1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

[warrior] open discussion

Discussion in 'General Discussion' started by LeonardoJF, May 13, 2024.

  1. LeonardoJF
    Offline

    LeonardoJF Horntail

    3,128
    545
    500
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    9:58 PM
    ItzLeo
    Paladin
    200
    Favela
    Cheers,
    with some buffs in the past, on skills that were not so good they became better (like guaridan) and mw that had its level increased (20 to 30), paladins especially are quite lacking in SP
    feel free to talk about other Warriors too, that's the idea of the topic, then I wanna open a discussion

    monster magnet x rush what lv you put each one? why?
     
  2. akashsky
    Online

    akashsky Horntail

    2,235
    944
    495
    Jun 10, 2017
    Male
    United States
    5:58 PM
    Protoss
    Paladin
    200
    Pasta
    rush until level 200 (or t10 ring if you are going to exclusively boss to level up), then reset into monster magnet, leaving lv 1 rush.

    I liked rush mostly for killing monsters / card farming, other than those things i don't think the extra range from higher level was that beneficial. Balance changes made magnet alot stronger on some bosses, and it gets a higher success rate from higher level so it forces you to put max skill points unlike rush which is still quite good even at lv1.
     
    • Like Like x 1
    • Agree Agree x 1
    • Great Work Great Work x 1
    • Informative Informative x 1
  3. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Horntail

    3,128
    545
    500
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    9:58 PM
    ItzLeo
    Paladin
    200
    Favela
    very good placement, with rush 20 I liked the extra range, but like you said, after magnet it make me think, so i open this, thanks!
     
  4. Tarnished
    Offline

    Tarnished Mr. Anchor

    263
    151
    251
    Jun 13, 2022
    Male
    5:58 PM
    Confessor, Tarnished, Hawthorn
    Hero
    200
    On my Hero, I’m resetting Enrage to max everything else (Mw20). Rush and Magnet are too good to not have maxed imo (rush hits max range at ~28 iirc), even for bossing the distance can be helpful, and the extra damage even helps with CWK as it can make the difference in how many Rush hits it takes to clear trash mobs. I can just use Energizers for almost the same effect as Enrage. 2nd and 3rd job were short SP too but I SP washed.

    On my Pally I’m skipping MW20 because I’m poor, but if I did take MW I would reset Rush because I don’t farm mobs with Pally

    I wish SP allocation was rebalanced for Warrior though, my NL for example doesn’t have to choose between Shifter and Shadow Stars (a strategic choice of Durability vs Economic specialization, analogous to Guardian vs Enrage)
     
    Last edited: May 13, 2024
    • Great Work Great Work x 2
    • Like Like x 1
  5. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Horntail

    3,128
    545
    500
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    9:58 PM
    ItzLeo
    Paladin
    200
    Favela
    Yes! This is very well punctuated, if you think about mw 30, guardian, there is 28 sp left for magnet/rush (divided into 2)
     
  6. OmbReanrd
    Offline

    OmbReanrd Selkie Jr.

    214
    124
    215
    Nov 11, 2020
    Québec
    8:58 PM
    Fara
    Paladin
    200
    Rush 30 is great for mobility
    In cb its clunky as you have a narrow space to maneuver so if you have to rush the guardians, you need to back out more before rushing.
    Alternatively you can rush and back out of CB body but same traveling time loss.

    In auf max rush can take advantage of the foward slash attack to connect hitbox. If the timming allow it, it feel faster and easier to get back to attacking position after a sed than the usual acp jump on platform to tp left and maybe acp again and jump down
     
    Last edited: May 16, 2024
    • Great Work Great Work x 1
  7. OP
    OP
    LeonardoJF
    Offline

    LeonardoJF Horntail

    3,128
    545
    500
    Jun 16, 2021
    Male
    Rio grande do Sul - BR
    9:58 PM
    ItzLeo
    Paladin
    200
    Favela
    holy!
     

Share This Page