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Revamp how monster cards are collected?

Discussion in 'Suggestions' started by xx123321, Sep 3, 2024.

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  1. xx123321
    Online

    xx123321 Slime

    15
    18
    35
    Sep 16, 2017
    Male
    Ordis, Erebonia
    9:21 AM
    0330
    Bishop
    139
    VIRGINS
    Hey everyone,

    I'm gonna make the introduction short. Most of the players I know hate card hunting. It's tedious, luck based, and now that the server has a much higher population compared to, say, 2018-2019 (when spawn camping was already rampant), not only is it tough to get a complete set of cards with terrible luck, most of the miniboss cards are straight up off the table for players. Not to mention for a tier-10 ring, we need a total of 300 completed sets of cards.

    Now, I will admit, it can be done through a LOT of mindless hunting, paying a LOT of Mesos for card-hunting services, and a LOT of luck. Players with a tier-8 and above ring can wear them like a badge of honor, and I admire their dedication.

    But I'd like to propose a better way to get this done. In my opinion (please be gentle with the criticism), the whole card collection process would be much less painful if the NPC gave us the cards after a chain of quests. Allow me to explain.

    Say the player is looking to hunt for all the monster cards available in Perion. The NPC can give the player a quest for a list of monsters most commonly found in Perion (which means monsters like stumps and axe stumps will belong to this list, while monsters like red snails will belong to a list from Lith Harbor. And monsters like skeledog that are exclusively found in Perion would be on the list). The quest can be something along the lines of killing 300-500 of the normal monsters (1-3 minibosses), or bringing them 150-300 of a unique untradeable etc. drop (1-2 from minibosses) that'll only drop when the quest is active. This will prevent merchants from selling the normal etc. drop, but it might add a ton of work to the coders (sorry guys). After completing said quest, the NPC will give the player a completed set of monster cards for all the monsters in the area. This drastically reduces how much RNG dictates how long a player might take to get to a tier-10 ring, while still making sure players stay at a certain spot hunting monsters for a sustained amount of time.

    Unfortunately, I don't really have the drop rate for monster cards; however, based on my limited collection experience (tier 6 ring), collecting a complete set can go from taking 5 minutes to 2 to 3 hours. It can get mind-numbingly dull and frustrating when luck doesn't go your way and you're forced to be on the same map for hours on end.

    I'm not saying what I'm proposing is the solution. I can foresee some minor balancing issues if this gets implemented, and I'll leave crunching the numbers to the very capable management team. Perhaps minibosses can be in their own category. It is also my opinion that party quest bosses' cards should be given to every party member once it's picked up. Just a thought.

    I understand what I'm proposing is essentially making a tier-10 ring, a ring that gives 10 all-stats, easier to obtain in comparison to the current system. But I believe a system less RNG-based would be a huge improvement. Thank you for reading, and please be civil in your criticisms.
     
    Last edited: Sep 3, 2024
    • Disagree Disagree x 7
    • Great Work Great Work x 3
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