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All classes review (MapleLegends 2021)

Discussion in 'Jobs' started by Lirbo, Sep 4, 2021.

  1. Lirbo
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    Lirbo Slimy

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    - All Classes Review 2021 -

    As you probably know MapleLegends is vastly different from GMS after conscious efforts the staff put into making sure the game is balanced and properly fitting the meta.

    I get this asked a lot, so I feel like too many people have no idea what they should put their time and effort into (especially when they're washing). I hope this post will help the confused ones more or less find their direction.

    *Note:
    If you're new to MapleLegends and unfamiliar with the Washing concept, there are plenty of guides all over the forums about it.


    *Disclaimers:
    #1 This is updated to September 2021, balance changes may always change the meta and the way certain classes are being played.
    #2 I don't have a personal experience with ALL of the classes listed below, so if you feel like I missed something or got anything wrong please let me know.


    [​IMG]
    Warriors
    Dark Knight:
    Dark Knights are the warriors with the highest HP/MP, they are both solid attackers and utility providers to their team.

    Damage:
    Dark Knights are "cleavers", which means they're supposed to hit multiple targets in order to deal the maximum damage. On 1 VS 1 they are not the greatest, but on bosses such as Horntail, Zakum arms, and Jiaoceng they can really show their potential.

    Utility:
    After 2nd job advancement Dark Knights (or Spearmen) get a skill called Hyper Body, this skill gives them and their party members 60% more HP and MP. This is incredibly useful in certain bosses such as Horntail, Pinkbean, Neo Tokyo bosses, and so on, making them very valuable to their party.

    Washings:
    After 4th job advancement Dark Knights get a skill called Berserk, the skill makes the warrior go into a Super-Sayan mode (double damage) when their HP is below 55%. Due to that any Dark Knight should have at least 18,750 HP, which makes them hit the cap HP (30,000) with their Hyper Body buff. That means that you should wash to at least 18,750 HP (which isn't hard at all as a warrior) if you want people to respect you and take you to their runs.

    Pros:
    - Easy to wash
    - Utility providers
    - Solid damage
    - Great mobbers

    Cons:
    The fact that you got to stay under 55% HP in order to deal good damage makes you very vulnerable to bosses that can deal over 15k damage, which means you cannot allow yourself to go into a Berserk mode and risk it. So you're giving away damage for the safety of yourself and your party... which essentially makes you an HB mule.
    These bosses are: Castellan Toad, Pinkbean, and Nameless (partially).

    Summary:
    If you're looking for a solid well-rounded class that is easy to wash and can provide their party with both damage and utility, this class is the one for you.

    Hero:
    Heroes are the heavy damage dealers of the warriors.

    Damage:
    Heroes are "cleavers", which means they're supposed to hit multiple targets in order to deal the maximum damage. On 1 VS 1 they are not the greatest, but on bosses such as Horntail, Zakum arms, and Jiaoceng they can really show their potential. Their damage is higher than their fellow Dark Knight brethren, but the utility they provide is very little in comparison.

    Utility:
    After 2nd job advancement Heroes (or Fighters) get a skill called Rage, this skill gives them and their party members +20 Weapon ATT. While this buff is great, it can easily be replaced with a Cider, so it is essentially useless for their party members.

    Washings:
    Technically all you need to get is 13,000 HP in order to be able to complete Neo Tokyo bosses without HB, or 15,000 HP to be able to complete Castellan Toad without HB... But you'll be a joke if those are your standards. Most Heroes wash to 30,000 HP since it isn't that hard as a warrior.

    Pros:
    - Considerably easy to wash
    - High damage
    - Great mobbers

    Cons:
    Heroes provide their team with little to no utility, they used to be popular on Horntail before the Weapon Cancel changes, but now they can barely hit both heads at the same time due to the changes, and since they provide no utility to their team they're not as wanted as they used to be in Horntail anymore.

    Summary:
    If you're looking for a solid well-rounded class that is easy to wash, yet not the greatest on the current meta... Hero is the class for you.

    Paladin:
    Paladins are the elemental warriors who specialize in single target.

    Damage:
    Paladins are "single-targeters", which means they're the best when they are on a 1 VS 1. Since Paladins rely on elements their damage is depending on the mob they're fighting against. They are very strong against mobs/bosses who are weak to certain elements, which they can abuse by switching to that element. Yet they are not as great on bosses that aren't weak to elements.

    Utility:
    After 2nd job advancement Paladins (or Pages) get a skill called Threaten, this skill was buffed on MapleLegends and decreases monsters/bosses Weapon ATT + Weapon DEF by 200 for a certain amount of time. This is nice, but usually not worth the time casting the skill as a whole and not really something people pay attention to.

    Washings:
    Technically all you need to get is 13,000 HP in order to be able to complete Neo Tokyo bosses without HB, or 15,000 HP to be able to complete Castellan Toad without HB... But you'll be a joke if those are your standards. Most Paladins wash to 30,000 HP since it isn't that hard as a warrior.

    Pros:
    - Considerably easy to wash
    - Very high damage on certain bosses
    - Great mobbers

    Cons:
    - As stated earlier, they aren't as great on bosses that aren't weak to elements.
    - Their main attack is also super boring.

    Summary:
    If you're looking for a unique underrated class that can easily break element-weak bosses, this is the class for you.

    [​IMG]
    Magicians

    Bishop:
    The ultimate support class, the healers, revivers, and blessers of the party... pretty much Sage if you're playing Valorant.

    Damage:
    Bishops are INSANE mobbers, they can kill up to 16 mobs with 1 hit. But they are extremely weak against single target mobs/bosses.

    Utility:
    Bishops can heal their teammates, dispel their curses, shield them from future curses, revive them when they're dead, bless them with Holy Symbol (which gives u +50% more EXP) and so much more.

    Washings:
    Mages in general don't really need to wash, but you REALLY want to MP wash them and hit 30k MP, because it's SUPER EASY and SUPER EFFICIENT. After hitting 30,000 MP you can also start HP washing them for extra survivability.

    Pros:
    - EXTREMELY EASY to wash
    - EXTREMELY good mobbers
    - EXTREMELY valueable on all bosses, sometimes just for the Holy Symbol (and can be brought as mules)
    - INSANE money making machines (by selling leech, or farming)
    - SOLID start for any new player
    - Very fast (Teleportation)

    Cons:
    - Not desired on certain bosses (because they can be brought as mules).
    - You have to pay close attention to everything in bosses.

    Summary:
    If you're looking to be the backbone of any party, provide them with utility, have an easy life by leveling SUPER QUICKLY, and introducing yourself quickly to the end-game, this is your class.
    (It's everybody's class, you need a Bishop mule regardless)

    Ice/Lightning Archmage:
    Great leechers, mobbers, and sometimes even bossers (!)

    Damage:
    I/L Archmages are dealing A LOT of damage to mobs and has a chance of freezing them in case they didn't 1-shot them. They're also great against Lightning-weak bosses, such as the ones at Neo Tokyo... making them great bossers as well there!

    Utility:
    After 2nd job advancement I/L Archmages (or I/L Wizards) get a skill called Meditation which gives them and their party +20 Magic ATT... It's a nice buff to have for your fellow Bishops, but it can be easily replaced with a Wizard Elixir...

    Washings:
    Mages in general don't really need to wash, but you REALLY want to MP wash them and hit 30k MP, because it's SUPER EASY and SUPER EFFICIENT. After hitting 30,000 MP you can also start HP washing them for extra survivability.

    Pros:
    - EXTREMELY EASY to wash
    - EXTREMELY good mobbers
    - Valueable on Neo Tokyo bosses
    - INSANE money making machines (by selling leech, or farming)
    - Great class for new players
    - Very fast (Teleportation)

    Cons:
    - Not desired on bosses that aren't weak to Lightning and Pinkbean.
    - You have to pay close attention to everything in bosses.

    Summary:
    If you're looking for a fun class that is easy to wash and beginner-friendly, this one can be a nice choice!

    Fire/Poison Archmage:
    The best leechers, and the strongest mage class.
    *Note: I'm not gonna lie, I don't know much about this class, if you do and are willing to contribute please let me know.

    Damage:
    F/P Archmages are the strongest mage class, they are able to 1-shot every mob the earliest, and usually the best leechers for 5-6F on Shaolin.

    Utility:
    After 2nd job advancement F/P Archmages (or F/P Wizards) get a skill called Meditation which gives them and their party +20 Magic ATT... It's a nice buff to have for your fellow Bishops, but it can be easily replaced with a Wizard Elixir...

    Washings:
    Mages in general don't really need to wash, but you REALLY want to MP wash them and hit 30k MP, because it's SUPER EASY and SUPER EFFICIENT. After hitting 30,000 MP you can also start HP washing them for extra survivability.

    Pros:
    - EXTREMELY EASY to wash
    - The best mobbers in the game
    - INSANE money making machines (by selling leech, or farming)
    - The best class for leech maniacs who sold their soul to the devil (which is why they have hellish powers)
    - Very fast (Teleportation)
    - Extremely easy to level on 3rd job.

    Cons:
    - Not desired on bosses
    - You have to pay close attention to everything in bosses.

    Summary:
    If you're looking for a fun class that can easily get you money from selling leech, I guess this is the one. Again, I'm unfamiliar with this class, there might be hidden value in it I'm not aware of.

    [​IMG]
    Bowmen

    Bowmasters:
    The backbone of the attackers squad, and independent solid damage dealers.

    Damage:
    Bowmasters are "single-targeters" who deals solid damage to any boss on their way. They're very good and independent when it's 1 VS 1, but not the greatest against mobs.

    Utility:
    After 4th job advancement, Bowmasters get a skill called Sharp Eyes, which increases the Critical Damage rates to them and their party members. This buff is INCREDIBLY powerful, especially for Night Lords. A combination of a Night Lord and an Archers is pretty much the perfect match.

    Washings:
    Bowmasters got to wash A LOT if you want to be able to participate in content properly.
    The minimum HP to be able to participate in everything is 12,000, yet it is recommended to go for at least 13,000 so you can also go for Neo Tokyo bosses without Hyper Body buff.
    Washing 13,000 HP as a Bowmaster is about ~1,500,000 NX.

    Pros:
    - EXTREMELY desired in ANY boss (no exceptions)
    - 100% Independent by all means
    - Solid damage dealers
    - INSANE utility providers

    Cons:
    - Can't mob properly
    - High washing requirements
    - Hard to handle against Damage Reflection (only on Dunas/Pinkbean).

    Summary:
    Bowmasters are one of if not the most solid class in this game, if you're looking for an independent class that can deal VERY good damage and bring utility along, this is your class by all means.

    Marksman:
    The backbone of the attackers squad, extremely powerful late-game, and solid end-game.

    Damage:
    Marksmen are "single-targeters" who deals solid damage to any boss on their way. They're very great on 1 VS 1, but not the greatest against mobs. They are extremely powerful after they maximize their Snipe skill on the 4th job, but in the end-game, they're slightly weaker than their fellow Bowmasters brethren.

    Utility:
    - After 4th job advancement, Marksmen get a skill called Sharp Eyes, which increases the Critical Damage rates to them and their party members. This buff is INCREDIBLY powerful, especially for Night Lords. A combination of a Night Lord and an Archers is pretty much the perfect match.
    - After 4th job advancement, Marksmen get a skill called Blind, which decreases the accuracy of mobs (and bosses in MapleLegends) by 30%, which is VERY useful on bosses like Horntail.


    Washings:
    Marksmen got to wash A LOT if you want to be able to participate in content properly.
    The minimum HP to be able to participate in everything is 12,000, yet it is recommended to go for at least 13,000 so you can also go for Neo Tokyo bosses without Hyper Body buff.
    Washing 13,000 HP as a Marksman is about ~1,500,000 NX.

    Pros:
    - EXTREMELY desired in ANY boss (no exceptions)
    - EXTREMELY strong on late-game
    - Solid damage dealers on end-game
    - INSANE utility providers

    Cons:
    - Can't mob properly
    - High washing requirements
    - Speed Infusion buff is required in order to reach their full potential.

    Summary:
    Marksmen are a great option, they bring a lot of value to the table and they have a very unique playstyle.

    [​IMG]
    Thieves

    Night Lords:
    Needy Lor...*cough* I mean Night Lords... the ultimate bossers, the strongest class in the game... that can't do shit without depending on others...

    Damage:
    Night Lords are the 1 VS 1 kings, they are dealing the most damage on the field (rather on paper)... but that is true only if they have Sharp Eyes buff active, without the buff they're just useless. Now their mobbing ability is even WORSE, they simply can't mob.

    Utility:
    - After 2nd job advancement, Night Lords (or Assassins) get a skill called Haste which increases the Speed and Jump to everyone in their party, which is nice and actually useful for bossing.
    - After 3rd job advancement, Night Lords (or Hermits) get a skill called Meso Up which increases the mesos drop rate to everyone in their party by +50%, which is very valuable for mages... if you're a pure Meso Up mule...

    Washings:
    Night Lords got to wash A LOT if you want to be able to participate in content properly.
    The minimum HP to be able to participate in everything is 12,000, yet it is recommended to go for at least 13,000 so you can also go for Neo Tokyo bosses without Hyper Body buff.
    Washing 13,000 HP as a Night Lord is about ~1,500,000 NX.

    Pros:
    - EXTREMELY desired in ANY boss (no exceptions)
    - The strongest class in the game (in most bosses)... as long as they have Sharp Eyes buff active...
    - The fastest class in the game (Flashjump)
    - Barely gets touched due to high avoidability + Shadow Shifter skill.

    Cons:
    - Can't mob AT ALL
    - High washing requirements
    - Sharp Eyes buff is required in order to NOT be absolutely useless
    - Arguably the hardest class to level in this game

    Summary:
    This class is good for people who want to carry their party and white everything... in exchange for having a hard life.

    Shadowers:
    The independent thief, the jack of all trades that is harder to get rid of than cockroaches.

    Damage:
    Shadowers can both Cleave and Single target, that means they're prepared for any situation. Their single target damage is mediocre while their multi-target is weak against 3 mobs, but strong against 4 mobs. That means they're great against bosses where they can hit 4 parts (aka Horntail, and Zakum Arms).

    Utility:
    - After 2nd job advancement, Shadowers (or Bandits) get a skill called Haste which increases the Speed and Jump to everyone in their party, which is nice and actually useful for bossing.
    - After 4rd job advancement, Shadowers get a skill called Smokescreen which makes everyone in their party invulnerable while standing in it, one of the best utility skills in the game.

    Washings:
    Shadowers don't need to wash as much as they have a skill called Meso Guard which halves the damage they recieve. That means they only need 6,500 HP in order to tank Hyper Body less Neo Tokyo, or 7,500 HP in order to Toad without Hyper Body. My suggestion is to go for at least 9,000 HP on this character if you want to be truly solid.

    Pros:
    - EXTREMELY desired in Horntail
    - Independent, can do anything on its own
    - Very fast (Haste + Assault)
    - Barely gets touched due to high avoidability + Shadow Shifter skill + Boomerang Step iFrames.
    - Super easy to level on grinding
    - Amazing at farming items, especially from low level mobs due to their Taunt skill which increases the EXP/Drop rate by +40%.
    - Easy to wash
    - Pickpocket (3rd job skill) can get you a lot of money in the long run.
    - Extremely easy to level on 3rd job.

    Cons:
    - Jack of all trades, it's good at everything, but never the best.

    Summary:
    This class is amazing for everyone, it's fun and kind of beginner-friendly.

    [​IMG]
    Pirates

    Corsairs:
    The overpowered maniacs on certain bosses while crappy on others

    Damage:
    Corsairs have the highest damage on paper, yes even more than Night Lords. But that's only true when they're on their ship. Now their ship can break after taking enough damage, that means that they're incredibly strong on bosses that don't deal a lot of damage, such as CWKPQ, Krexel, BGA, Anego, Bigfoot, Kacchuu, etc... But on bosses that deal 1/1 more frequently or generally deal more damage, such as Horntail, Zakum, Pinkbean, etc... they aren't as great.

    Utility:
    Ugh... no utility...

    Washings:
    Corsairs got to wash A LOT if you want to be able to participate in content properly.
    The minimum HP to be able to participate in everything is 12,000, yet it is recommended to go for at least 13,000 so you can also go for Neo Tokyo bosses without Hyper Body buff.
    Washing 13,000 HP as a Corsairs is about ~2,000,000 NX.

    Pros:
    - EXTREMELY strong on odd bosses, such as CWKPQ, Krexel, BGA, Nameless
    - Desired in most bosses
    - 2nd fastest class in this game (Recoil Shot + Wings)

    Cons:
    - Not desired on Horntail and other hard-hitting bosses unless the player is really skilled at playing the class.
    - Hard to wash
    - Providing no utility at all

    Summary:
    This class is kind of unbalanced due to the fact that it's extremely overpowered in certain places while extremely opposite on others. It fits people who wanna focus on small-groups bosses such as BGA, Krexel, Bigfoot, Anego, Kacchuu etc...

    Buccaneer:
    Solid attackers; great as a single-targeter, okay as cleavers. Amazing utility providers.

    Damage:
    Buccaneers damage is not as high as other single target focused classes, but it is still very solid. This class can both deal with Single target, and multitarget, which makes them flexible.

    Utility:
    - After 4th job advancement Buccaneers get a skill called Speed Infusion, which increases the attack speed to their party by +2, which is actually very useful for all Warriors, Marksmen, and Corsairs.
    - After 4th job advancement, Buccaneers get a skill called Time Leap, which resets the cooldown of all of the skills for them and their party members, this is useful especially for Resurrection cooldown (Bishop skill), and Echo cooldown (Level 200 buff).

    Washings:
    The minimum HP to be able to participate in everything is 12,000, yet it is recommended to go for at least 13,000 so you can also go for Neo Tokyo bosses without Hyper Body buff.
    15,000 HP will allow you to go for Castellan Toad without Hyper Body buff. But since it's fairly easy to wash Buccaneers, the standard is somewhere around 19,000 HP, so you can have 30,000 HP with Hyper Body, and tank most bosses without Hyper Body.

    Pros:
    - Flexible, can both Single and Cleave
    - Desired in most bosses
    - Fairly easy to wash

    Cons:
    Honestly, I can't find notable ones.

    Summary:
    Solid class for everyone who wishes to both be very useful and deal a fair amount of damage. Fairly easy to wash and perhaps one of the more solid classes in this game.



    Special Thanks:
    Special thanks to kalashkalash GurkGurk SelquinSelquin for providing additional information and helping to deliver you the most accurate information.
     
    • Great Work Great Work x 17
  2. kalash
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    kalash Headless Horseman

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    Nice work!

    Theres a typo in the paladin part, where you call them a hero.
    Speaking of hero’s. They’re definitely not unwanted in ht if your host knows how to optimise their cleave dpm.

    For the paladin threaten, back when hh mules were still a thing dpm checks showed that (in ht) threaten basically added echo-level of damage, which might be a nice note. If you’re an actual attacker, it’s not worth your time to go for threaten though. Your loss in dpm will be more than the party’s gain of threaten. You might save a seduced hero running into the ht tail though (theaten reduces w.att too). Also paladin grinding is great with heavens hammer.

    Im posting and completing this as I read. More to follow.
     
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  3. OP
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    Lirbo
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    Lirbo Slimy

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    Sounds good, thanks I missed the paladin thingy lol!
    I mean yeah they are wanted, but not as much as they used to be, maybe I should reword it.
     
  4. Gurk
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    Gurk Nightshadow

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    Hero, Bishop, Marksman, Shadower, Buccaneer, Corsair
    Neat guide.

    Just a nitpick but taunt increases drop/exp rate by 40%, not 50%. Also, shads don't really use taunt to farm; it's much too slow, especially if it will end up increasing the number of hits needed to kill a mob. It's more efficient to just go around one-shotting mobs unless it's a very small map. They'll use it at 7F for the marginal exp boost, which will incidentally increase equip drop rate, and they might use it to farm cards from weak mobs that can be one shot with taunt and to farm keys for APQ but that's about it. As far as farming is concerned, pickpocket would be more worthy of being mentioned.

    Could also mention Blind under utility for Marksman, worse grinding capability as a con for Buccaneers (only marginally better than archers), and being by far the fastest third job class as a pro for FP.
     
    • Informative Informative x 4
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  5. Selquin
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    Selquin Headless Horseman

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    One thing that is somewhat glossed over is the disparity in difficulty between the classes. For example certain things you mentioned in the guide like dks having to stay under 55% hp, BMs having trouble dealing with DR, and corsairs being undesirable at HT, can be entirely bypassed with sufficient player skill. It is no secret that certain classes take more skill to reach their maximum potential.

    Other than that generally accurate guide.
     
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  6. OP
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    Lirbo
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    Lirbo Slimy

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    Thank you for your notes, added it up.
     
  7. Cak33
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    Cak33 Headless Horseman

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    probably a "skill difficulty" might be good here? not about mesos, but juz how difficult the class is played
     
  8. Lin
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    Lin Headless Horseman

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    I think the 13k HP without HB might not be ideal if you were to do Nameless, since his claw does 18~19k without Achilles/Power guard, but other than that, great summary guide!
     
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  9. OP
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    Lirbo
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    Lirbo Slimy

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    It is ideal for ranged, not for melee classes, though. :)
     
  10. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    It's because you mentioned It's enough to do all NT content as palladin
     
  11. Moondrops
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    Moondrops Snail

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    Great guide for helping new players select a class. For Shadowers I suggest washing to 12.2k HP to make yourself fully independent without HB. Shads pride themselves on versatility, and this lets them be in any party composition while the Dark Knight can give attention to classes that need more protection. They also have no need for SI, so all they really need to reach their full potential is a nice SE buff.

    Heroes are also very beginner-friendly and offer a nice compromise between Dark Knight’s mobbing and Paladin’s single-target, being in the middle of both. Washing any warrior to 30k HP isn’t too daunting so long as you plan and vote every day. The HP return per wash is insanely high.

    Also keep in mind that your completed Monster Book Ring (highly recommended for a bossing character), MoN and a few other random equips grant a few thousand additional HP to reduce the amount of washing needed.
     
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  12. yurain
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    yurain Windraider

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    Pretty good, and just want to keep it short as well, without going to much additional details. Just want to keep this guide short and on point.

    IL's freeze skill is a 100% freeze, other than cough cough shaolin.
    MM's blind is only 10% accuracy reduction on boss, not 30% like normal mobs.
     
  13. Gurk
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    Gurk Nightshadow

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    Just my two cents but I don't know that I would set 12.2k as the recommended level of washing for a shad for new players; that's already at least in the 95th percentile with respect to HP among shad players. If one is going to be washing that much, it kind of defeats the biggest reason most people choose to play shads, unless one is just ride or die for them, and that is being more wash-friendly. They're already a low damage class so having new players further gimp them with a non-insignificant amount of base int probably wouldn't lead to a very enjoyable experience.

    It would be like wanting to play a warrior as your first character because they're easy to wash and then giving them 150 base int anyways. Of course, if one is experienced and already has other characters then by all means, though from personal experience the overwhelming majority of people only play shads as first characters.

    In any case, outside of PB the most HP a shad will need to do content comfortably without HB is ~9.5k, and every party has HB in PB anyways. Any more is just a luxury for afking during bosses.
     
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  14. BananaPie
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    BananaPie Selkie Jr.

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    It's a great health benchmark because if you ever wanted to retire your shad and make the best class in the game (night lord) then you still have a decent sedower with a good amount of hp for HT.

    And honestly class hierarchy is
    1) night lord
    2) night lord
    3) night lord
    4) did I mention night lord
    5) I guess one of the other classes.
     
    • Agree Agree x 1
  15. OP
    OP
    Lirbo
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    Lirbo Slimy

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    Night Lord
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    ⚔️ Beaters
    As a Night Lord level 182, I totally disagree with your hierarchy.
    Every class has its own upsides and downsides, yes Night Lords are dealing the most damage on the mainstream bosses, but they suffer from great drawbacks such as being unable to mob and being the hardest class in the game to level. Not to mention dependency on Sharp Eyes.

    Each class in this game has its own specific role. Now yes, if damage is the only factor you're considering when you're rating the classes, then yes Night Lords will usually take the cake. But not all classes are meant to deal heavy damage, some of them are meant to fulfill other purposes which don't necessarily make them bad.

    Now if you really want me to shout my opinion of which classes are the best, here it is:
    #1 Bowmaster: Their damage isn't falling too far from NLs and they're 100% independent, and usually the top wanted class in all bosses.

    #2 Buccaneer: A well-rounded class that can deal solid single-target damage and cleave to some extent when necessary. Easy to wash and providing a lot of utility to their party with absolutely no drawbacks.

    #3 Night Lord: Yeah, they're needy and always depending on others, but they are fun to play, easy, fast, forgiving when you fuck up on bosses (avoid+shifter), low pot costs.

    #4 Marksman: Extremely high damage on late-game, and solid damage on the end game (while still staying better than their Bowmaster brethren on Pinkbean). They provide their party with Sharp Eyes which makes them extremely wanted, and overall in a very healthy spot at the moment.
     
    • Agree Agree x 2
    • Disagree Disagree x 1
    • Great Work Great Work x 1
  16. xadra
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    xadra Capt. Latanica

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    1:58 AM
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    Divide
    This is absolutely a salty nitpick but I don't get how Paladins have a "Their main attack is also super boring" point when they at least use 3 attacks, vs Heroes who use brandish for literally everything in the game
     
    • Agree Agree x 4
  17. jesscapades
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    jesscapades Pac Pinky

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    jesscapades
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    Not a good guide imo, for the reasons below.

    1. Numbers don't seem accurate: how can the cost to wash an archer to 13k be the same as the cost to wash a corsair to 13? And how do you know it's 1.5m?
    2. The way the information is organized makes it incredibly hard to do comparisons between classes, which I'm guessing is the main reason someone would want to read a guide like this. If I want to compare all the classes, I have to read 12 separate pages, and then scroll up and down or use my memory to compare classes.
    3. It's hard to compare adjectives, and the guide is filled with these subjective statements. For example, how do we order the statements "Easy to wash", "Considerably easy to wash", "Fairly easy to wash"?
    4. There's a lot of stuff copied and pasted. Doesn't seem like a good idea to me to make people read the same sentences twice when you can just say it applies to both.
     
    • Agree Agree x 7
  18. notauser69
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    notauser69 Slime

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    10:58 AM
    I just want to note some things (not really stuff you should add)

    Pro/Cons should not include leveling on 3rd job/4th job etc as they become roughly obsolete once they past that zone. I suggest putting something like leveling difficulty: Easy/Medium/Hard or something like that.

    Dark Knight
    1) Cons: "Zerking may not be possible at end-game bosses as they can 1 shot you while you berzerk which results in terrible dpm"
    2) Cons: Their main potion which is triangular sushi is extremely expensive potion then everything else.

    Hero
    1) Always use their rage instead of ciders because it's free and you can't carry many ciders per slot unfortunately

    Paladin
    1) Cons: Not having party buffs makes them terrible at parties.
    2) Cons: With HH now dealing 50k damage, their mobbing in bossing is very pitiful.
    2) Boring is NOT a con. That is not an excuse to justify a con

    F/P and I/L
    1) They MUST have the proper Elemental Wand/Staff to be dealing heavy damage mainly because of the 25% damage boost to that particular element and 10% to the other element. If it wasn't for those weapons, they themselves are actually really weak.

    Bishop
    1) Getting their 4th job skills are the hardest. Genesis needs HTPQ to obtain, Ressurect requires you to do a jump quest but platforms are invisible just like Tower of Oz F48.
    2) In Maplelegends, equipping the wrong elemental staff/wand will NOT decrease damage by 25%. This is an actual trait in GMS but not in maplelegends. If it wasn't for that then a LUKless bishop would be hard stuck with a Maple Wisdom Staff/Maple Shine Wand
    3) "Not desired on some bosses" isn't a con. Boss runs can't be started without a Bishop period. Even if bishop is not needed, you still would need Holy Symbol mule anyways.

    Archer
    1) Both archer classes are a MUST for boss runs if a night lord exists otherwise they aren't really needed. You cannot start boss runs if no Sharp Eyes are present for night lord to feed on.

    Marksman
    1) They are the only ranged class that has good mobbing from Piercing Arrow. Sure it isn't consistent but it hits like a truck.
    2) Get outclassed by Bowmaster at end-game funding because Snipe damage is fixed unfortunately
    3) They are better SE mules than BMs just because they can do actually do more damage than a Bowmaster SE mule.

    Nightlord
    1) Cons: Needs heavy investment on claw/gear to be viable at bossing.
    -Weapon attack and base 25 dex to get as much LUK as possible or else their damage even with sharp eyes is pretty bad.
    2) Cons: They waste a good load of use inventory space for their throwing stars. Unless you run Magic throwing knives as primary then this won't be a con anymore.

    Shadowers
    1) Pros: At bare minimum, they can survive pink bean touch damage with 4 base int since Level 1 with INT gear on for many levels.
    2) Cons: Needs heavy investment on gear to make up for its terrible dpm. 140 ATT+ daggers, 31 att shield, and 4/25 Base to be dealing "decent" damage. They also don't have ways to improve damage with skills and their only reliance comes from Attack Range only.
    3) Cons: They have two secondary stats to worry about: STR + DEX and its difficult to lower both STR AND DEX to 4/25 respectively. Min-maxing stat gear is essential to achieve 4/25.
    3) Meso Explosion damage, in theory, is by far the best dpm in the game. Shadowers can potentially carry pink bean for this reason. It has its niche for bossing but it can result to losing alot of mesos (Cons)
    4) Taunt is very useless for low-level farming, its slow animations hurts your output in general. Just normally kill the mobs with Boomerang Step. Its used for instance Eruwaters where it can drop stones and nano plants.
    5) HP Washing is 2x more effective than all other classes because of Meso Guard. Should they be at least 20k HP they are nearly unkillable. Not even 1/1s can't do anything to a shadower.
    6) They are NOT really "extremely desired" for horntail, they are more of a niche for Horntail. You really don't need shadowers for horntail. Same comment as pink bean.
    7) Cons: One of the worst damage output dealer in the game (even at maximum funding). They are unable to carry bosses if their NL/Warrior DCs for this reason.
    8) Cons: Strong Internet connection is required to be able to deal proper Assassinate Damage because Dark Sight needs server to use the skill.
    9) Hyper body is Shadower's best skill. It inflates their durability into god tier levels.

    Buccaneers
    1) Cons: Their dpm is NOT consistent. They have to rely on a ON/OFF Switch for damage. Barrage + Dragon Strike is terrible DPM even worse then shadowers. But when they have Super transformation, that where they shine with Demolition
    2) Cons: Same as corsairs, they also are MUCH harder to wash as they require 16 base int to be able to do 1 wash.
    3) They aren't really needed at bossing. Speed Infusion is only good for warriors/MM and thats it. Buccaneers themselves aren't a strong damaging class in general. Your better of making a SI/TL mule instead and just get a better attacker

    Corsairs
    1) Cons: Same comment as Buccanner. They are also a ON/OFF switch for damage. Outside of Battleship, Rapid Fire damage is just outclassed by hurricane by large margin. mainly because they don't have their built in critical skill. Sharp Eyes might do it but it is never better than just getting a BM in general.
     
    • Disagree Disagree x 1
  19. OP
    OP
    Lirbo
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    Lirbo Slimy

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    8:58 PM
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    Night Lord
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    1. The numbers are actually fairly accurate, I know the approximate numbers because I'm past halfway to wash every single class (and sub-class) in this game to over than 30k HP. Though the costs may vary depending on the way you're washing and your gear. Regarding the Corsair NX costs, yes, I have methodically copy-pasted the sections and simply changed the information, so yes, it's my bad that I forgot to change the numbers on the Corsair.

    2. The post is organized in a way where you can simply open the tab of the class you want to read about and read it separately without having to go through other stuff that isn't directly related to that specific class.

    3. This isn't a guide, the title clearly states it's an overview. This overview is supposed to get you interested in the class that will more or less fit your needs (which means you'll have to search guides on that class if you actually go for it).

    4. There's a set template that I follow, some classes share the exact same attributes as others, so I see no reason to reword it. Also removing the spoilers and simply writing things somewhere just once and stating it applies for classes X and Y will force people to read through the whole overview rather than simply picking the specific classes they want to read about.

    This overview is simply meant to give people a fairly accurate picture of what they're getting into once they pick a certain class.
    I chose to build the thread in the structure it is because I appreciate my time while still trying to contribute to the community, so I don't really appreciate it when you say it's bad.

    Thank you for your notes. Specifying how fast you can level on 3rd job is actually quite important because it's a part of how fast you'll become 4th job (as some people are less patient than others).
    Some of the cons/pros you're stating are actually in the overview already, but emphasizing some of them the way you did wouldn't harm.

    I also disagree with some of your statements, but I'm still happy that you brought it up...
    1. your statement about Bishops and bossing, it is a con. Because you will NOT get to such bosses as CWKPQ/Krexel/Toad/BGA etc.. nobody will take you there on your Bishop. People simply take them as mules, so technically it is a con, but a pro (that you have this class as a tool) if it isn't your main character.
    But on the other hand, I have stated on the pros that you'll be very desired in the mainstream bosses (Zak/HT/PB)

    2. I agree the Night Lords tend to be a lot more expensive than other jobs, but 25 base dex isn't a realistic goal for most people (when they don't have the event rings), especially when you're planning on getting an NT Claw or a Lampion. Now the base DEX actually isn't THAT harmful as long as you keep it below 50. Every 1 LUK equals to 5~6 on your range. That means having a base DEX of 40 is a loss of ~83 range, which is equal to ~2 attack or less on the end-game. A loss of 83 range isn't what makes the whole difference to be frank.
    - Also, MTKs aren't really solving the inventory space issue, but it's making things better! especially now when SC is buffed.

    3. Shadowers having a third stat is actually giving them a BIG advantage! they benefit A LOT more from All-Stats equips! HTP, Tier10, Event Rings, Ravana Helmets, Elemental Pierce etc...
     
  20. Ferluci
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    Ferluci Zakum Retired Staff

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    Bishop can do 15 mobs right? not 16 afaik
     
    • Agree Agree x 2
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