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Weapon Attack potion/buff Discussion [onyx apple]

Discussion in 'General Discussion' started by akashsky, Apr 19, 2023.

Are onyx apples currently balanced in maplelegends?

  1. Yes

    33 vote(s)
    30.8%
  2. No

    74 vote(s)
    69.2%
  1. brunandes
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    brunandes Windraider

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    Somehow you are implying that my proposal is going to be more drastic than untradeability? If i read the other arguments correctly, there are many factors countering the increase in price to unsellable rates.
     
  2. beegoratto
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    beegoratto Zakum

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    As previously mentioned, untradeability does not give the ability to bypass restrictions as runners would have to farm directly on the character they will be running with. They cannot make mules to bypass the issue.
     
  3. brunandes
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    brunandes Windraider

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    This is the exact point ovv is arguing against. You are then forcing content onto players, which I do not think is good too. I am simply providong an option to buy, trading cost for convenience.
     
  4. beegoratto
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    beegoratto Zakum

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    I think the primary purpose of the op was to address the balance of attack potions like apples, not the economics. Attacking apples through supply to address balance issues only works if there’s no workarounds.

    Forcing content on to players is only an issue if it’s the path to circumventing a balance change.
     
  5. -ovv
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    -ovv Horntail

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    Nobody's arguing for untradeability here. You didn't even make that point in your own posts. My favored suggestion is the nerf to the attack pots as that has the most direct impact to the imbalance.

    Again, if any of these changes are implemented, people would either farm the apples themselves or stop running apple-required content altogether. This applies to both scenarios.
     
  6. brunandes
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    brunandes Windraider

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    My point is to provide an alternative to reducing apple accessibility i.e. suggestion 2. Seems like your only reason for the hard disagreement is that my suggestion and suggestion 2 will lead to the exact same outcome?
    We can agree to disagree then. I think forcing content by going the untradeability route is not the same since theres always people willing to pay for convenience.
     
  7. -ovv
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    -ovv Horntail

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    There’s no disagreement here. You’re just misinterpreting my words for when I said virtually no change to mean no change on the economy and how people spend their time when I was talking about the effects it would have on apple imbalance.

    Both your suggestion and making apples untradeable would simply create more roadblocks to using apples while ignoring the issue which is apple imbalance.
     
  8. brunandes
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    brunandes Windraider

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    OP made more than 1 suggestion, with #2 and #3 directly affecting economics.
     
  9. beegoratto
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    beegoratto Zakum

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    affecting the economics of the market is a side effect. With these suggestions there is no way to circumvent the restrictions on availability, whereas your suggestion it’s quite trivial for an end game player to circumvent the supply restrictions. All of this has been explained multiple times in previous replies.

    the effect on apple prices and the economy is not the priority; the priority is adjusting the strength disparity between classes at endgame
     
    • Agree Agree x 1
  10. GooBeR
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    GooBeR Stone Golem

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    It should be a priority, if you tailor the game for only endgame content not enough people will reach it and we wont have enough fresh players moving up.
     
  11. beegoratto
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    beegoratto Zakum

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    Sorry let me reiterate, it's not a priority for this thread* It may be a priority for the Balance Team. The main purpose of this thread was to assess how high attack pots affect different classes and if there is an easy solution to any discrepancies.
     
  12. brunandes
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    brunandes Windraider

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    Side effect that affects many players. Non endgame players do not really care about suggestion 1, but if suggestions 2 or 3 implemented there are huge repercussions.

    I'm proposing something less drastic. If u are an endgame player and so caught up by my suggestion, doesn't seem like it is trivial at all.
     
  13. beegoratto
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    beegoratto Zakum

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    Less drastic but less effective. I think most posts in this thread are not supportive of 2 or 3 anyways.
     
  14. brunandes
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    brunandes Windraider

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    Of course less drastic would be less effective, are u expecting otherwise? If u want max effective why are u in favor of #1. Suggestion #3 full removal is most drastic and effective.
     
  15. beegoratto
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    beegoratto Zakum

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    I never indicated which one I was in favor of, afaik.
     
  16. brunandes
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    brunandes Windraider

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    Then maybe its better to state your opinion and add something to the thread instead of arguing for the sake of arguing, on a side suggestion no less.
     
  17. beegoratto
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    beegoratto Zakum

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    Is it really that weird to point out what's wrong with a suggestion in a discussion thread?
     
    • Agree Agree x 2
    • Great Work Great Work x 1
    • Creative Creative x 1
  18. brunandes
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    brunandes Windraider

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    What's wrong then with it then? Quite hard to gather since you have then stated you have no opinion.
     
  19. beegoratto
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    beegoratto Zakum

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    You can’t be serious I’ve already commented multiple times what’s problematic about increasing APQ cooldown
     
  20. brunandes
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    brunandes Windraider

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    Not really, because the points you made can easily be applied to suggestions in the main thread, which you quoted to have no opinion against.
     

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