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Improve HS weird player detection when cast

Discussion in 'Suggestions' started by Alexus, Aug 4, 2024.

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  1. Alexus
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    Alexus Mano

    12
    1
    15
    Jul 7, 2024
    8:01 PM
    Hey!

    I've recently seem to struggle to apply HS while actively playing in a party in GS2, at first I thought it was solely a range issue, but even when standing on top of them, it seems to sometimes not apply.

    From looking into it a little bit, it seems these cases can cause HS to miss even if within the expected range:
    • Recent teleporting of the caster or the party member.
    It seems that if teleporting and casting, it sometimes applies at your previous location, or only where you are. This doesn't only apply when casting Mage's Teleport, but also using map teleporters.
    • Slight elevation difference between party member and caster.
    This is mostly noticeable when a player is knocked up, as even that slight elevation can randomly cause it not to hit. Still standing elevation differences seems to affect this less, such as stair cases. The case of still standing elevation could be more related to teleportation or actual range, however it is fairly consistently failing to hit players who have been knocked back(even if very close).

    I want to emphasize that I do not think Holy Symbol NEEDS to be buffed in any way, and these QOL is very clear buffs. However I find the frustration of it warrant at least a thought. I know there has been a similar suggestion before (https://forum.maplelegends.com/index.php?threads/slight-increase-to-holy-symbol-range.23876/), however this only addresses range, and while the range is annoying, it isn't my issue with the skill in this case, as the range should be sufficient to hit in these cases.

    I won't go in depth of my opinion on bishops(and priests), but this type of suggestion would normally go against what I think the class needs, but I hope that perhaps an overhaul should be considered eventually for it, and hopefully a change like this could fit into the class then.
     
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