1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Pickpocket change

Discussion in 'Suggestions' started by Soblet, Nov 10, 2023.

Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.
  1. Soblet
    Offline

    Soblet Zakum

    1,450
    1,366
    491
    Sep 14, 2015
    5:31 AM
    Soblet
    Bandit
    200
    Pasta
    Hello mooplers,

    Currently chief bandits pickpocket skill is in a rather poor spot as the mesos generated cannot be used to meso explode due to the low meso count per drop and because of this the only use for the generated mesos is to pick them up. To get an idea, roughly netting you about 50-250k meso per party member for boss runs or 1m extra per hour when grinding depending on a lot of factors.

    However,

    Whenever mesos are being picked up (or anything really) it has the potential to disrupt other actions such as attacking or using potions since only one action is able to be performed at once. And since mesos are split between party members using pickpocket during a boss run has the potential to disrupt your less optimal jobbed teammates potion/skill use which could be considered less than ideal.

    So,

    I suggest the current cap of 200 mesos per drop to be increased to 4000 mesos and the chance of mesos to drop to 3% (at max level pickpocket), the minimum amount dropped could be increased to 200 mesos. For example if you deal 5k damage currently you have a 60% chance of getting 50 mesos which would turn into a 3% chance of 1000 mesos.

    Overlapping actions would become much less of a problem due to the lower count of meso stacks dropped while keeping the total amount generated the same, but this also means the mesos dropped can actually be used to meso explode with for a small damage boost, especially at a shadowers early/midgame where they cannot generate as much damage yet through their other skills.

    I'm mostly posting this to gather opinions but if this were to be considered for implementation that would be cool too ^_^. In that case please also consider https://forum.maplelegends.com/index.php?threads/meso-explosion-knockback-direction.51386/

    Thank you for reading and please let me know what you think.
     
    • Great Work Great Work x 17
    • Agree Agree x 7
    • Like Like x 1
Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.

Share This Page