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Balance Changes: 16/02/2020

Discussion in 'Update Notes' started by Hiyo, Feb 16, 2020.

  1. Offline

    Althariisa Slimy

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    its a nerf thread now hehe
     
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    HappyFestus Master Chronos

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    cakesogood Windraider

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    hello balance team members

    i suggest remove dunas dispel that way is doable for melee classes more people will do the boss.

    i dont think nt will be a viable grinding map with these changes mobs there are way too annoying. seals,weakness etc

    i suggest buff nt boss drops if you want more people to do the content. drops currently it is very bad,spend 30min on boss to get oxygen is not fun.sell leech make 10x more money and more exp.

    like community suggest nerf summons drop rate instead of nerf manne map very unfair to new players like me.

    also rollback every level 200 who trained in shaolin temple. not cool bro now i cant reach level 200
     
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    Romel Stone Golem

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    i am arecho
     
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    iramo94 Red Snail

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    This would disproportionately affect only the oldest and most dedotated players. The only way to do that fairly would be to remove all exp gained in shaolin and mannies, also the mesos, also the items, also the hp gained from washing (optional) from exp from shaolin and mannies.
     
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    Althariisa Slimy

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    I'm always arrecho man. always.
     
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    Romel Stone Golem

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    Return petris skele map lech roat to 200
     
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    Althariisa Slimy

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    Road 200 in Petris and Skele again its not too bad. remove shaolin, who needs that thing anymore?. who need to farm as warrior anyways?. if you dont like to play a mage just dont play the game.
     
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    Eighty Windraider

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    EXP buffs to NT is so pointless. It’s because of the layout and the high damage and the bazillion debuffs that make it unpopular. Nerfing their debuffs might have the effect that you’re looking for in that a few more would grind there.

    RIP mannes. Good luck to new warriors. Maybe increasing mob count might make it a viable leech spot? /s
     
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    Aimerrhythm Horny Mushroom

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    Anon Horny Mushroom Retired Staff

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    I think people are over-reacting a little to the mannies nerf.
    I will agree it is a BIG nerf to what it was, but it was one of the most stupidly good maps for that level range.
    For instance, I went there on my Brawler at 55, and stayed 'til around 125 (with a little Petris mixed in at 105+). And it was still the best solo exp I would get.
    Not to mention I'd make money like crazy.

    To say mannies is now dead because of the nerf is crazy to me. They still drop the same drops at the same rate, and still have a fantastic HP/Exp ratio. The map is also a nice map in general to grind on considering it's flat, has decent spawn, and a tele to go up/down instead of ropes.

    As far as the Shaolin changes, I think they're alright. I can't speak on 3-4, 5-6, but 7F appears to have recieved minimal nerfs comparitively which I think is alright. It was a very good option and remain good.

    I haven't been to NT before, so again, I won't comment on those too much. But from what I hear, between the bad map layouts, and debuff spam, it doesn't sound like a place I want to go despite the buffs.
     
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    ngrman Stone Golem

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    [​IMG]
     
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    AioriaX Selkie Jr.

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    I think the auto-aggro nerf from mannequins was expected because of how broken afk-event-ETC-farming was from those mobs. I get it that warriors will have one less spot to train and some suggested for EXP nerf but the EXP wasn't the broken issue. The auto-aggro was. As a 188 NL I could AFK farm there as well by SP-resetting my 20 points of Lucky 7 into Double stab and literally 1 hit KO mannequins with a 108wa blood dagger and 9wa khanjar lol. Easily farm 1k etc/coins/whatever in no time (as an NL...). Sorry to say that warriors just have to find another spot to train in or go back to hime/galloperas.
    Unless.... event ETCs do not drop from mannequins Onionthehehe. (Broken farming issue - fixed, warriors still keep their training spots).

    The other issue I agree with was how the boosting of EXP from NT mobs will probably not be very inviting as well unless the number of mobs spawned in the map is increased alongside. Akihabara - Rooftop is a huge map but only has 14 Eruwaters. Maybe if you slightly increase the mobs in the map it would be easier to train there without walking so much just to kill 1-2 mobs.
     
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    Althariisa Slimy

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    At last some1 that gives an actually positive feedback with details. i congratulate this man. this is really a feedback and not just a empty "good work <3"
     
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    akashsky Horntail

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    I find it interesting that maplelegends is finally trying to correct a lot of the imbalances of the past.

    Looks like the immense advantage gained by veteran players abusing these imbalances is finally not a good enough excuse to keep them in the game.

    I'm glad we have a balance team with the balls to make unpopular, controversial decisions - that although painful in the short term will make the server better in the future.

    If they plan on fixing even some of the remaining imbalances, rest assured, these recent nerfs are the first of many.
     
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    Alyosha Skelegon Retired Staff

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    For the Neo-Tokyo buffs I'm not really sure if people wanted exp out of it. Looking at the loot tables, it seems like only Eruwaters and Maverik B's are the only think worth killing in the first place, as they're the only ones with any good drops that make their negatives worth overlooking. The other maps could get a duo 60mil exp/hr and I don't think anyone would go there still because of the headaches. Casual 7f is just a lot more chill.

    Maverik B's are only available in the PQ as well, which makes them a bit weird to hunt as every 5 minutes or something you'll need to re-enter. But they do have Gold Emerald Earrings and Red Cravens which are nice, but they are only 4/11 of the spawns.

    Eruwaters are difficult to mob effectively. You can sometimes get multiple but most of the time it's a single target that you hunt down before moving on. They do drop Omega Plants and Wiseman Stones(And Super Surfboards) but other than that I don't see any reasonable amount of exp being given to justify going there over any other spots.

    I haven't really cared about exp since hitting 180, but even before then I didn't actively pursue it, I just killed Horntail. Money is the only thing that really matters, I'd take that with garbage exp any day of the week. And if I really wanted exp I could just leech, as it would be a lot more effective.

    It's only Eruwaters that I see realistically worth killing. Everything else is probably still outclassed by 7f for exp/ease of use or by a handful of money making maps.
     
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    Lulinya Selkie Jr.

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    Im okay with all nerf as long as NightLord could no longer flash jump, been hating that skill since 2006...
     
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    Althariisa Slimy

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    Next nerf CD on mage ultimates. lets see how you improve with that
     
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    postcard Selkie Jr.

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    Agreed that if anything is worth killing at NT, it's Eruwaters.

    But also on top of them being difficult to mob, the maps are inconvenient. The spawn is so spread out and the map is finicky. There are spots where you get stuck and spots where you can't jump down and spots where ranged attacks won't hit another platform, etcetc the list goes on. And Eruwaters are auto aggro with an attack that can push you across the map, making it pretty annoying for anyone without stance to kill them effectively. Something would have to be done about these issues too to make them a viable spot to farm.

    Maybe increasing spawn or tweaking the navigability of the maps would give people more incentive to go there. Since it does drop end game crafting materials it would open up crafting to people who don't run NT bosses as often but still want to try crafting.
     
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    Althariisa Slimy

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    I just have a question, in your ToS where wasn't a thing about afk farming counting as something unlegal?.
     
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