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warrior balanced change thread (all)

Discussion in 'Suggestions' started by Magen, Jan 17, 2021.

vote if you like the suggestion

  1. DK suggestion +1

    14 vote(s)
    24.6%
  2. Paladin suggestion +1

    14 vote(s)
    24.6%
  3. Hero suggestion +1

    19 vote(s)
    33.3%
  4. Disagree with DK suggestion

    19 vote(s)
    33.3%
  5. Disagree with Paladin suggestion

    12 vote(s)
    21.1%
  6. Disagree with Hero Suggestion

    23 vote(s)
    40.4%
Multiple votes are allowed.
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  1. Magen
    Offline

    Magen Selkie Jr.

    202
    51
    205
    Mar 31, 2020
    Male
    1:38 PM
    bishopmage
    Cleric
    55
    active
    hey guys,
    I'm playing at this server since last dec/nov 2019,
    and during that time I been thinkning on some suggestions.
    In this suggestion thread I'll write about my thoughts about warrior class and what the changes in my opinion will be fair to have, and also make things a little more up to date and related to this server.
    before I start, full disclosure right now im playing hero above lv 160~, also played a NL 160~ and a bishop 150~.

    DK:
    Berserk :

    Ok, this skill been talked alot and changed abit from the orginal GMS, but in my opinion, in this server this skill is not in the right state as it should be.
    players in this server washing alot to be able to do some bosses and if we compare it to original GMS there no such thing as washing.
    this skill developed to balanced DK hp compare to other warrior classes, back then DK passed any other warrior classes hp with HB.
    In my opinion I think where everybody is washing their hp, DKS should be able to do it too.
    suggestion solution:
    make DK zerk mode to their base hp and not 55% as it now.
    for example :
    lets say a DK has 22k base hp, when ever he get less than his base hp (22k) it gets on berserk mode.
    why:
    this solution will help DK to take part in some bosses they just can't today (such as nameless and etc), and also it will help server get more voters as well as I think its fair (everybody is washing why they wont be able to do so too?)
    Paladin:
    Heaven's Hammer:

    So, that is like every Paladin stab wound.
    This skill nerfed this year and limited to hit 50k at bosses.
    I do agree having a skill that is too OP in bosses like it was before make people do Paladin mules and this is the really bad to the server health and to the community as well.
    But, there are Paladin that are not mules(HAHA), and they got too much nerfed.
    suggestion solution:
    make HH hit same power as they do with Blast (580%),
    this way Paladin mules wont be able to hit OP dmg in bosses so people wont do it and main players as Paladin will have what to offer as an attacker to parties.
    Hero:
    Enrage:

    I already opened a thread on Enrage:
    https://forum.maplelegends.com/index.php?threads/make-enrage-to-be-worth-skill.35910/
    the main thoughts from this thread:
    1.Heros need help with attack buffing in higher levels specially in single attack to be more attractive in single attack bosses but they are do not need any help with cleaving damage.
    2.Enrage has become not relevant to this versions because there are already pots that way better than this skill (such as 25att for 30mins gained from eruwater).
    3.Even Lv. 200 heros do not unlock this skill because its simply not worth the SPs
    4.This skill is unlocked under a quest, Zakum and HT -> Having this skill worth having will do good to parties because they will have another skill to sell in market.
    suggestions from this thread to change Enrage:
    *Enrage will cause hero hit single attack with better attack rate while it active with CD as it now. *
    option 1:
    during Enrage is active hero will be able to hit panic sword more often(make ac+aca wont turn off after using panic sword for the same 4/8mins cooldown).
    option 2:
    during Enrage is active hero will hit single attack with Brandish skill but will buff ac+aca+Enrage as extra damage increase same method as ACA does (buff it to 300% total ish) with same 4/8mins cooldown.
    why:
    hero is pure DPS character, it has nothing to offer to parties beside DPS (as cider is available and same power as Rage).


    Please comment your thoughts and not only vote for it.
    also, please comment only if you ever play these classes before and you do have gameplay experience with it, if you havent play these classes please metion it.
    thank you very much for reading,
    Magen.
     
    • Disagree Disagree x 9
    • Agree Agree x 5
    • Like Like x 1
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