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Cancels Changes

Discussion in 'Suggestions' started by HimeHam, Feb 14, 2023.

What do you think of Cancels?

  1. Keep them as is!

    7 vote(s)
    24.1%
  2. Delete them!

    11 vote(s)
    37.9%
  3. Change them to 75% Damage Reduction

    10 vote(s)
    34.5%
  4. 75% Damage Reduction is still too much!

    1 vote(s)
    3.4%
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  1. HimeHam
    Offline

    HimeHam Pac Pinky

    184
    32
    186
    Mar 22, 2020
    Female
    11:49 AM
    Corsair
    Weapon and Magic Cancels. We all hate them. If you don't hate Weapon cancels, you're probably a Mage, and if you enjoy Magic Cancels you're probably a Weapon Attacker.

    Most people can agree that Cancels are the single worst boss mechanic ever invented in gaming history. All it really does is waste peoples time and make bosses feel tankier.

    Bossfights in this game take a LONG time. I just had my first HT run as a Bishop a few days ago and for me it felt really intense! I just had no idea it would go on as long as it did. I suppose it'll get faster as I improve as a Bishop and as the people I run with get more consistent, but I start to wonder how much of the time spent in there was Waiting for cancels to be over.

    Let's talk about a boss I have more experience with, Zakum. When he's not in a Weapon cancel it's actually pretty amazing how fast his HP bar will drain, but everytime he Weapon cancels he subtracts 30 seconds from your life that you can never get back. In HT people can just attack a different head or something, but in Zakum you just sit around and count 30 seconds.


    It feels weird to call anything surrounding this mechanic "Depth" but for lack of a better word let's talk about the depth of this mechanic.

    During Zakum's Weapon Cancel a Corsair might take time to summon Octopi, and might choose not to summon them outside of cancels in fear that Zakum might Weapon Cancel and waste the potential Damage that the Octopus might have done.
    During the cancel Shadowers might charge Assassinate. Other classes might have charge moves to build up as well. Perhaps it's a good time to build Buccaneer charge for example.
    A Weapon cancel is a good chance for Dark Knights to come back from Brazil and rebuff the attackers and Bishop with Hyper Body.

    When Zakum Magic cancels it means he cannot Weapon Cancel for at least 30 seconds.
    This gives Corsairs another chance to spawn Octopi without fear of a Weapon Cancel ruining their potential Damage.
    This is also a great time for Bishops to Holy Shield or for Shadowers to cast Smoke.
    Buccaneers can Super Transform without worrying about Zakum wasting it.
    The list goes on, but you get the Idea.


    All of this "Tech" is things the playerbase has come up with in order to play around such a mechanic, and if there are to be changes done to Cancels I don't want to lose any of this. This "Tech" is an example of the fortitude of the playerbase. We all understand that Cancels are a shitty mechanic, but instead of whining (there is a fair bit of whining actually) about it we put our heads together and found a way to navigate it the best we could. And that's beautiful. That's Nostalgic. I would never want to ruin that.

    Anyways onto my suggestion.

    I think instead of Cancels being a 100% Resistance to a specific damage type they should be 75% Resistance to a specific damage type.

    This change still maintains almost all of the "Tech" I described here, with some exceptions. If this change would ruin something for you, feel free to share. Meme responses are welcome too! :heartbeat:
     
    • Agree Agree x 1
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