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Petition for Buccaneer Super Transformation to have 90% stance

Discussion in 'Suggestions' started by Dawnie, Apr 4, 2020.

  1. Oradious
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    Oradious Mr. Anchor

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    7:48 PM
    Oradious
    F/P Arch Mage, Gunslinger, Buccaneer
    200
    Pasta
    Can a bucc post their dpm45 from demo-ing left+mid head, and an archer who isn't optimizing with skar's methods do the same too? I highly doubt this is the case.
     
  2. Romel
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    Romel Stone Golem

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    Jul 10, 2018
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    6:48 AM
    oXLuffyXo
    Buccaneer
    Yonkou
    View attachment 20478 View attachment 20479 Lo escribiré en español; aveces logro whites en alas estoy de acuerdo que los bucaneros son malos en la cabeza derecha pero eso no justifica que como bucanero te limites solo a usar dragon strike + barrange o supertransformacion + demoliciion; no puedes dejar de moverte, debes siempre buscar la manera de cargar tu energía hasta en cancels; simple un barrange dura alrededor de 4 seg y cuenta como un golpe en energy charge así que por que lanzar barrange si puedes cargar con flash first en cancels y tener mas cargas de energía con ht zk; haciendo esto en comparación con otros amigos con los que eh corrido y les aconseje cargas un 30% mas veces tu burbuja con todos sus beneficios; cuando me preguntan que skills subir siempre les digo ponle 1 a todo así te acostumbraras a armar combos desde el 3er trabajo; por ejemplo cuando estoy en ht en brazos uso demolición y el tiempo que estoy transformado la energía logra cargar y después aplico combos de energy orb + dragon strike y cuando el brazo se acerca barrange + dragon strike, el tiempo que dura energy charge es suficiente para poder transformarte de nuevo; como consejo y es algo que recién llevo haciendo 1 mes es llevar pociones de evitabilidad de NLC no es mucho pero se siente la diferencia junto con bullet time, ya aumentaron la postura de energy charge a 90% yo logre ir a ht cuando apenas era del 45 o 60% no recuerdo y ahí si era un infierno, si jugaste con NL y llegaste a lv 200 es normal que sientas que no sea igual manejar un pirata, prácticamente un NL ya es casi intocable end game y con SE su dpm es muy alto, un pirata disfruta de eso solo en el entrenamiento ademas de aturdir primero a los mobs, esa es la razón por la que aun hasta hoy pienso que mastery stun (pasive skill 3er job) deberia modificarse y darle un pasivo con bajo % de critico y un % de stun en todas las habilidades a mobs normales para potenciarlos un poco en BOSS y no perder el estilo del pirata old school que lo que lo hace diferente de otras clases es alternar habilidades tomando tiempos y balanceando iframes de dps es para mi opinión la mejor forma de jugar un bucanero, y aveces cambiar macros o combos de acuerdo a la situación, tengo un paladin 165 y aveces cuando estoy 40 min soleando scarlion solo apretando una tecla me parece muy aburrido, lo que si me gustaría es que mejoren la animación de carga de energía; no quiero ofender a nadie esta es mi simple opinión como un jugador de la vieja escuela en EMS top 3 bucc; estoy aprovechando este mantenimiento para reescribir algunos puntos de mi guía

    Sin títuloomg omg.png
     
    • Informative Informative x 3
  3. akashsky
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    akashsky Horntail

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    The solution that president is talking about is abusing the iframes you gain from getting hit by a horntail attack. If you wait until you get hit, then jump and climb a rope, you will 100% make it up to the platform without falling down. You will need to repeat this process twice if you fall down from the very top platform.
     
    • Like Like x 1
  4. Romel
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    Romel Stone Golem

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    oXLuffyXo
    Buccaneer
    Yonkou
    Lo siento, no te gusta la cuerda

    poggggs.png
     
    • Great Work Great Work x 1
  5. akashsky
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    akashsky Horntail

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    RomelRomel show us some big boi dpm 45s
     
    • Agree Agree x 3
  6. CervezaSanta
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    CervezaSanta King Slime

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    Jul 29, 2017
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    5:48 AM
    CervezaSanta
    Bishop, Night Lord, Buccaneer
    180
    Vivid
    After putting my smooth NL brain to work I came up with this idea, why don't we give stance to barrel? so those poor buccs that can't climb the rope don't have to worry about it.
     
    • Great Work Great Work x 1
  7. s0mething
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    s0mething Capt. Latanica

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    4:48 AM
    If the only argument for giving stance to buccs is to solely climb the rope, can we give stance to BM/MM too?
     
    • Agree Agree x 1
  8. yogurtseller
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    yogurtseller Mixed Golem

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    4:48 AM
    wholesomeABG
    Shadower
    if stance is being given to buccs and BM/MM, can corsairs get stance too? not a big fan of those ropes either
     
  9. iPippy
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    iPippy Nightshadow

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    If stance us being given to climb the ropes, can we have flying mounts?
     
    • Agree Agree x 1
  10. joota
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    joota Mr. Anchor Retired Staff

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    I think the argument is that among all the melee classes, buccs have the weakest ability to stay still (or relatively still), which makes it hard to be a melee class.

    Also, to all the shads/NLs: if you really cared about balancing classes that much you would have reported the taunt bug a long long time ago.
     
    • Agree Agree x 4
  11. OP
    OP
    Dawnie
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    Dawnie Mushmom

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    7:48 PM
    Dawnielle, DirtySoul
    Night Lord
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    Heaven
    Gave up due to large amount of people dont read previous debates and re-bringing it up. Too much people being 'do the rope trick, barrel stance is a good idea, make a flying mount, use your "NL mode iframes", best iframes ultility and you want more?, BM/MM get slapped more ' and dont understand the given actual situation. A lot of it, not all was already debated in previous post. Thus, closed for Balance Team decision.

    Ranged are ranged and there is a reason they are ranged, you dont get direction adjustment from ST like ranged.
    No corkscrew blow when youre in ST, also easier said than done.
    You cant iframe if you cant land a hit, i repeated for some time now.
    Rope trick, disable your stance and do your rope trick everytime, i promise you will cry. (Haters gonna hate)
     
    • Agree Agree x 1
  12. Samyy
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    Samyy Slime

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    Funny how we ask for stance to do a low 6m+ consistent solo dpm in ht while there are ppl doing 10m+ or 6m+ ez we doing like 5m using the best positioning and fairly good gear btw if you all gonna say something about bucc play the class first or check dpm 45 in ht then tell me i'm wrong.

    Also i agree we are a support class but let's be real if i was a warrior i would just make my own dex bucc and say fck you to all buccs as well who needs support class when you can just mule it
     
    • Agree Agree x 3
    • Like Like x 1
  13. Holp
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    Holp Master Chronos Retired Staff

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    9:48 PM
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    This thread is about ST.

    You say 'Ranged are ranged and there is a reason they are ranged.', but that's what a ST'ed Bucc is, Ranged.

    From what I hear, this is coming from someone who's played 200 levels of NL and is not used to getting bumped around everywhere.
    There are experienced Bucc players that have already lived through this supposed problem and chimed in their opinion. Sounds like they've learnt to adapt.

    If DPM is all you cared about, you wouldn't be playing a Bucc in the first place. Play for what the class is. Learn what the class can and cannot do.

    Sure this is a suggestions thread but it will always end up in a discussion. Discussions can't be had when you already have a conclusion and you're not willing to budge on it.

    Also, interesting how of all things this thread devolved into a rope thread.
    Just my take, no hard feelers. Luv u all. :oops:
     
    • Agree Agree x 2
  14. Samyy
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    Samyy Slime

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    Dpm is not all i care about but others care if you gotta attack 2 characters at once to consistently get in cwkpqs or hts as a bucc then there clearly is something wrong with the class
     
  15. Romel
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    Romel Stone Golem

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    Buccaneer
    Yonkou
    Dirtysoul can inv me 1 run ht
    To show you some tricks
     

    Attached Files:

    • Like Like x 1
  16. Skuire
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    Skuire Nightshadow

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    remove dex bucc pls
     
  17. KurayamiLove
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    KurayamiLove Skelegon

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    KurayamiLove/Nagrom/Amatista
    Buccaneer
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    Halcyon
    I'm too lazy to read all the replies but I can give u a bit of what I think.
    I think when you can use ranged attacks you fall less, altho when you fall is more punishing since u cant corkscrew blow or anything. Perhaps one day both transformations won't have any restrictions and we won't be as defenseless. If we get more stance I would like more to perhaps make charge last 120 seconds like post big bang to perhaps get more time to stay in place and as well a way to get more charge while hitting a boss monster (another post big bang welcomed change) More charge on bosses would make everything much easier, imaging getting charge super fast and having a very low downtime on charge during bosses, imaging using snatch to reload your charge fast as you are transformed; I think I like this idea.
    Now an out of topic thing, kinda... Can we have a skill masc so we know when charge is about to run out?.
     
    • Agree Agree x 2
    • Disagree Disagree x 1

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