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warrior balanced change thread (all)

Discussion in 'Suggestions' started by Magen, Jan 17, 2021.

?

vote if you like the suggestion

  1. DK suggestion +1

    14 vote(s)
    24.6%
  2. Paladin suggestion +1

    14 vote(s)
    24.6%
  3. Hero suggestion +1

    19 vote(s)
    33.3%
  4. Disagree with DK suggestion

    19 vote(s)
    33.3%
  5. Disagree with Paladin suggestion

    12 vote(s)
    21.1%
  6. Disagree with Hero Suggestion

    23 vote(s)
    40.4%
Multiple votes are allowed.
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  1. Offline

    Eighty Windraider

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    I don't understand why you keep saying DrKs cannot wash because they can and there are plenty of 30k HP dark knights. It is redundant but people still wash to 30k. I haven't stopped voting on my drk's account after finishing washing so I really don't think we need to buff drks while obliterating their identity and playstyle for the sake of the server's ranking on GTOP, which it is not going to affect at all, nor is it needed.
     
    • Agree Agree x 3
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    RegalStar Nightshadow

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    The only thing Enrage needs is a rescaling so it starts at 21 atk at level 1 instead of 11 (because Rage on this server is 20 atk). Its max level stats are fine.
     
    • Agree Agree x 5
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    Sepio61 Chronos

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    The idea of DrKs having to be at low HP just to zerk seems outdated.

    In GMS, being at low HP made sense because washing wasn’t part of the meta. DrKs had the highest HP in the game because they had HB while the other 2 warriors had less HP than DrKs did.

    But with washing part of the meta, Heroes and Paladins can easily get to 30k HP without HB and they can be at their best potential without having to lower their HP. Meanwhile DrKs have to lower their HP to be at their best potential while Heroes and Paladins have the highest HP in the game now.

    Additionally, since DrKs have to zerk to be at their best potential, they have to be extremely careful at hard hitting bosses (Nameless, Anego, BGA, PB). This is an issue that Heroes and Paladins don’t really have to deal with since most Heroes and Paladins wash to 30k anyway.

    Plus DrKs are the only class in the game that don’t want Bishops to heal them.
     
    • Agree Agree x 1
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    Eighty Windraider

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    :yay:
     
  5. Offline

    -ovv Horntail

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    Corsairs zerk too.
     
  6. Offline

    Sepio61 Chronos

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    Unofficially yeah you’re right. But there are so many things wrong with corsairs that they are an entirely different topic. lmao
     
  7. OP
    OP
    Magen
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    Magen Selkie Jr.

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    from my experience when I talked to DKs they told me that they stopped wash after they achieve 30k with HB; simply because it was easier to get into zerk mode with less hp.
    tbh I didnt play DK my suggestion only from people ive been talked to who did play DK and my thought on it.
    I can see that I can't convince you although IDK why you disagree with it.

    This is what I'm to say from the beginning ^^
     
    • Disagree Disagree x 1
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    MrPresident Capt. Latanica

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    If I wanted to play a 30k hp hold 1 button warrior I wouldn’t be playing a DK tho. If zerk was whatever your base HP was it’d just be a hero clone with HB imo which is whack. I’d much rather have a slightly buffed achilles, make beholder provide more defense/damage reduction, or make more boss attacks elemental so we take advantage of ele resist.
     
    • Agree Agree x 2
    • Great Work Great Work x 1
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    -ovv Horntail

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    If by wrong you mean having a higher learning curve, then sure. But some people don't want the learning curve on this game to be flatter than it already is. It seems like there's a lot of requests for handholding now a days guised as balance or QOL improvements.
     
  10. Offline

    MinuteFish Red Snail

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    Like above I people mentioned I like my classes like I like women




    as individual autonomous beings with their own unique strengths and weaknesses to be respected as a whole

    I also would rather see shit like more elemental bosses or DKs having other perks (like they already do with chad HB being party buff vs the selfish Power Guard) rather than diluting every warrior into a one click 30k hp sponge
     
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    Sepio61 Chronos

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    They wouldn’t really be a hero clone. They’d still be more wanted for boss runs because they provide more for parties than Heroes do.

    On top of that Heroes get Power Guard and Guardian (if 1 handed) so they are still more tanky in terms of touch damage. This means that it’s still unlikely that DrKs will stand on top of bosses such as Zakum, HT’s legs, Verga and Nameless the way that Heroes and Paladins do.
     
    • Disagree Disagree x 1
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    MinuteFish Red Snail

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    I think he means gameplay wise. Affording the party a buff that you personally do not notice very much in terms of how it affects your playstyle is not a big enough differentiator to make DK a different experience from Heroes

    On the other hand living life with more risky 16.5k hp zerking cap and having to juggle your HP on top of the braindead Maple attack spam is alot different

    The HP element shouldn't be changed. Why even call it Berserk at that point? Just call it like, Uncombo Orbs or something.
     
    • Agree Agree x 1
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    First off, taking zerk away from DKs is so custom, that I'm willing to bet my entire savings that it 1) won't ever get popular support, 2) won't be approved even if it does get some modicum of support.

    Second, you say "it's such an outdated concept" but we're here to play "old school maplestory" I think majority of the target audience wants to stay true to class concepts.

    Third, DKs have the potential to do more damage than Heroes end game, since their weapon multiplier makes them insane with Apples. They benefit much more from SI and SE too.
    • Verga is duckable, so having to zerk doesn't even matter?
    • Nameless is doable too, so long as you can pot up right before his strong attack, but as FishyFishy said, just pot up before it. I also think with achiles, you can tank it while in zerk too, but im not 100% sure
    • HT legs, why would you wanna be there like heroes anyway xD you're just tanking tons of damage, when you can just be cleaving wings, arms, head.
    • PB, just move left side (as EightyEighty mentioned)
    Heroes
    Ah, the waste of 30 SP conundrum. *looks at my elemental boost and hypnotize on my sair* :^)
     
    • Agree Agree x 3
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    -ovv Horntail

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    Hero class-specific skills:
    1. Brandish
    2. ACA
    3. Enrage

    Corsair class-specific skills:
    1. Battleship
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    3. Battleship Torpedo
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    8. Elemental Boost
    9. Hypnotize

    Quite the conundrum indeed.
     
  15. Offline

    Cak33 Headless Horseman

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    not too sure about the current HH, but if HH gets some buffs den it might be possible.

    elemental weakness however is a pretty weak arguement. The very same strength they have against elementally-weak bosses are the same weakness they have against elementally-strong bosses.

    Paladin have an identity of having the strongest melee single target DPM when elemental-weakness is not involved.
     
    • Agree Agree x 1
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    Jaewonnie Capt. Latanica

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    What if enrage was buffed to provide more weapon attack but also, due to being enraged, the hero has a chance to receive double damage! This solves the identity crisis of 30k HP heroes having more effective HP than DKs while preserving the braindead nature of just holding down brandish as hero.

    Moreover, we could apply this as a party buff and watch your unwashed ranged character suddenly take 15k dmg from HT heads for exciting PVP content.

    (Jk pls don't flame)
     
    • Friendly Friendly x 1
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    Cak33 Headless Horseman

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    In previous discussions on enrage, any kind of buffs that overrides party/item buffs (SE, SI, apple, mw20) are well, not very well received :(

    IF enrage is made into a party buff, things might be interesting tho, but also might be too op hahah
     
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    Rehab Mushmom

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    I am currently DK and I think the only improvement I would like for DK would be a substantial improvement in the amount of defense that Iron Will gives to allow Zerk to be handled more efficiently in the final bosses.
     
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    JDPJHC Mixed Golem

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    Which lvl 200 heros have you even talked to?
    Anyone that claims an extra 6 attack is not worth 30 SP at lvl 200 should not be giving any advice.

    And anyone that claims heros need a buff also shouldnt be giving hero advice. Is the class kinda boring for most people? Sure, but its definitely a really strong class that takes little effort to wash.

    Suggesting that we get buffed to do more single target makes 0 sense. We are a cleaving class.

    Stop trying to make heros even easier than they are lol
     
    • Like Like x 2
    • Agree Agree x 1
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    Quintarius Orange Mushroom

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    increasing the amount of defense iron will gives will not help with zerking due to hex of the beholder giving 100 weapon defense and 100 magic defense. The reason why that is important is because Hex of the beholder does not stack with iron will and instead completely overwrites iron will by giving 100 weapon defense and 100 magic defense. So unless iron will gets buffed to 101+weapon defense and 101+ magic defense (I doubt this will happen because it would cause hex of the beholder's defense buff to become completely useless) it will not help with zerking due to being overwritten by hex of the beholder.
     
    • Informative Informative x 2
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