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Make Axe Viable Again

Discussion in 'Suggestions' started by Badminwei, Dec 9, 2019.

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  1. Badminwei
    Offline

    Badminwei Mushmom

    51
    3
    60
    Jun 9, 2017
    Male
    8:56 PM
    MrBlueBlack
    Hero
    200
    Hi,

    The title of the thread says it all! Firstly, I am a 17x hero (hybrid axe and sword user) cuz I personally liked the appeals of an axe as well as the hype of a sword.

    I'm thankful for the recent release of NT, where players can now craft their own end game weapons (or wait for a lucky drop from the bosses).

    However, the situation now is that even with the new NT weapons, some weapons are comparably less viable than others (in terms of attack speed and of course, overall dpm). Why is that so though?

    [comparing between 1h axe and 1h sword]
    Speaking of experience, I know that 1h axe gives you a wider range (lower base and higher top range) while 1h sword gives you a lower range; albeit one that is more consistent in terms of dpm. Comparatively, 1h axe loses out to 1h sword in terms of dpm, this is especially so when 1h axe usually as of a lower speed tier than 1h sword (ie 1h sword hits faster than 1h axe). This statement is made in reference to the end game NT weapons - NT sword (fast 4) vs NT axe (fast 5).

    As a result, I almost don't see any hybrid heros in the server (or axe hero so to speak) because it's simply not viable to have it. I would like to propose, if possible, that axe users be REVIVED by making the end game axes the same speed tier (fast 4) as their swords counterparts. I think not for selfish reasons but for a simple one just to balance out the weapons :) The change wouldnt give axe users an unfair advantage to the sword counterparts as the weapon is
    1) hard to get/craft (same as the sword counterparts)
    2) same speed tier meaning there's no unfair advantage in terms of dpm dealt.

    I'm open to any comments :)
     
    • Agree Agree x 16
    • Like Like x 1
    • Creative Creative x 1
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