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Snipe (the new HH?)

Discussion in 'General Discussion' started by s0mething, Nov 2, 2020.

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  1. s0mething
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    s0mething Capt. Latanica

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    May 4, 2019
    10:04 AM
    Heaven's Hammer received a subsequent nerf, because it was deemed too OP and "mule-able" for HT.

    In regards to MM's Snipe, my understanding is that snipe is not considered a neutral element, so theoretically it does full damage (200k) and not 50% like all other classes' main attacks. I'm also not familiar with PB's DR and Wep Cancel and how it affects snipe, so please feel free to chime in.

    If we assume that the main body takes 1 hour to kill and spends 2/3's of the time in DR, that's roughly 20 mins spent on actually attacking PB. Snipe has a 5 sec CD, so you can fit ~240 snipes. Considering snipe does 200k, the marginal gain if snipe is not included in the neutral category would be 1.2m dpm.

    Calc: Snipe if it's not neutral -> 200k. Snipe if it's neutral -> 100k. So the difference would simply be 50% or 100k. Assuming no disturbances, 240 snipes with 100k dmg would yield a total of 24m total damage or 1.2 DPM over 20 minutes.

    Anyways, would this make snipe "too OP" for PB as well? Should future MMs be concerned about this and plan accordingly?

    Full disclosure: I'm a BM main and no i'm not salty (should I be? :sorry:). I just don't want to see the server go back into the "HH age" with snipe.


    Edit: for those who are lazy to read my second comment below, this is not referring to mules, but the skill as a whole.
     
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