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Timeless/Reverse Weapons Balancing Issue

Discussion in 'Suggestions' started by cyeoh1120, Oct 31, 2020.

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  1. cyeoh1120
    Offline

    cyeoh1120 King Slime

    27
    6
    25
    Jul 29, 2020
    2:03 PM
    MapleBoy
    I/L Arch Mage
    173
    GucciGang
    Hello All,

    I'm writing this thread to bring up some balancing issues with the release of the Timeless and Reverse weapons. I believe that with the current Item EXP Levelling system, they have completely outclass Neo Tokyo Weapons in every single way by a HUGE margin.

    Let me give you an example. Below are some of the previous potential "end-game" perfect claws (clean):
    1. Red Craven (Dex req: 140): 51 W.A.
    2. Dragon Green/Purple Sleve (Dex req: 150): 55 W.A.
    3. Flairgrave/Speargrave (Dex req: 155): 57 W.A.
    4. Reverse (Dex req: 160): 56 W.A. (Max bonus: +6 W.A., +6 LUK) ~ 63.5 W.A.
    5. Timeless (Dex req: 160): 58 W.A. (Max bonus: +10 W.A., + 10 LUK) ~ 70.5 W.A. (Edit: updated from +6 level upgrades to +5 level upgrades)

    Note: with the use of high attack pots, the LUK:WA ratio is approximately 4:1.

    Here's the issue, in the past, every weapon upgrade will provide you approximately 2 W.A. with the sacrifice of 5 DEX. I do not have an issue with releasing Reverse/Timeless equips, however this is way too overpowered in my opinion. This essentially make Neo Tokyo weapons (which should've been comparable to them) a joke. Besides that, they are trade-able even upon equipping which makes them even more outrageous.

    So here's some suggestions that I have:
    1. Nerf the base weapon attack more while maintaining its trade-able status after equipping. For instance, reduce the max attack for Timeless to 52 W.A. base. I suggested this because with the 5 upgrades, on average, you can get +5 W.A. and + 5 LUK. This will allow timeless weapons to get to 57W.A. + 5 additional LUK on average (which is approximately 58.25 W.A.). If you get extremely lucky, it may get to 62 W.A. + 10 LUK (which is approximately 64.5 W.A.). This is still way too overpowered in my opinion as people can keep on continue with trial-and-error.

    2. Remove the item levelling system while maintaining its trade-able status after equipping. This route is what I would prefer. Make the changes to make the weapons comparable to the other "end-game" weapons (i.e.: 5 DEX for 2 W.A. increment). This will not completely make Neo Tokyo gears irrelevant as an "end-game" weapon. I would suggest make a balance to both Timeless/Reverse to both require 160 DEX and have a max attack of 59 W.A. (Like how flairgrave were being nerfed to match speargrave in terms of DEX requirement).

    3. Remain everything the same and make them untrade-able after equipping. This will force the investors to think twice before committing into investing a Timeless/Reverse weapon. You may get higher attack as compared to Neo Tokyo gears, but you will no longer be able to sell your Timeless/Reverse weapons upon equipping them. This makes Neo Tokyo gears as a viable option as some people would like to switch class after playing for awhile as they can trade their weapons. This will also make it hard for the "sweaty" players to get perfect weapon as they essentially have to sell their imperfect weapons to NPC (i.e.: Not getting +10 WA from item levelling).

    These are the options that I've thought of, and of course I am open to any better suggestions if anyone can think of one. Just thought that I need to point out how imbalance this is as of right now.

    Thanks for reading guys! :)
     
    • Informative Informative x 5
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