1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Archer Derrick's rambling guide to late game Archers

Discussion in 'Jobs' started by deribou, Apr 14, 2017.

  1. deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    -In progress

    The short:
    Read this if you're interested in the late game of an archer.

    Forewarning and Introduction
    Figured I'd write something like this now with the explosion of the population of the server, with many new archers (crossbowmen and bowmen alike).

    I'm currently a level 173 Marksmen and one of the active 4th archers in this server. Writing this guide in short due to the difficulty of the class after a certain level, and how to overcome these problems.
    Multiple sections to deal with this include HP washing, general bossing routes, and picking between marksmen or bowmaster to suit your needs.

    Warning note that this is NOT a general guide to archers, or a early game training guide, or a leveling guide from 1-120. There are already decent guides to those, and I shall link them here:
    Marksmen guide: https://forum.maplelegends.com/index.php?threads/samuss-guide-to-marksman.7250/
    Bowmaster guide: https://forum.maplelegends.com/index.php?threads/comprehensive-guide-from-archer-to-bowmaster.2749/

    This guide is for archers who plan to play well into late 3rd job at the very least, and plan to eventually do some or all of the bosses that currently exist in MapleLegends.

    This guide is also largely irrelevant if you are a casual player and do not plan to stay long, or do not particularly care about optimization of your class in late levels (120+).
    Why would you want to pick an archer? What kind of archer should I pick?
    Pros
    • High bossing damage (one of the top classes in this version)
    • Sharp eyes is a great party skill that gives your party members extra crit damage and crit chance (essential to NightLords)
    • Can solo many bosses for great exp gain with the use of puppet (a third job archer skill)

    Cons
    • Low base health pool
    • No survivability skills
    • Vulnerable to getting mobbed
    • Has trouble leveling in a specific range of levels (100-130)
    • Levels slowly from grinding compared to some other classes (Bowmaster suffers more from this)
    Pick Marksmen if:
    You want freezing abilities (Blizzard and Frostprey).
    You want higher 1v1 bossing dpm in the earlier stages of 4th job (if you have access to the Snipe 30) .
    You want a 4th job mobbing skill.
    Pick Bowmaster if:
    You want higher 1v1 bossing dpm in the later stages of 4th job.
    You want to pin bosses easily (Hurricane fires at an incredibly fast speed).
    You don't have access to Snipe 30 (Large portion of marksmen damage).
    You want SCALING on your attack gear and potions (Bowmasters scale better with weapon attack than marksmen. The higher the weapon attack, the more damage increase there is in comparison).​
    HP washing
    HP washing is the process of gaining more hp from bonus mp. You can gain bonus MP by leveling up with INT. For every 10 int you have, you gain 1 bonus mp than normal.
    For example, if you level up with 20 int, instead of gaining 14 mp, you will gain 16.

    Archers excel in bossing, and do not do as well grinding mobs. Due to the cons listed above, you pretty much HAVE to hp wash unless you want to get destroyed in the late part of the game. As an archer with a mediocre hp pool and no defensive skills, many archers that hit 120+ get demotivated when they don't hp wash.

    Many important bosses hit for around 5k damage.

    Here is a short list (if you have high magic/weapon defense, you will require less):
    Anego: 5.3~k (Gun attack), 11~k (Touch damage)
    Zakum: 3.3~k (Magic attack), 6-8~k (Touch damage from body 1, 2, 3)
    Papalatus: 3~k (1st body touch damage), 5~k (2nd body touch damage)
    Horntail: 5.6~k (Magic damage after tail is dead), 7.7~k (Magic damage from tail)
    Bigfoot: 11-12k (Touch damage)
    Big Crow: 8-9k (Touch damage)
    Pianus: 5~k (Right side magic damage, touch damage), 3~k (Left side magic damage, touch damage)

    Therefore, we will aim for at least 5k+ hp by a certain level.
    By level 150, both marksmen and bowmasters will have maxed their important "damage" skills. Therefore we will do calculations for level 150.

    The following are calculations provided by fryberfryber:
    Assumption being you are starting from scratch

    From a sample of 12 crossbowman and 7 hunters, the average hp by level 30 is 1112.
    Let's assume you want to horntail at level 150, requiring 5600 hp.

    An archer gains 20-24 hp a level. At level 150, this means you'll have:
    1112 + 120*22 =
    3752 (+/-240) hp


    Assume you'll have a deputy star by then which gives you 100 HP.

    You'll have 3852 HP by level 150. This means you still require 1748 HP.
    We will gain this from washes.

    An archer gains 16-20 HP for every AP point put into HP. Using 18 as the average gain,
    1748/18 = 97.111… "wash". Rounded up, you will require 98 "washes".

    Each "wash" requires 12 MP
    98 x 12 = 1176 MP needed to perform said washes.

    1176 MP/120 levels = 9.8 MP/LEVEL. Meaning, one needs to level with 100 INT (10 mp a level) from level 30 to 150 in order to reach the HT HP threshold by 150.

    If you start putting points into base int earlier (level 1-30), you will need less total int to level from 30-150.
    Bossing section
    PUPPET
    Let me take this time to talk about Puppet , one of your important 3rd job abilities essential to bossing.
    Puppet's description:
    Summons a puppet (your other self) for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you.

    This is how puppet works:
    • Monsters will attack puppet instead of you when you place down a puppet
    • They will ONLY act this way once you have "aggroed" them (attack them at least once)
    • When your puppet dies. all monsters attacking your puppet will "deaggro"
    • You must attack the monster to "aggro" them, and THEN puppet
    This is an essential skill to many bosses.
    Placing the puppet out of range (placing it a platform above the monster out of range (magic attack) will make the monster run back and forth endlessly
    Be warned that puppet aggro does not work properly when other people aside from you are attacking the same monster (this is just how version 62 works), do not expect the same results unless you are soloing
    .
    Another warning:
    It is recommended you fight bosses when you are at least within five levels of the boss.
    Bosses have a damage reduction if you're lower level than them (i.e if you are level 95 and fighting Captain Lat with a level of 100, you will have a damage reduction of 5%).
    Other reason is that unless you are within 5 levels of the boss or within 5 levels of your party members, you do NOT get shared exp from party members.
    Most common/best bosses fought:
    [​IMG]
    Capt. Latanica
    level: 100
    hp: 2,000,000
    exp: 420,000
    [​IMG]
    Headless Horseman
    level: 101
    hp: 3,500,000
    exp: 600,000
    [​IMG] [​IMG]
    Papalatus
    Papulatus Clock
    level: 125
    hp: 23,000,000
    exp: 1,192,000​
    Papulatus
    level: 125
    hp: 1,590,000
    exp: 1,940,000
    [​IMG]
    Pianus
    Right Side
    level: 110
    hp: 30,000,000
    exp: 2,600,000​
    Left Side
    level: 110
    hp: 24,000,000
    exp: ???? (somewhere below 2,600,000)
    [​IMG]
    Bigfoot
    level: 110
    hp: 32,000,000
    exp: 5,320,000
    [​IMG]
    Black Crow
    level: 115
    hp: 35,000,000
    exp: 3,560,000
    [​IMG]
    Female Boss (Anego)
    level: 130
    hp: 75,000,000
    exp: 7,800,000
    [​IMG]
    Zakum
    Zakum's Arm 1
    level: 140
    hp: 33,000,000
    exp: 2,688,000​
    Zakum's Arm 2
    level: 140
    hp: 33,000,000
    exp: 2,688,000​
    Zakum's Arm 3
    level: 140
    hp: 22,000,000
    exp: 1,692,000​
    Zakum's Arm 4
    level: 140
    hp: 22,000,000
    exp: 1,692,000​
    Zakum's Arm 5
    level: 140
    hp: 27,500,000
    exp: 2,240,000​
    Zakum's Arm 6
    level: 140
    hp: 30,000,000
    exp: 2,240,000​
    Zakum's Arm 7
    level: 140
    hp: 25,300,000
    exp: 2,060,800​
    Zakum's Arm 8
    level: 140
    hp: 25,300,000
    exp: 2,060,800​
    Zakum1
    level: 140
    hp: 66,000,000
    exp: 0​
    Zakum2
    level: 140
    hp: 88
    exp: 0​
    Zakum3
    level: 140
    hp: 110,000,000
    exp: 14,000,000
    [​IMG] [​IMG] [​IMG]
    The Boss
    BodyGuard A
    level: 152
    hp: 400,000,000
    exp: 27,600,000​
    BodyGuard B
    level: 155
    hp: 500,000,000
    exp: 21,000,000​
    The Boss
    level: 175
    hp: 150,000,000
    exp: 35,000,000
    [​IMG]
    Horntail
    Horntail's Left Head (Prehead A)
    level: 160
    hp: 330,000,000
    exp: ??? (Some undisclosed amount of exp)​
    Horntail's Right Head (Prehead B)
    level: 160
    hp: 330,000,000
    exp: ??? (Some undisclosed amount of exp)​
    Horntail's Head A
    level: 175
    hp:
    exp:
    Horntail's Head B
    level: 175
    hp:
    exp:​
    Horntail's Left Hand
    level: 175
    hp:
    exp:​
    Horntail's Right Hand
    level: 175
    hp:
    exp:​
    Horntail's Wings
    level: 175
    hp:
    exp:​
    Horntail's Legs
    level: 175
    hp:
    exp:​
    [​IMG]
    Horntail's Tail
    level: 160
    hp: 80,000,000
    exp:

    Your best friends (who to party with)
    The explanation for each will be done class by class.
    TIER S
    [​IMG]
    Bishop
    Bishops are MapleLegend's quintessential support class. They carry MANY spells useful to an archer for both bossing and grinding.

    For both bossing and grinding:
    Holy symbol boosts exp to 150% normal rate.​
    For bossing:
    Dispel rids you of debuffs.
    Resurrection revives party members in cast zone.
    Holy Shield prevents debuffs for x amount of time.
    Heal heals party members in cast zone.
    Bless gives you avoid, acc, weapon/magic def.​
    For grinding:
    Genesis hits 15 mobs with a holy spell.
    For "big" end-game bosses (Horntail, Zakum, the Boss), Bishops are a must have. Since all of these tend to cast debuffs, stuns, and seduce, bishops are a godsend to prevent parties from dying. Even for smaller bosses, having holy symbol boosts exp greatly for you, so you should at least take one with you whenever you can. At Zakum specifically, Bishops also can cast Genesis during the arms, making the run faster as well.
    For grinding, Bishops are also the "all in one" package for grinding. Packing holy symbol and a map wide attacking skill (which ALSO coincidentally is the best spell for skeles, the end game grinding map), there's no reason not to put Bishops in Tier S.
    [​IMG]
    Dark Knight
    Dark Knights are the most sought after supporting/attacking class, since they do decent damage and have an essential party skill.

    For both bossing and grinding:
    Hyper Body boosts health and mana to 160% normal rate.​

    Since archers have such a dogshit base health pool, hyper body is a godsend. Boosting health by 60% really helps survivability, and in some cases (depending on how hard you hp wash) a necessity to even survive a single hit from a boss. They also have decent damage at most bosses, even very good damage with apples and/or speed infusion.
    Dark Knights are not very useful at bosses that can/should be pinned, as they won't be able to add damage without the risk of unpinning. (This includes Anego, Bigfoot, Crow).
    They are decent grinding partners because of their mobbing damage and mobility. All in all, with decent bossing damage and hyper body, Dark Knights also belong in Tier S.
    [​IMG]
    Night Lord
    Due to Sharp Eyes, Night Lords are by far the strongest class on MapleLegends. They have high survivability AND high damage output.

    For both bossing and grinding:
    Haste boosts speed by 40, and jump by 20 (note that this DOES cap at 140/123 regardless).​
    For grinding:
    Meso Up boosts mesos gained by 150% (nothing special, but it's nice).
    Partying with a Night Lord is pretty much essential to killing any boss quickly. Due to the way critical chance works (every crit ADDS damage instead of multiplying), classes with multiple lines and base crit benefit 100x more with Sharp Eyes. Partying them means reducing the time taken to kill any boss, meaning you have MORE time to do other things (like other bosses :) )
    Night Lords have the ability to facecheck into portals with Dark Sight, making scouting for area bosses that can kill you with touch damage incredibly safe.
    Grinding wise, they are decent partners, with the ability to use Haste and Meso Up. Both are quality of life buffs to make grinding a little more enjoyable.
    TLDR:
    Tier S:
    Bishop, DK, Nightlord
    Tier A: Bowmaster/Marksmen, Corsair, Buccaneer, Shadower
    Tier B: Paladin, Hero
    Tier F: Archmage
    TLDR:
    Archers are squishy characters with high damage late game, with an insane necessary party buff.
    100 INT on average from 1-150 will get you enough health.
    Bosses hit hard. You love bosses. HP wash for bosses.

    [rant is not completed. fucking archers]

    advice, comments are appreciated, leave them below
     
    Last edited: Apr 29, 2017
    • Like Like x 16
    • Informative Informative x 5
    • Friendly Friendly x 1
  2. ApplePie
    Offline

    ApplePie Stone Golem

    122
    239
    141
    Aug 3, 2015
    4:58 PM
    ApplePie / Feel
    174
    Halcyon
    Looks great so far! Good job! That boss damage part is good to know.

    I know you're not finished, but @hpwashing, would like to know
    - what lvl to start
    - minimum washes from that lvl to 5k+hp by 150.
     
    • Like Like x 1
  3. United
    Offline

    United Skelegon

    915
    1,107
    51
    Aug 24, 2015
    Male
    11:58 PM
    United
    Dark Knight
    167
    Demure
    Lf deribuo guide of being a shit DK
     
    • Like Like x 3
  4. Sam_Vosh
    Offline

    Sam_Vosh Capt. Latanica Retired Staff

    316
    585
    283
    Jan 24, 2015
    Female
    Somewhere over a fictional rainbow
    10:58 PM
    SamVosh
    Bowmaster
    179
    Halcyon
    So true. Lowest HP pool shared with Thieves. It's grinding and bossing on the edge. If you look away for a few seconds too long, you're dead.
     
    • Like Like x 3
  5. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    you have that guide covered
     
    • Like Like x 2
    • Informative Informative x 1
  6. Poetic
    Offline

    Poetic Horny Mushroom

    44
    22
    57
    Jan 16, 2017
    Free Market
    4:58 AM
    Poetic, Vows, Rabies
    Savage :eek:
     
    • Like Like x 1
  7. fryber
    Offline

    fryber Windraider

    423
    774
    307
    Jun 1, 2015
    Male
    Out of sight, out of time
    3:58 PM
    OpTiC
    Sniper, Marksman
    200
    Beaters
    Brutal :eek:
     
  8. United
    Offline

    United Skelegon

    915
    1,107
    51
    Aug 24, 2015
    Male
    11:58 PM
    United
    Dark Knight
    167
    Demure
    DulceDulce master senpai mega hbmule gonna do that
     
  9. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    updated hp washing section with the help of fryberfryber
     
    • Like Like x 1
    • Informative Informative x 1
  10. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    updated puppet explanation
     
    • Like Like x 1
    • Informative Informative x 1
  11. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    added "friends" section (people to party with!) and updated boss stats, hp
     
    Last edited: Apr 29, 2017
    • Informative Informative x 1
  12. thugric
    Offline

    thugric Capt. Latanica Retired Staff

    347
    94
    278
    May 10, 2017
    Male
    4:58 PM
    TaxDog
    Marksman
    200
    Beaters
    bump for others to see
     
    • Great Work Great Work x 2
  13. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    i never got around to finishing the rest of this; let's see if i can get it done

    edit: seeing archmage in tier F cracks me up idk why
     
    • Funny Funny x 1
    • Informative Informative x 1
  14. theKatia
    Offline

    theKatia Capt. Latanica

    315
    874
    283
    Apr 29, 2017
    Female
    11:58 PM
    Asteracea
    Bowmaster
    130
    Funk
    Lol
    Are archmages that bad?

    Anyway, there's something I'm wondering about reading this. I've got limited funding since I'm a noob and I've already messed up my hp washing by basically not doing it until now (I just now reached 10 int). But- I'd like to think its not the end of the world if I plan to reach high levels and boss around.

    Assuming I'll have to rely on HB then, which basically gives me 160% HP according to your guide- according to my calculations I'd only need roughly 3,500 base HP to have 5,600 with HB. Or is that something you took into account already for the 5,600 base HP for horntail?
     
  15. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    yeah unfortunately the 5,600 takes into account hyper body, although it is a little misleading.
    what you wash for end game is horntail. he hits a maximum of around 8,000 damage ranged with his tail/legs. Once that part is dead, he only hits for a maximum of 5,600. That's why it's recommended to wash to 5,600 - you get about 9k HP with hyper body, letting you tank the tail/legs. then after it dies, you don't need hyper body to survive the rest of horntail.

    if you think you'll have a dedicated dk to keeping you alive the whole run, you only need around 5,000 instead of 5,600

    archmages are fine but they're basically outclassed by bishops in every way, so they get a really shitty ranking
     
    • Informative Informative x 1
  16. Buffles
    Offline

    Buffles Dark Stone Golem

    130
    220
    156
    Dec 9, 2015
    Male
    3:58 PM
    Buffles
    Paladin
    139
    I thought I'd be seeing pally in tier F +1 for not doing that
     
    • Like Like x 1
  17. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    that can be arranged ResidentSleeper
     
    • Disagree Disagree x 1
    • Informative Informative x 1
  18. Zeretius
    Offline

    Zeretius Windraider

    481
    734
    312
    Apr 5, 2015
    Male
    Ontario, Canada
    4:58 PM
    Zeretius
    Bowmaster
    200
    Project
    So pretty much TLDR; Roll NightLord for Highest DPM, Shifter so you can afk in bosses like zak and ht with ease, aka Franco using 50 pots in a whole ht run. Pretty much blood wash a bm to lvl 129 with 30k and use it as a SE mule. You'll thank me later. <3
     
    • Funny Funny x 2
    • Informative Informative x 1
  19. OP
    OP
    deribou
    Offline

    deribou Skelegon

    905
    1,057
    406
    Nov 17, 2015
    4:58 PM
    liesdotcom
    Marksman
    189
    if you make an SE mule make it a marksmen so u can have max snipe and do 2.4m dpm while wearing a level 10 crossbow
     
    • Like Like x 4
    • Informative Informative x 1
  20. Xquisite
    Offline

    Xquisite Orange Mushroom

    35
    6
    43
    Aug 19, 2017
    Male
    Curaçao
    4:58 PM
    Xqst
    After a lot of thinking I narrowed MM as a top contender for my first and main character here at MapleLegends. I'm indeed interested in late game bossing, so this guide helps but makes me sad at the same time (HP washing seems like a trashy but needed mechanic).

    - How plausible is to get to 100 int while starting out the server as a MM without putting points on Int?

    - Should I start something first and get the 100 int equipment before starting the MM out?

    And last:

    - You start to lv up with int equipment from lv 30 to 150, that I understand, but when do I start using AP resets? At lv 150 or at each individual level? (31 - 32 - 33...)
     

Share This Page