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Lowering Meso/Drops to active AOE casters in map

Discussion in 'Suggestions' started by redblueblur, Aug 15, 2021.

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  1. redblueblur
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    redblueblur Mr. Anchor

    253
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    Dec 18, 2017
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    10:04 PM
    Z00M
    Beginner
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    Being a bishop that has passed GEN30 and MW20 through burning my hard earn meso almost 1.5 years ago and I've came back multiple times to the server and only to be yucked by the awful sight of bear minimal geared mages spamming ultimates at maps especially like ULU1. I've tried to perform similar method of multi clienting my 2 other ice mages but this just seems so unfair for having contribute to this part of the server that creates opportunity costs to single client mages. Gone were the days of Skel and Petri leech, now i look back and I feel my value in gear investment has almost mostly gone down the drain. Alongside with the only lootable items on killer in party, I see myself as loosing out on EPH for my future skel buyers and meso for myself.

    Having seen multiple new systems that came into discussion and the well known issue with how sweaty multi-clienting mages generate massive meso in the economy. I propose a nerf to "Multiple active mages (and jobs) that cast large ranged skills (Ultimates: Bliz, Meteor, Genesis)" on the Meso value and Item drop generated on death of the monster in map (regardless of party status) , excluding bosses.

    Roar/ Air Strike/ HH: up for debate to include into consideration to penalise.

    Here is the proposed formula we could work on
    1. New MESO VALUE dropped per monster (pre/post MU) = Meso value / No. of Active character(s).
      1. i.e: A monster meso drop value of 1,000 with 1 active mage would result in an actual looting of 1,000 in value by any looters and divided amongst the party as per normal splitting ratio 60/40.
      2. i.e: A monster meso drop value of 1,000 with 4 active mage would result in an actual looting of 250 (instead of 1,000) by any looters and divided amongst the party as per normal splitting ratio 60/40.
    2. New DROPS RNG dropped per monster = RNG possibility / No. of Active character(s).
      1. I'm not sure how this could be calculated or tweaked but i assume we can lower the drop rate on etc/ eqp/ gacha/ nx..
    The idea here, is to help curb over generation of meso/drops in the server. Where for example, if a map has 4 spots to cast an ultimate, the leech seller and his/her skills and effort working through the map could on avg cast on 3-4 spots per mob rotation. And even if some sweaty multi clienting mages were to have 4 or more mages in the map on various spot, they effectively can kill almost mobs spawned but with a penalty due to not moving around. Indirectly positively affect geared up mages to sell leech or self leech in high end monster maps such as Skel/ Petri and others. As you can see in 1.1, Individual bishops/mages (or any other job) for example, would not cause any negative harm and have rates as per usual. But for 1.2 case, individuals who perform multi-clienting bishops/mages (or any other jobs) would get penalized in both meso and drops rng rate. The reason why roar, air strike and HH were mentioned was to prevent any possible loophole for an alternative as multi clienting to farm (although we can leave these skills out of the equation for now) . Also, this is a whole map rather than a party only effect, as to prevent both the inviting and expelling of MU mules to the party and having the attacker (in a 1 man pt) pet's loot the meso/ drops. So, it does not matter how players try to work around the whole map effect, they simply will not be able to attain a 1,000 meso bag even if they had 1 attacker in the party looting it.

    In doing so, we'd be rewarding less for multiple active mages that stand still and press 1 button than the hard working 1 individual mage who works his/ her way around the map design mechanics of the game. We should work towards a less mage mulling society in server where possible and i feel this is a necessary push for a healthier server, that inclines newcomers to join the server on the get go rather than thinking twice. *Duo mage grinding with ultimates would still be plausible since EXP rates won't be touched but just a little more meso sink than usual.

    If we are able to implement something similar to this generation of meso/ drops, we could well be on track to revert the changes done to only allow attackers to loot meso/ drops and bring back the meso sweepers, which would aid in large maps such as skel and petri that were once honorable leeching services and a possibility of removing some unnecessary white scroll/ chaos scroll systems.


    Note:
    - Active characters are: mages (and jobs) that casted Ultimates (large ranged skills) and passed check system as identified as non-afk
    - Skills that fall under Ultimates should include some skills that have large AOE (in both horizontal and vertical). i.e: Genesis/ Meteor/ Bliz
    - Active Duration after passing check = 2mins (based on HS/MU benchmark, up for debate, but has to be long enough to penalize anyone who wants to cast within this time)

    Cheers, you're most welcomed to leave your thoughts.
     
    • Disagree Disagree x 16
    • Agree Agree x 5
    • Friendly Friendly x 2
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