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Lets talk about nightlords...

Discussion in 'Suggestions' started by WackyWarlock, Sep 11, 2023.

Should nightlords carry the financial burden of the server?

  1. Yes

    53 vote(s)
    79.1%
  2. No

    14 vote(s)
    20.9%
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  1. WackyWarlock
    Offline

    WackyWarlock Selkie Jr.

    221
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    Mar 21, 2017
    Male
    3:54 AM
    WackyWarlock
    Bishop
    200
    All of them
    I believe the star recharge cost is way too high and should be reverted. Why should nightlords be the only class that has such a high cost to play? Just because they do the most single target dpm? -(which isn't always true) That does not seem right. Nightlords are dependent on SE and are mediocre on their own. Other classes can stand on their own without buffs from others and still do comparable dpm to nighlords (or sometimes better).

    While I agree it is an effective meso sink I think the recharge cost change was very misguided. Instead of making it more expensive for nightlords (and corsairs) recharge why not nerf meso up to make it a self only buff? - or even better target the classes that are actually generating mesos.

    This change has a negative effect on both new and end game players. I created a opq/lpq mule assassins for fun and attempted to level them without any funding. At first it started out ok but after some stranger donated me some ilibis I found myself running out of mesos and not being able to afford recharging them. I then had to make the decision of wanting to do more damage and go broke or use subis and do significantly less damage - no other class needs to make decisions like this. This is also why I stopped card hunting on my nightlord. I was losing millions of mesos for little gain. We should be able to do content outside of bossing without worry of going bankrupt.

    if the argument is to balance the fact that they get hit less due to shadow shifter etc then why is it that
    -a buccaneer can grind and boss using almost no potions at all since they have both a self mp recovery and self hp recovery skill as well as extremely op invulnerability frames. If played perfectly a buccaneer could theoretically use 0 potions doing any content.
    -shadowers have higher avoid and did not get nerfed at all -why not nerf meso guard to make it cost 80x more per hit?


    This concludes the main purpose of this thread but I would like to comment on the recent change to alchemy. The purpose of the increased buff duration on this skill is because nightlords inventories are clogged heavily with throwing stars and do not have a ton of space for att pots -specifically ciders. Before the buff you could only carry one per slot so it is not as much of an issue now that it has been increased to 3 but I still believe that perhaps an added effect of alchemy could be to allow nighlords to hold more ciders per stack?
     
    Last edited: Sep 11, 2023
    • Agree Agree x 4
    • Disagree Disagree x 3
    • Like Like x 2
    • Creative Creative x 1
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