7k+ HP Bishops). It’s just the easy fallback excuse to “I couldn’t do anything about it” when, in most cases, you could have manual potted during that Dispel or introduced other counterplay (finding a source of iframes). I would argue that a 4k HP Bishop already has a “fair and balanced” chance of living just about everything reasonable in HT: a synchronized two part or three part combo being the only things that can kill you seems like survival is mostly within your control to me.
     
    Last edited: Sep 30, 2024
    • Agree Agree x 10
    • Disagree Disagree x 2
    • Like Like x 1
    • Useful Useful x 1
  5. Subterlabor
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    Subterlabor Zakum

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    This will be the generic response whenever this is brought up, hyper washed bishops will tell you to wash more, or skill issue as a challenges bish.

    Personally I think while this might not be the route to take I agree challenged bishops should have gotten more HP, atleast so at 180+ or some high threshold its possible to get the minimum HP for a perfect frame. Something should be adjusted. Thats coming from someone with a hyper washed bishop, who realistically would never bring a hp challenges bishop into a 6 man run, even if I was starting LH first. One bishop is not worth the risk of failing the run to rng, regardless of what snobby players have to say about the topic.
     
    • Agree Agree x 3
    • Like Like x 1
    • Disagree Disagree x 1
    • Great Work Great Work x 1
  6. -ovv
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    -ovv Horntail

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    I wouldn't want to take a bishop with less than 1600 tma tbh.
    6 man HT is an optimization, and it's okay for people to have standards.

    That being said, as others have pointed out already, the counter play to avoid perfect frame dp/ice attack is to just take down left head after leg/tail before DP is in range.
     
    Last edited: Sep 30, 2024
    • Agree Agree x 4
    • Disagree Disagree x 1
  7. beegoratto
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    beegoratto Zakum

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    technology lost to the ages
     
    • Agree Agree x 2
    • Great Work Great Work x 1
    • Useful Useful x 1
  8. CeloRox
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    CeloRox Slime

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    what about wyvern shields? wouldn’t that be a counter play?
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  9. Abrasion
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    Abrasion Supervisor Staff Member Supervisor Game Moderator

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    What was the point in adding this to a post that was primarily about HP/survivability of the bishop ? Also I'm sure people joining 6 mans on a 15x NL isn't greatly optimized...right ?
     
    • Agree Agree x 12
    • Disagree Disagree x 2
    • Creative Creative x 2
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  10. KurayamiHS
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    KurayamiHS Timer

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    my bishop friends and i do fewly run ht.
    this is because ht is super tired, super long time, bad income, and bad xp for a bishop.
    if we join, we want 12 or 18 man ht because it is faster.

    if you love ht, you are a special bishop!
    so why not wash more?
     
    • Agree Agree x 2
  11. QQWWEERRTTYY
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    QQWWEERRTTYY Brown Teddy

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    imo 6man or below ht for bishop is not too bad exp source. only getting exp in skele, 5-6 is quite boring.
     
    • Agree Agree x 1
    • Informative Informative x 1
  12. HV
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    HV Skelegon

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    As who washed ~8k+ and have 1600+ TMA on 2 bsps, I totally agree on this OPs suggestion, not for myself, but for HP challenged bsps.

    Of course, some may say 'wash harder', some may say '1hit darks and it gonna be better', some even might say 'skill issue' and I do agree on those improvement makes you to viable low HP / low TMA but still doable 6man HT in resonable stability.

    BUT, I also recall that to get such skills / tricks / experiences, I needed more than an year of experience with at least 500+ runs (yes, I'm slow learner), and I DO NOT think every newcomer bsps should suffer like we did in many ways, like washing, experience, etcs.

    It was disappointing that challenge gave mages too little HP, which can't even counter perf-frame with 100% HP from LH shards so still it's considered as 'washing is necessary for bsps if you want to do 6man HT', while other classes 6man HT hurdle became resonable with challenge. Don't we all enjoy sweet 80~100% exp on 15x alts whenever it's possible? I see it everytimes from so-called 'pro players'.

    '6k+ HP and 1600+ TMA or gtfo, you aren't qualified even though I attend with 15x NL for sweet exp/split' is what I really wish to be against, I do believe that challenge bsps should have proper access on 6man HT, when they wish to attend and attempt.


    Old players suffered for washing/practicing so fellowers should suffer too, seems..... bad idea.

    I do agree that 6man (or even less) is all about optimization. just...we have different definition about term 'optimization'. that term shouldn't be used to banish players, that's what I believe.

    Please let me retire from bsping in HT, I want new generation replacing me and us eventually.
     
    Last edited: Oct 1, 2024
    • Agree Agree x 5
    • Great Work Great Work x 2
  13. HV
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    HV Skelegon

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    Prism
    I actually feel sad whenever I see so-called pro players donno difference of pros/cons of strategies and classes but think '1bsp 1se 4NL = only way and best way because that's all I know'.
     
    • Agree Agree x 5
    • Like Like x 1
  14. Leo420
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    Leo420 Red Snail

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    Personally, i felt for the "perfect frame" for few runs before which is ashamed yes as bishop have the big role of support and enabling other members...not to mention the loss of resurrection skills, but i don't believe it should be required to adjust for now as there are other ways to work around this kind of situation to at least mitigate the risk of perfect frame such as:

    1. Wash More (Only for Washing Bishops)
    Like every washed HT bs runners suggest, just keep washing until you reach the threshold to survive the perfect frame, it might take some time but eventually you will reach it... Unfortunately for hp challenge bishops this method is inapplicable, which you gotta look for other methods.

    2. Adjust the strategy to deal with the bishop threat first
    Since left heads is a big threat for the bishop, it's best to adjust the strategy to take down left head first. (which some host will take note for the bishops HP to adjust the strategy to be more viable for the overall run) So that way the bishops will have an easier time later on without worrying taking too much damage after DP

    3. 12 Man "Safety Net"
    Let say in some cases you still fall for the "perfect frame", in 12 Man Run the team gonna adapt to such scenario to overcome the issue and have buccaneers ready to time leap for resurrection skills as soon it's ready to provide as "Safety Net". Usually after that it's up to you to focus on survivability and try not to die afterwards...easier said than done yes, but i would say it's a wake up slap to tell you to focus survive more XD

    But overall, i think these the strategy i could think of to help survive the risk of "perfect frame" which i believe the changes would be unnecessary as i would take it as a challenge to face the "Perfect Frame". As for the 6 man HT run, i don't experience the 6 Man Yet so i couldn't give much opinion for that if "Perfect Frame" happens lol.
     
  15. OP
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    Diamondback
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    Diamondback Master Chronos

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    5:27 PM
    I appreciate all the responses, but I want to keep the focus on the main issue: the perfect frame situation and possible solutions or perspectives for that. This discussion isn’t about the skill level required to play a Bishop or their total Magic Attack—let’s try to stay on topic!

    Thanks for understanding!

    While tanking Wyverns for iframes sounds like a potential option, it's not very practical for Bishops. The need to have Dark Wyverns nearby can be tough to manage, especially since tanking them for extended periods is risky. If they dispel your attackers or SED Target, the situation can quickly spiral out of control. Plus, Bishops need to rebuff HS and can't move freely, making this strategy even less reliable in practice.

    You’re right that taking down the Left Head first could help mitigate the issue, but not all run hosts prioritize their Bishops' survival. Plus, team composition and weapon cancels don’t always guarantee that strategy will work flawlessly. This is really the only part of the fight where Bishops are left with no real counterplay, and addressing it would be a positive change without negatively impacting the boss fight.

    So, it seems like you disagree because you’re washed? That doesn’t really address the core issue of supporting Bishops who have taken on the HP Challenge. The real difficulty with finding Bishops for HT runs largely depends on how many are active and willing to participate in content that often doesn’t feel very rewarding. Skelegons offer far better EXP and income compared to running a 12-man HT, and simply having two Bishops die during a run isn’t an effective solution either.

    Additionally, team compositions and weapon cancels can impact when Midhead DP happens, leaving it a persistent possibility. As for jumping Wings, I’m going to set that aside—it’s also possible to jump the Rock, but is it practical? Not really.
     
  16. HV
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    HV Skelegon

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    Prism
    The real issues are humans mind seeking for efficiency and profit, and huge difference between attackers death and bsps death, also huge difference on requirement to attend same contents between classes.

    1. wash more
    Hitting 6k+ (so-called safety zone) gets decided by 'when you started wash', and 6k itself requires millions nx. I don't think it's fair to ask bsp player only to endure those vast voting period while other classes are OK to attend 6man immediately once they hit 170 w/ challenge, w/o single washing, as long as DPM is okay.

    2. Adjust the strategy
    As someone said and I agreed, 6man is all about optimization thanks for lacking manpower than 10~12mans. In general, RH strat performs better DPM output from attackers and in such 4~6man run, asking LH first itself drags whole team, and no any hosts/attackers would love to do just for sake of bsp. They'll rather find another bsp who can cover RH first strat, and that's how stuffs go on, sadly.

    3. Just do 2bsp comp run
    again, human mind issue. don't we all love to maximize profits? If bsp is really unstable but need to get him for 6man, realistic solution is 'muling another bsp for backup res/bsp' and this doesn't happen a lot, unless that muler is very generous, doesn't hesitate to bother him/herself multiclienting + spending hundreds of pots just for insurance. Also, asking this favor itself would be not welcomed again.

    That's why I'm so side of 'challenge HP bsps should be able to tank any 1 hit from HT after getting DP'ed, with full HP - of course, with T10 rings, ephe or somewhat requires effort on character, not vanila HP challenge HP'. I wouldn't expand this logic onto PB or Auf, but HT isn't endgame boss which only 1% players were able to access, like 2016~2017 ML days.

    We should set standard as 'HP challenge bsps', not millions-nx spent heavy washed bsps. My opinion for this won't be changed, ever.

    (alternative solution could be - buff HP challenge on mage - which I'd love to see aswell)
     
    Last edited: Oct 1, 2024
    • Agree Agree x 2
    • Informative Informative x 2
    • Friendly Friendly x 1
  17. beegoratto
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    beegoratto Zakum

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    tbh i think there's been a bit of a disconnect in the past year or so where a lot of rising squads copy high end squads without fully understanding why they're doing things a certain way. when i first started running ht, starting lh was meta and incredibly common, but as people started to bring their hyperwashed bishops online, they started optimizing and moving to rh first. now, new players copy that strat without bothering to protect their underwashed bishops. back when i first started, it was rare to find a bishop with more than 6k hp, and it was pretty normal to be running with 4k hp bishops, and nobody thought it was an issue since you could just do LH first and call it a day.

    so it's pretty amusing to see we've almost come full circle. i agree though a lot of people just blindly follow metas without really understanding why something is meta, and it shows. i would be surprised if some hosts nowadays even know all the reasons why people start rh.
     
    Last edited: Oct 1, 2024
    • Agree Agree x 7
  18. -ovv
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    -ovv Horntail

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    The topic is of bishop viability specifically in 6-man HT. Most of these problems don't exist in 2-party runs where most challenge players would be recruited to.

    1600 tma is relevant because the time it takes to grow your gear to this point is the bigger barrier for entry. Players that have shown the intentionality to spend the time growing and investing their mage gear most likely have taken advantage of washing or remaking. That being said, I consider reliability to be more important than survivability. If you're an experienced bishop player that has a great track record, I don't care about how low your HP is, and that applies to gear as well. If you're a 12k hp/1600 tma bishop but still manage to die often, your HP or gear doesn't matter. On the flip side, if you're a low HP but well geared bishop with lots of experience and understanding of the class, then your achievement of being a reliable bishop carries much more weight and respect. On the topic of gear and experience, more often than not, one is predicated by the other.

    Also, the attacker role is less important than the bishop/support role. A 15X NLs can compensate for the level gaps by using high attack pots, and they're replaceable by any other attacker than can dish out the same amount of DPM. Their only responsibility is doing damage and reducing run time, and you can always be resurrected if you die. Bishops have a more critical role, especially in 6-man runs that usually reserve only one spot for the bishop. It might be less important if you're a squad that sells AFK service with multiple bishops on the run.

    I'd chalk that up to being a decision making issue. If your host decides it's worth it to risk losing a bishop in order to speed up the run a few minutes, then that's on them. If I'd known one of my bishops were susceptible to getting perfect framed, I personally wouldn't risk it, even on a 12-man run with two bishops.
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  19. LeonardoJF
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    LeonardoJF Horntail

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  20. OP
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    Diamondback
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    Diamondback Master Chronos

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    I'd love to hear more opinions from those who disagree with this QoL change for Bishops who've taken on the HP Challenge. In my view, there doesn't seem to be a justified reason not to implement this. So, what would be the downside of making it more attractive and enjoyable for Bishops who are instantly KO'd due to their HP limitations?

    WackyWarlockWackyWarlock, KarnKarn, QuintariusQuintarius, abe27342abe27342, TennGohanTennGohan, RayaRaya, sandpicklesandpickle, KurayamiHSKurayamiHS, TermiteLoverTermiteLover, JKNSJKNS, QQWWEERRTTYYQQWWEERRTTYY
    You all voted "No," but only JKNSJKNS raised points about it being a skill issue, not potting enough, or finding iframes, and suggested starting with the Left Head. However, as mentioned earlier, that's neither a foolproof solution nor does it most of it address the core issue.

    [Edit: fixxed typo]
    I even found two old clips (I had about 15 saved, but unfortunately deleted most). It’s kind of funny because they show that the "skill issue" argument, which seems to be the most common response, doesn’t really apply. I could have DP’d the body, but even then, where would I get iframes if I were HP challenged?
    [​IMG]
    Here the same w/o Buffed Wings - ez to Tank if youre washed. But 2x Challenged? GG EZ Double KO Run Wiped.
    [​IMG]
     
    Last edited: Oct 1, 2024
    • Agree Agree x 1
    • Informative Informative x 1

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