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Suggestion to economy

Discussion in 'General Discussion' started by Nachthexen, Jul 28, 2023.

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  1. Nachthexen
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    Nachthexen Orange Mushroom

    30
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    Nov 2, 2017
    Seoul, in South Korea
    12:25 AM
    Issyha
    Sniper
    91
    nope
    Hi, Every Mapler. i've been played ML in several years. without preamble, let me talk about economy of ML. I remember that the prices in the 2017-2018 years, at that time, prices of WS and CS are not too much expensive like present. as far as i know, i sold a WS to 100million. but, let's see now. prices of WS and CS is 350million, generally it's too difficult to earn like this amounts. let me say easily, economy system have been experienced hyper-inflation.

    the reason why appears this problem can be explained by 3 cause. (maybe, there could be existed more reason that i couldn't notice.)

    first, the Corona-virus Pendemic attracted a large people to ML, so that Meso inflation occured by new people. however, Meso that created by this way almost have been flowed to Old Players from new players because they bought leeching, scrolls, equips, etc.

    in result, the gap between rich and poor has been rised during about 3~4 years, so that reached the situation that if they are not prepared high level and high quality equips, it can't be to approach rare items by themselves.

    Second, rich people collect mesoes and coins over and over. As the evidence, although after corona virus pendemic, people who are playing consistently have been decreased, prices no change or even increased a little.

    In generally, if have decreased people in server, so that total people who make money also have decreased too, money that be created by people must be growed less than past. In other words, because Amount of supplying of money has been decreased, the prices of items must to be go down. But it wasn't.

    Therefore, we can guess what there exist a price-fixing. It's not free market but monopolistic system.

    Third. unconvincing and uncomfortable update directionality. One of them is what reduced amount of mobs spawn in some maps because GMs have been worried for inflations in this server. But these action deprived chances to new players what to improve their status. Now, it's too difficult to make money to new players, and There's no way to earn high quality equipments and weapons, therefore so many people has been left or quitted.

    In addition, I can speak that reducing coin pouches drop rate from defeated bosses was worst decision. The possibility of gaining coins don't affect directly to occur inflation. It just only occurs to accessibility for WS and CS. Even this, the exchange rate for coin to WS/CS is ridiculous expensive. For example, To make one of WS/CS, must to kill Zakum as alone at most 20~30 times above. Naturally, it requires to spend much time, it's heavy labor compared with that rewards. Who are willing to this? Only few people who are extremely players.

    So, my suggestion is like this. First of all, reduce supplying money in server. When character is over the 120 Level, let the money that have dropped by defeated mobs decrease. In this case, we can expect to be reduced effectively what is total amount of money supplied. As result, value of money will be higher, price of itmes is going to be descend gradually.

    And then, make more ways to coins and money. for instance, there's the method to use quests and events. Both one is very intuitive ways to control of economy. If add more reward to abandoned quests, people are going to try quests and events gladly.

    Finally, We can consider to adjust the prices specific items, such as prestige coins, WS/CS, piece/rock of time etc..

    If the market were interrupting by price-fixing, so many people can't approach to specific items, GMs can propose the more reasonable price about that items. But it must be discussed carefully.

    My Suggestion is end. Please tell me if you have better ideas.
     
    • Great Work Great Work x 3
    • Disagree Disagree x 2
    • Agree Agree x 1
    • Informative Informative x 1
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