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Maplelegends DPM Comparison Guide

Discussion in 'Jobs' started by akashsky, Feb 20, 2023.

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  1. akashsky
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    akashsky Horntail

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    This guide seeks to compare all classes with similar gear and measure their DPM output.

    The way that this is done is by choosing a specific level of gear, and applying it to each class (i.e. perfect weapon, glove, cape), and then calculating their dpm given a certain buff scenario (no buffs, sharpeyes, speedinfusion etc).

    1 hand NT hero is considered the baseline damage, which is assigned a value of 1. Every other classes DPM is normalized compared to 1 hand NT hero. I chose this arbitrarily.

    Note, that there are probably some mistakes in the spreadsheet i used for calculation. I will be linking it, so if you want to point out mistakes feel free to comment below and I will correct it.

    Link to sheet:
    https://docs.google.com/spreadsheets/d/1sA9TK8JvXhIGYu0Z6uUFooOM7oDhBGLd2XyqvMoHOsE/edit?usp=sharing


    Scenario 1: Onyx apple / Cheese
    upload_2023-2-19_16-36-42.png

    Scenario 2: Cider / Wiz Elix
    upload_2023-2-19_16-40-29.png

    Scenario 3: Pink bean Main body apple / cheese
    upload_2023-2-19_16-42-24.png

    Notes:
    I gave 1h warriors and shadowers perfect shields, which means that the cost of their gear is more than the rest of the classes, because I did not give the other classes more attack to compensate. In effect, this makes the build for the shad / 1h warriors 40-50 white scrolls more expensive than the other attackers.

    Magic defense is set to 0 for all cases because it does not reduce mage damage if the mage is higher level than the monster or boss the mage player is fighting against.

    I may do some updates to this sheet to take into account cost of gear, and try to do a more balanced comparison in the future.

    How the sheet works:
    There are different tabs for each part of the damage formula, attack speeds, skill multipliers, and the classes themselves, which holds the data for the gear that is being used. All of these are multiplied together in the attack range sheet, which is then summarized in the summary tab. The config sheet is used to change things like attack / defense / damage reduction across all sheets.
     
    • Great Work Great Work x 8
    • Agree Agree x 1
    • Informative Informative x 1
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