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Make items be stackable to 400~1000

Discussion in 'Suggestions' started by optifreepure, Aug 5, 2022.

  1. optifreepure
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    optifreepure Slime

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    9:18 AM
    This would save a lot of space and make it easier to organize things, current limit of 200 is too low imo
     
    • Disagree Disagree x 9
    • Agree Agree x 8
  2. OP
    OP
    optifreepure
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    optifreepure Slime

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    9:18 AM
    To those that disagree: why? I really don’t see any downsides to this and would benefit everyone
     
  3. Lin
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    Lin Wolfspider

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    Feb 27, 2017
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    9:18 PM
    Linny,BangHero,Carbide
    Paladin
    420
    Virus
    people will never leave HT cave for a good while
     
    • Agree Agree x 2
    • Informative Informative x 1
  4. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    10:18 PM
    NoraONE
    Corsair
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    Sweetdreams
    Possible implications of this would be:
    - people would be able to grind wayy longer (could be bad or good, you tell me :p)
    - longer grind sessions potentially also means slower map turnover rate

    The realistic issue here is that every item has an individually set max slot amount. So we cant just uncap the number and have it apply to everything… meaning some poor staff member would have to go and individually change the values for every single item O.O
     
    • Agree Agree x 2
    • Informative Informative x 1
  5. Ainz
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    Ainz Skelegon

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    So many I keep forgetting
    0
    That sounds like something you could do between calculations!
     
  6. Ferlucio
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    Ferlucio Skelosaurus Retired Staff

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    3:18 PM
    Ferluci
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    I volunteer
     
    • Friendly Friendly x 2
  7. rhandomone
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    rhandomone Red Snail

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    Jun 26, 2022
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    6:18 AM
    Warrior
    This sounds like a good idea. Especially for quests that require a player to get more than 200 etc. items.
     
  8. OP
    OP
    optifreepure
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    optifreepure Slime

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    9:18 AM
    I still think the benefits completely outweigh the negatives and would be a great improvement in QOL for everyone.
     
    • Disagree Disagree x 1
  9. Ainz
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    Ainz Skelegon

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    So many I keep forgetting
    0
    Of course you do, you're not the one that'd have to individually change the value on hundreds of items :')
     
  10. OP
    OP
    optifreepure
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    optifreepure Slime

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    9:18 AM
    I would like to volunteer to change them :D also couldn’t a script be used instead of manually going through each item?
     
    • Friendly Friendly x 2
    • Like Like x 1
  11. Lucidcat
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    Lucidcat Stone Golem

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    10:18 PM
    this can be a new kind of meso sink
     
  12. Runar
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    Runar Slime

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    3:18 PM
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    I think I like this idea for etc items. At least until someone tells me why I’m wrong. :)
     
    • Agree Agree x 1
  13. zeroxlr
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    zeroxlr Capt. Latanica

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    Oct 11, 2020
    6:18 AM
    xxxxSnuggles
    Beginner, Camper, Islander
    If there’s tables for the library categorized by etc/use already, then it’d be easier to write a loop to change value/string for each.

    Maybe not really a coding issue.

    Most likely a QoL issue for certain characters.
    • Ciders were reduced in inventory size, not sure why… supposedly improved QoL????
    • Yellow/Red Ciders are removed from game (collection quest turned off)
     
    • Like Like x 1
  14. Soblet
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    Soblet Skelegon

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    If you want to carry more you can expand your inventory through the cash shop.

    Having to make decisions on what to keep and what to get rid of is part of the game and it would become more shallow if you take this away.
     
    • Agree Agree x 4
    • Like Like x 1
  15. Daydreamer
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    Daydreamer Capt. Latanica

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    6:18 AM
    Islander
    Maybe something like a RuneScape bank note could be added with an un-note fee. Trade 100 scrolls for an item that stacks to 1000+ and must be exchanged (for a fee) back to a stack of scrolls to be used (as an example). Similar to coins.
    Pros: convenient, meso sink.
    Cons: encourages hoarding and speculation, allows people to avoid taxes by using large stacks of items as currency.
     

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