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Reasonable changes to Buccaneers

Discussion in 'Suggestions' started by joota, Mar 7, 2020.

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  1. joota
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    joota Mr. Anchor Retired Staff

    265
    127
    251
    Jul 13, 2019
    5:57 PM
    Buccaneer
    173
    Freelancer
    Just a few QoL changes that would be helpful~

    1) Change Transformation to last 60 seconds (instead of 120 seconds) with a cooldown of 90 seconds (instead of 180 seconds)
    I know this is kind of a nerf to the skill, but as someone who actually uses Shockwave (as a Buccaneer) while Super Transformation (ST) is on cooldown (60 seconds after ST runs out), it's annoying to have to right click on Transformation to go back into ST. I haven't heard of any other Bucc even using Transformation (or even maxing it), so it probably won't harm anyone.

    2) Increase the range of Barrage (physical distance at which Barrage can be used)
    Since Paladins got a similar buff to Blast, it makes sense to do so for Barrage. It's really hard to use Barrage in places like Zakum or Horntail sometimes.

    3) Change Demolition to proc only when a target is available (similar to Barrage)
    I find it odd that a Bucc can attack the air 8 times at super high speed. Why not not do that? lol This one might be harder to code in, so I understand if it can't be done.

    _______________________________________

    While I'm on the topic of changes to the buccaneer class, I wanted to comment on other skill changes previously mentioned in the forum that are less pressing.

    1) Changing Stun Mastery to Critical Punch
    Please do not make this change. This will make buccaneers too reliant on SE mules/archers, which I don't think was intended when thinking of this class. Currently, Stun Mastery makes training more enjoyable, since it makes 2nd job skills still fun to use, and makes it so that Buccaneers are still decently good at training without being too strong at bossing.

    2) Change Backspin Blow (BB) to a 6 target skill and Corkscrew Blow (CB) to a 10 target skill
    I think changing CB to a 10 target skill seems like an overkill, especially since it's a 2nd job skill. While it's not spammable, it will still raise a lot of eyebrows seeing a Brawler trolling everyone in EPQ or while training. I do think it would be helpful to change both BB and CB to 6 target skills (even 4 would be very reasonable), so using CB + Dragon Strike (DS) in 4th job is more reasonable. I know a lot of Buccs just use DS + Sommersault kick when ST, and Energy Charge are down, because of the low number of targets CB and BB hit. I know Buccs are supposed to make use of all the skills we accumulate, but still using a 1st job skill at lvl 160 makes me cry cry ;-;

    3) Buffing Barrage
    I think it's fine to leave Barrage as it is at 280%, but a slight buff would definitely help. Based on some dpm tests, I find Demolition is about 43% stronger than my Barrage + other skill combos. Adding 1% for each lvl of Barrage would make it 310% at max lvl, which would make Demolition 30% stronger than the other combo. I think it's a reasonable buff given how low Buccs overall damage is compared to other cleaves (considering the number targets hit), or ranged for that matter.

    4) Adding additional mastery to Dragon Strike
    Wut. It's fine the way it is. It would probably also be a pain to code in.

    5) Buffing Demolition
    It'd be nice, but I get it--everyone wants a buff for their own class. Changing Demolition from 460% to 500% would probably still make our damage mediocre overall, but I also get that we're a utility class (Speed Infusion and Time Leap). Yes, we can white Heros and DKs at single target bosses, but you all literally can do up to 3 times that dpm at multi-target bosses. And even though single target bosses are where we thrive, iirc Buccaneers still fall far behind Shads, Paladins, and all ranged jobs in dpm for single target bosses.

    6) Change how Energy Charge works by filling the bar per line of attack instead of each target hit (e.g. Demolition charges as 8 times instead of 1 time)
    This would be amazing and it would virtually remove all complaints of Buccs not having Stance just like that. I can see how this would be difficult, if not impossible, to code in though. If it's possible though, please make the change ;-;

    7) Revert Speed Infusion to give +2 and stack with Weapon Booster instead of +4 and unstackable with Weapon Booster
    I would much prefer this because then it won't override Booster for Thieves who don't care for SI. It would give other party members more control over their own buffs in general too. ALSO it would fix the bug that gives Bishops (currently +4 when it should give +2) way too much speed and gives Arch Mages not enough speed (currently +4 when it should be +5 when stacked with Spell Booster).

    8) Remove the delay from Dragon Strike when spamming it
    I would prefer leaving in the delay. It encourages trying different combinations of skills and to me is how Buccaneers are supposed to be played. Admittedly it is very annoying not being able to spam it (e.g. at HT when wings are dead but you want to attack the arms T___T), but I still wouldn't change it.
     
    • Agree Agree x 5
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