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Revamp how monster cards are collected?

Discussion in 'Suggestions' started by xx123321, Sep 3, 2024.

  1. xx123321
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    xx123321 Slime

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    Sep 16, 2017
    Male
    Ordis, Erebonia
    9:31 PM
    0330
    Bishop
    142
    VIRGINS
    Hey everyone,

    I'm gonna make the introduction short. Most of the players I know hate card hunting. It's tedious, luck based, and now that the server has a much higher population compared to, say, 2018-2019 (when spawn camping was already rampant), not only is it tough to get a complete set of cards with terrible luck, most of the miniboss cards are straight up off the table for players. Not to mention for a tier-10 ring, we need a total of 300 completed sets of cards.

    Now, I will admit, it can be done through a LOT of mindless hunting, paying a LOT of Mesos for card-hunting services, and a LOT of luck. Players with a tier-8 and above ring can wear them like a badge of honor, and I admire their dedication.

    But I'd like to propose a better way to get this done. In my opinion (please be gentle with the criticism), the whole card collection process would be much less painful if the NPC gave us the cards after a chain of quests. Allow me to explain.

    Say the player is looking to hunt for all the monster cards available in Perion. The NPC can give the player a quest for a list of monsters most commonly found in Perion (which means monsters like stumps and axe stumps will belong to this list, while monsters like red snails will belong to a list from Lith Harbor. And monsters like skeledog that are exclusively found in Perion would be on the list). The quest can be something along the lines of killing 300-500 of the normal monsters (1-3 minibosses), or bringing them 150-300 of a unique untradeable etc. drop (1-2 from minibosses) that'll only drop when the quest is active. This will prevent merchants from selling the normal etc. drop, but it might add a ton of work to the coders (sorry guys). After completing said quest, the NPC will give the player a completed set of monster cards for all the monsters in the area. This drastically reduces how much RNG dictates how long a player might take to get to a tier-10 ring, while still making sure players stay at a certain spot hunting monsters for a sustained amount of time.

    Unfortunately, I don't really have the drop rate for monster cards; however, based on my limited collection experience (tier 6 ring), collecting a complete set can go from taking 5 minutes to 2 to 3 hours. It can get mind-numbingly dull and frustrating when luck doesn't go your way and you're forced to be on the same map for hours on end.

    I'm not saying what I'm proposing is the solution. I can foresee some minor balancing issues if this gets implemented, and I'll leave crunching the numbers to the very capable management team. Perhaps minibosses can be in their own category. It is also my opinion that party quest bosses' cards should be given to every party member once it's picked up. Just a thought.

    I understand what I'm proposing is essentially making a tier-10 ring, a ring that gives 10 all-stats, easier to obtain in comparison to the current system. But I believe a system less RNG-based would be a huge improvement. Thank you for reading, and please be civil in your criticisms.
     
    Last edited: Sep 3, 2024
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  2. kiwiz
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    kiwiz Skelosaurus

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    May 7, 2018
    9:31 PM
    To share my experience, I have one character with T10 before CWK cards were added and another character with T9 after CWK cards were added, both of which are Shadowers.

    The one with T10 took about 3 months of daily 3-hour sessions, using a mobbing skill that hits 4 mobs, though I started from T3 when I began that journey.

    The one with T9 also took 3 months with a similar playtime, but I started with a fresh account. What made the second one faster despite starting fresh was the addition of CWK cards. There were mobs that mixed with others, and chances are you'd complete the set of a mob and 1-2 cards for the other. Staying to hunt may frustrate you if cards from completed sets keep dropping while none from the incomplete ones. The CWK card sets made it sufficient that I could just skip the last mob in that area.

    So, I’d say it comes down to a bit of strategy in how you card hunt. Sometimes I just hunt a card or two in an area and move on to prevent boring myself, then revisit it later when convenient to finish up the remaining cards. I also change up the sets I choose to hunt based on what has dropped accordingly. This approach made it feel like it wasn't actually that long to complete each set and kept me going.
     
    Last edited: Sep 3, 2024
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  3. Kirisame
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    Kirisame Windraider

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    Jul 5, 2018
    9:31 PM
    Marisa Kirisame
    Magician
    200
    It's called Monster Book Ring for a reason. Something named Quest Ring may or may not be introduced later.

    Even if there were such quests, it would be harder than you thought.
    You can check the current PQ boss card seller for an example.
     
    • Agree Agree x 1
  4. OP
    OP
    xx123321
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    xx123321 Slime

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    Sep 16, 2017
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    Ordis, Erebonia
    9:31 PM
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    Bishop
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    VIRGINS
    That is a great idea to keep the hunt a little more interesting. I'll be trying that in the future.

    A quest ring does sound enticing. However, the Monster Book Ring's name and its method of acquisition need not be limited to hunting monsters endlessly. The quests I proposed could be used to research monsters(lore-wise). A quest ring that may or may not be in the works is, in my opinion, a bonus piece of equipment apart from the monster book ring.

    I will agree that should there be such quests, it should be way more difficult than what I proposed, and maybe a work-around for the minibosses, since so many people are camping for them.
     
  5. iPippy
    Online

    iPippy Headless Horseman

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    May 19, 2019
    Male
    9:31 AM
    iPippy
    I enjoy the card grind. Have a 100% book and done t10 grind many times. Sure some sets will be unlucky and take an hour+, but as you pointed out some sets will take just a few minutes. It averages out in the end. And if anything, it's easier than it ever has been to get t10 as more and more sets are always being added while t10 still only needs 300 sets.

    I also do believe that there is a substantial amount of exp being left on the table by staying only at the meta grinding spots and only branching out when the card mobs give virtually no exp for your level. Challenged characters specifically can benefit from changing their grinding habits.
     
    • Agree Agree x 5
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  6. PreistestSky
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    PreistestSky Brown Teddy

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    Jun 10, 2020
    6:31 AM
    Preistest
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    worst case just grind 1 card set a day. you will have t10 ring in less than a years time. if you want to speed it up do 2 sets a day. i do not recommend doing more than 5 sets in one day as you risk major burnout. made that mistake a few times and ultimately slowed myself down more than had i just got less card sets a day.

    the monster book isnt hard. just a bit tedious. but what in this game isnt? with enough effort all goals will be achieved.
     
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  7. Socollocos
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    Socollocos Orange Mushroom

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    Oct 9, 2020
    8:31 AM
    Socoli
    Bowmaster
    My strategy is basically skip mini-bosses and skip low spawn monsters. Start from low level regions and make you can one or two hits the monsters. One region at a time. Have speed potions.
     
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  8. Cura Annonae
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    Cura Annonae Orange Mushroom

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    Apr 28, 2024
    9:31 AM
    There are 457 sets available
    You could skip every mini boss and PQ and still have plenty of other mobs to hunt because bosses only make up 60 sets

    The first 5 tabs (red, orange, light green, green, light blue) alone is 292 sets

    While I do agree card hunting sucks ass, I think the idea that we should make it easier because bosses are harder to hunt is kind of nonsense
     
    Last edited: Sep 8, 2024
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  9. fartsy
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    fartsy Zakum

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    8:31 AM
    Fartsy
    Paladin
    Pasta
    10 all stat is already giga busted on the server
     
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  10. Raso
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    Raso Mr. Anchor Retired Staff

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    3:31 PM
    Noctua
    Shadower
    191
    Perion
    As others have mentioned, it can be tedious but not its really not that terrible. I enjoy carding and help friends/alliance with it whenever they go out to hunt. What helps is the monster book guide (https://docs.google.com/spreadsheets/d/1ohipSCqwiyyOdqNTWrTzDNGUtYJOojfk9qbVHSl70l0/edit?gid=0#gid=0) which tells you how to efficiently get your cards.

    Your suggestion to tie it to quests...Theres alot of (lowlevel) quests that obviously overlap with the mobs youd want cards from. Why dont you just use that? Save the mapleworld whhile getting cards, gachas, nx... Some do have good rewards, but exp-wise theyre obviously gonna be terrible exp at higher levels.

    If you REALLY hate it, you can always ask people to help or...pay people for it. Card service does exist, but comes at a price of roughly 1mil/card (i think this is current market value). Its not that different from paying for leech really, like for the people who hate grinding.

    Anyway, best advice I can give is to 100% skip (mini)bosses cuz the respawn timer and campers just arent worth the effort. Theres enough sets in the game to skip all of em, so do that.
     
  11. PreistestSky
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    PreistestSky Brown Teddy

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    i bought alto fo cards. for easy to grind or weak monsters it was 500k per card. for more annoying monsters it was 750k. for end game monsters such as deep leafre 1mil per card.
     
  12. lv1crook
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    lv1crook Capt. Latanica

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    6:31 AM
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    1
    Flow
    Card hunting really isn’t that hard, I was able to finish it solo with a good amount of washing int. Just take it easy, and go for monsters you can 1-2 shot and you’ll get through it fine. If you can’t 1 shot or 2 shot anything, put it off until you can again. Though I will say every PQ set and most area bosses and mini bosses are cancer to finish. Other than those, the system really doesn’t need any adjustment imo, especially since it is getting easier and easier to finish with new sets getting added periodically.
     
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