1. Hello!

    First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. We highly recommend registering so you can be part of our community.

    By registering to our forums you can introduce yourself and make your first friends, talk in the shoutbox, contribute, and much more!

    This process only takes a few minutes and you can always decide to lurk even after!

    - MapleLegends Administration-
  2. Experiencing disconnecting after inserting your login info? Make sure you are on the latest MapleLegends version. The current latest version is found by clicking here.
    Dismiss Notice

Thoughts and suggestions on washing mechanic

Discussion in 'Suggestions' started by kickserve, Jan 8, 2021.

Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.
  1. kickserve
    Offline

    kickserve Brown Teddy

    69
    10
    70
    Jan 24, 2019
    8:40 AM
    I know this is a heavy debated topic but I just wanted to chime in for a few of my thoughts.

    Here are a few commonly seen arguments against removing HP washing mechanic:
    1. It is not fair to players that has already done it.
    2. V62 isn’t meant to have characters that has high hp.
    3. HP washing isn’t hard to do.
    my views on these are:
    1. This is classic sunken cost fallacy, just because it was done this way and people already sunk their time doing it doesn’t mean it is a good mechanic, I am sure there will be ways to amend/reimburse players that did it before.
    2. Just because the Neckson game designers didn’t give classes higher hp doesn’t mean we should follow their lead without questioning it. When the base stats increase were created back in 2001, I doubt many of the designers had HT/PB in mind as they didn’t exist. They amended this in official servers by removing the HP washing mechanic as a way to amend their error.
    3. HP washing isn’t hard as characters can be leeched, but if we are trying to create the best playing experience and value our customers’ precious time, why would we make them jump through hoops to enjoy the game? Sure if they love to multiclient leech they are still free to do so, but if they want to level up and hunt and quest the way this game is intended, they shouldn’t have to pay a penalty of having way less than optimal damage and spend more time just so we can keep HP wash mechanic.

    Now I want to tackle a few topics from the admin’s point of view:
    • HP washing means people have to vote to buy resets, vote makes our server high on the charts!
    Yes I agree we should keep voting and this server deserves to be on top of the charts. What if we introduce a way to keep both which I’ll get into a bit later.
    • Leeching and grinding with intlord/intmasters makes them have to play longer to level, keeping population high.
    Yes this is true but it is also a double edged sword as people might be burnt out easier plus it is just not a customer obsessed thing to do. We run private server to make our customers happy, they should be considered at highest level.

    Now to my half baked/need workshopped solution:
    • Allow HP washing up to a limit, players will be allowed to take out mp even at bottom of the cap to pump into HP. But there is a limit on how much HP each job can have, so if we determine 10k is when thieves can be played comfortably, then that is the max they can wash to at the lower bound of MP.
    • However, we keep the HP wash mechanic in, so if an intlord with 200 int has extra MP above the lower bound, they can keep washing to get even higher HP.
    This way we satisfy the players that wants to make intlords for that 20k HP but also don’t penalize casuals that doesn’t want to remake their level 120 character just because they don’t want to leech another same job to 120.

    Players still have to vote to buy the AP resets to “wash” to their HP cap so we cover that part of the equation as well.

    Again this is my opinions on HP washing, I get we like to be faithful to what v62 was, but I think we should take the good of the v62 but patch up the bad parts so our customers has the best experience they can get without diluting their game play!
     
    • Disagree Disagree x 3
    • Agree Agree x 1
    • Informative Informative x 1
Thread Status:
You must be a logged-in, registered member of this site to view further posts in this thread.

Share This Page