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(Tease) Marksman improvements

Discussion in 'Accepted' started by Kimmy, Feb 3, 2017.

  1. fryber
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    fryber Windraider

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    This is with Cider I think on most bosses.
     
  2. Library
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    Library Slimy

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    If that's the case, you might really demolish BMs when they are not on Stoppers. Do you have a general idea of what you average damage per strafe is like though?
     
  3. Sam_Vosh
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    Sam_Vosh Capt. Latanica Retired Staff

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    SamVosh
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    Currently, not on stoppers and not using Concentrate, I hit between 3.900 - 4.500 and 13.000 - 14.500 (Vs Newties). Nothing impressive. But that is with a total of 136 w.att (in equips) + 931 dex.

    Also, just go the suggestion to add in Speed Infusion for the MM.
     
  4. fryber
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    fryber Windraider

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    4x.xxx maybe? Non crit LINES vary 3-5k where Crit LINES vary 15k-17,5k
     
  5. Library
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    Library Slimy

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    Sam_VoshSam_Vosh
    Assuming you were able to attack for the entire 5s
    3.9*8.33*5 would be average low for non-crits ~ 162k over 5s
    13*8.33*5 is roughly ~ 540k over 5s
    But considering you're moving around the map, these numbers are definitely not accurate

    fryberfryber
    Trying to guess how many strafes you can hit per in between 5s Snipes; I believe you said you got 12 in without SI but 13 with on 10s Snipe
    Thus, we can assume that, if Snipe's second cooldown has reset:
    400k + 13*40 (given what you said, I'm going average 2 lines as crits) = 920k over ~10s

    Compared to say, I'm assuming, according to what Sam_VoshSam_Vosh could do in that same time (given that Sam did not list either stoppers or concentrate; I'm under the impression that Sam mentioned clean damage that I calc'd just now so I'm adding a Cider and considering crit damage on bosses)
    12-15k *8.33 10s ~ 1m - 1.25m damage over ~10s?
    Not sure how entirely accurate this is because most of the time we calc dps/dpm we do it for our chars being stationary

    I'm actually only considering average damage right now if properly buffed
     
  6. Sam_Vosh
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    Sam_Vosh Capt. Latanica Retired Staff

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    162k (for 5 second of non crit) + 540k (for 5 seconds of crit) would make it a total of 702k over 10 seconds. Because the higher number is the crit. Crit chance with SE is 55%. So 702k per 10 seconds is a very reserved number.

    Edit: On HT and other bosses I get about ~80k damage per second. With Concentrate and uninterrupted. so 80k per second is the most optimistic number.
     
  7. Library
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    Library Slimy

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    Also, if anyone in Legends forums wants to help me with my math and brush up on my averages/ calculations, please do. I don't claim to be an expert, but I'll give out numbers and thoughts when I think I can; but I know I definitely can and do mess up - so if someone points something out where I have to recalc, that's fine.
     
  8. deribou
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    deribou Skelegon

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  9. fryber
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    fryber Windraider

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    Muh optimal DPM
     
  10. Number32
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    Number32 Skelegon Retired Staff

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    • Like Like x 1
  11. fryber
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    fryber Windraider

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    IsaacIsaac 5/7 would misclick again
     
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  12. Lionheart
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    Lionheart Horntail

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    No, that's not what I mean.

    You reduced level 30's cooldown from 10 seconds to 5 seconds. A 5 second reduction.

    So have the cooldowns of the other levels of the skill also been reduced by 5 seconds? I know english isn't your first language so meh. There would be a difference if I said reduced to 5 seconds.

    Well you know how zakum summons a ton of annoying minions. Maybe they'd actually be useful in boosting a MM's damage (if lucky and timed right) instead of everyone constantly bitching if they get in the NL's way for .3 seconds.
     
  13. OP
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    Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    LionheartLionheart

    And you dont need to be your main language 'dick' for once.

    I said its changed to how it is in later version, so if you actually readed properly you answered your own question :)
     
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  14. Lionheart
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    Lionheart Horntail

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    Woah there, not being a dick. I said what I said pretty clearly with little ambiguity, and you misread it.

    And I'm not at fault myself simply because I don't know the exact details of every skill level that changed in that patch.

    Now maybe you could answer that question instead of getting super-defensive?
     
  15. OP
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    Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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  16. deribou
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    deribou Skelegon

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  17. Samus
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    Samus Dark Stone Golem

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    Cool
     
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  18. Huiae
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    Huiae Headless Horseman

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    tfw I see who even doesn't have MM tackles on trivial things nobody cares about that shit while actual MM players get effect on this tease, are just stfu and thanks for this incoming patch. *sigh*.

    yes, MM will be stronger with this patch, and will be more welcomed classes. (but idc who gimme SE is BM or MM ahaha) gratz on them :D

    and plz. let's just things go smooth. we're not computers x-x
     
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  19. Lionheart
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    Lionheart Horntail

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    No matter what since the mechanics play out differently, no class is going to be exactly equal.

    The important thing is they're comparable now with strengths and weaknesses in various situations.
     
  20. deribou
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    deribou Skelegon

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