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Medium Pink Bean Statues glitching: 2x/3x spawns, multiple stages at once, client de-sync & more

Discussion in 'Report Bugs' started by porl, Mar 20, 2022.

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  1. porl
    Offline

    porl Mixed Golem

    166
    45
    168
    May 30, 2020
    Male
    1:49 PM
    Paladin, F/P Arch Mage, I/L Arch Mage, Bishop, Bowmaster, Night Lord, Shadower, Buccaneer
    Pasta
    Description of the bug: (optional screenshot/video): In last night PB, multiple statues glitched, including client de-sync seeing different icons & enemies alive on statues (more details below). Video here: https://www.youtube.com/watch?v=jRJcJZItPyg
    What is supposed to happen?: Statues should be properly de-activate/de-summon after their HP is reduced to 0, before the next stage starts. All players should see same DR status icons & statues in the same game state & not de-sync. Statues should not spawn behind previously eliminated statues.
    Where did you find and/or notice this bug?: In pink bean
    A step-by-step guide to re-producing this bug (optional):
    Extra information (optional): See video + 2x screenshots & more detailed description below



    Timestamps for the above video key moments:

    00:00 Left Bird Aggro Breaks & @GM ticket is made
    00:36 Left Bird Aggro Fixed & @GM ticket marked completed
    01:08 Left Bird is glitched/duped
    01:28 People report seeing different DR icons
    02:08 Multiple DR's stacked on bird (duped bird?)
    02:27 DR's disappear one by one
    02:47 Same as above, 1 minute later
    03:15 Left man dies & gets duped?
    03:40 Different people report seeing left man alive & dead
    03:51 Left bird still bugged (duped?)
    04:28 Bird in front dies, leaving bird behind. left man still glitched
    04:59 Right man dies, but another bugged right man still there
    05:25 Phase ends, statues from different stages alive
    05:51 Boss HP bar flicking between different stages (notice colours)

    #1
    [​IMG]
    #2
    [​IMG]

    Before maintenance, there was a PB run with some strange & unusual statue behaviour including:
    - statues duping,
    - people seeing different DR's on the same enemy,
    - people seeing different statues alive and/or dead (at the same time)
    - enemies from multiple stages being alive at same time (noted by HP bar irregularities)

    It all resulted in a very calamitous run which couldn't be completed.

    The first issue was the Bird not moving for an unusual time, which was @gm'd, fixed & marked as completed. I don't believe the GM was visible in-game, regardless the inactive bird was made active again. I have seen many GMs come into PB & resolve this exact issue with NO problems at all.

    Shortly after this, the more strange & unusual glitches start to happen. There is a video showcasing the highlights from this run with the glitched behaviour showcased & timestamped.

    I don't believe any subsequent GM ticket from this run was handled, or marked as cleared.

    The main concern which a few people brought up to me (the host) is that they believe there may be a small possibility the GM's action on left bird has unknowingly modified the statues subsequent stages & behaviour, resulting in this unfortunate mess. Some clarification on this specific instance (shown in video above) would be greatly appreciated.

    My runners & I are simply looking for some sort of clarification on what staff believe went wrong. Especially because with these glitches, over 100m+ of apple costs being sunk into what some believe could have been a result of GM intervention has people a bit miffed.

    EDIT: I forgot to explicitly mention but I wasn't the one who did the @gm, another runner did, they sent me the screenshots & you can confirm their IGN in the video above.
     
    • Great Work Great Work x 6
    • Informative Informative x 3
    • Like Like x 1
    • Agree Agree x 1
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