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Shadowers HP Challenges need tweaking

Discussion in 'Suggestions' started by Kargo, Jun 7, 2024.

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  1. Kargo
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    Kargo Skelegon

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    3:22 AM
    Kargo
    Shadower
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    Compressed my thoughts in a reply in a few more clearer sentences:

    Shadowers and Warriors got about the same range they can attack from. Fully buffed they don't differ that much survivability-wise with the challenges, but the only difference is unlike their counterparts, Shadowers get put in the position where they are in the riskiest place (in range of touch damage and magic attacks), while being the squishiest attacker on literally the entire map during dispel. Since Max HP can’t compensate Min HP, I don't think it would be bad if this would be discussed.

    ps: added some more clarity

    Hello,

    The HP Shadowers get with the HP Challenges needs some tweaking in my opinion.

    Shadower gets the lowest amount of HP out of any class and you might think that this is fair, because of two main points:

    1. Shadower has Meso Guard, making it so you take 50% less damage,
    2. Shadower has the highest avoidability.

    The problem is these arguments are not very good in my opinion. Why?:

    1. Meso Guard is a buff and can be dispelled. Meso Guard is not some nice QoL, but something you fully rely on if you go the HP Challenge route. What this means is Shadowers have, during dispelling bosses, the equivelant of a built in debuff which randomly turns off your Pet HP, damages you for 50% of your max HP without giving you the iFrame of being hit (for bosses which dispell without attacking) and requiring you to stop attacking to use your pots, all while being in touch damage range. Not really a great mechanic, right?

    2. Even with Meso Guard, solely going off of your base HP of 10.000 HP at level 180 (20.000 with Meso Guard), your HP is still significantly lower than that of a Warrior, while being at the same if not closer range.

    3. Avoidability is a QoL based on RNG. In my opinion QoL things, especially if it's based on RNG, are totally irrelevant when considering things which you rely on. You can't say Shadower's can get away with a lower amount of HP because of their high Avoidability, because RNG will fail and there is no amount of skill that can compensate for that.

    4. Even Night Lords get 2.000 more HP than Shadowers. :dead:

    As something made so every class can do every boss with HB, it feels like Shadowers really got the short end of the stick.

    The solution?:

    I must say, I definitely don't know enough about the game to make a well-balanced solution, but I hope this thread can start some conversation.

    Giving the required HP to be able to survive without MG would make Shadowers exceptionally tanky, but even though I don't think this is the solution, as a "washing alternative" this is also the case for washed Shadowers. I think a combination of a Meso Guard rework or a custom solution and rewarding more HP would be fitting.

    In this spoiler I will keep a list possible solutions provided by the community to keep it fitting in the "suggestions" category and to keep them from being scattered in the replies:
    Empty for now

    Thank you for reading, very curious to read what people think :cool::thumbsup:
     
    Last edited: Jun 8, 2024
    • Agree Agree x 6
    • Disagree Disagree x 5
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