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Summary of SE, SI Damage Boosts for All Classes

Discussion in 'Guides' started by Cerulean, Jan 20, 2021.

  1. Cerulean
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    Cerulean Brown Teddy

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    12:32 PM
    Night Lord
    • SE increases Triple Throw damage by 53%
    • SI increases Triple Throw damage by 0%
    Code:
    Triple Throw, SE vs. no SE: (0.65 * (150 + 100 + 140) + 0.35 * 150) / (0.5 * (150 + 100) + 0.5 * 150) = 1.53
    Triple Throw, SI vs. no SI: 600/600 = 1 (Faster (2) post-booster)
    

    Shadower
    • SE increases Assasinate damage by 0%
    • SI increases Assasinate damage by 0%
    • SE increases Boomerang Step damage by 4.2%
    • SI increases Boomerang Step damage by 0%
    Code:
    Assasinate, SE vs. no SE: no effect
    Assasinate, SI vs. no SI: 1380 / 1380 = 1 (Faster (2) post-booster)
    Boomerang Step, SE vs. no SE: (0.15* (500 + 140) + 0.85 * 500) / 500 = 1.042
    Boomerang Step, SI vs. no SI: 690 / 690 = 1 (Faster (2) post-booster)
    

    Dark Knight
    • SE increases Spear Crusher damage by 12.35%
    • SI increases Spear Crusher damage by 14.81% (Fast (4) weapon post-booster, e.g. Sky Skis)
    • SI increases Spear Crusher damage by 13.79% (Fast (5) weapon post-booster, e.g. Dragon Faltizan)
    Code:
    Spear Crusher, SE vs. no SE: (0.15* (170 + 140) + 0.85 * 170) / 170 = 1.1235
    Spear Crusher, SI vs. no SI, Fast (4) post-booster: 930/810 = 1.1481
    Spear Crusher, SI vs. no SI, Fast (5) post-booster: 990/870 = 1.1379
    

    Hero
    • SE increases Brandish damage by 4.25% (ACA)
    • SI increases Brandish damage by 19.04% (Fast (4) weapon post-booster, e.g. Dragon Claymore)
    • SI increases Brandish damage by 9.52% (Faster (3) weapon post-booster, e.g. Stonetooth Sword)
    • SI increases Brandish damage by 0% (Faster (2) weapon post-booster, e.g. Red Katana)
    Code:
    Brandish, SE vs. no SE: (0.15 * (260 * 1.9 + 140) + 0.85 * 260 * 1.9) / (260 * 1.9) = 1.0425
    Brandish, SI vs. no SI, Fast (4) post-booster: 750/630 = 1.1904
    Brandish, SI vs. no SI, Faster (3) post-booster: 690/630 = 1.0952
    Brandish, SI vs. no SI, Faster (2) post-booster: 630/630 = 1
    

    Paladin
    • SE increases Blast damage by 3.5% (Holy Charge)
    • SI increases Blast damage by 19.04% (Fast (4) weapon post-booster, e.g. Crushed Skull/Dragon Claymore)
    • SI increases Blast damage by 9.52% (Faster (3) weapon post-booster, e.g. Stonetooth Sword)
    • SI increases Blast damage by 0% (Faster (2) weapon post-booster, e.g. Red Katana)
    Code:
    Blast, SE vs. no SE: (0.15* ((600 + 140) * 1.85) + 0.85 * 600 * 1.85) / (600 * 1.85)= 1.035
    Blast, SI vs. no SI, Fast (4) post-booster: 750/630 = 1.1904
    Blast, SI vs. no SI, Faster (3) post-booster: 690/630 = 1.0952
    Blast, SI vs. no SI, Faster (2) post-booster: 630/630 = 1
    

    Bowmaster
    • SE increases Hurricane damage by 70.67%
    • SI increases Hurricane damage by 0%
    Code:
    Hurricane, SE vs. no SE: (0.65 * (100 + 100 + 140) + 0.35 * 100) / (0.5 * (100 + 100) + 0.5 * 100) = 1.7067
    Hurricane, SI vs. no SI: no effect
    

    Marksman
    • SE increases Strafe damage by 84.8%
    • SE increases Snipe damage by 0%
    • SI increases Strafe damage by 14.28% (Fast (4) weapon post-booster)
    • SI increases Snipe damage by 14.28% (Fast (4) weapon post-booster)
    Code:
    Strafe, SE vs. no SE: (0.65 * (75 + 100 + 140) + 0.35 * 75) / (0.5 * (75 + 100) + 0.5 * 75) = 1.848
    Snipe, SE vs. no SE: no effect
    Strafe, SI vs. no SI: 720/630 = 1.1428 (Fast (4) post-booster)
    Snipe, SI vs. no SI: 720/630 = 1.1428 (Fast (4) post-booster)
    

    Corsair
    • SE increases Battleship Cannon damage by 5.25%
    • SE increases Rapid Fire damage by 11.67%
    • SI increases Battleship Cannon damage by 5% (Faster (3) weapon post-booster)
    • SI increases Rapid Fire damage by 0% (Faster (3) weapon post-booster)
    Code:
    Battleship Cannon, SE vs. no SE: (0.15 * (400 + 140) + 0.85 * 400) / 400 = 1.0525
    Rapid Fire, SE vs. no SE: (0.15 * (180 + 140) + 0.85 * 180) / 180 = 1.1166
    Battleship Cannon, SI vs. no SI: 630/600 = 1.05 (Faster (3) post-booster)
    Rapid Fire, SI vs. no SI: no effect
    

    Buccaneer
    • SE increases Demolition damage by 4.56%
    • SE increases Barrage damage by 7.5%
    • SI increases Demolition damage by 8.96% (Faster (3) weapon post-booster)
    • SI increases Barrage damage by 8.19% (Faster (3) weapon post-booster)
    Code:
    Demolition, SE vs. no SE: (0.15 * (460 + 140) + 0.85 * 460) / 460 = 1.0456
    Barrage, SE vs. no SE: (0.15 * (280 + 140) + 0.85 * 280) / 280 = 1.075
    Demolition, SI vs. no SI: 2190/2010 = 1.0896 (Faster (3) post-booster)
    Barrage, SI vs. no SI: 1980/1830 = 1.0819 (Faster (3) post-booster)
    

    Ice Lightning/Fire Poison/Bishop
    • SE increases all skill damage by 6%
    • SI increases all skill damage by 0%

    Code:
    Mage Skill, SE vs. no SE: 0.15 * 1.4 + 0.85 * 1 = 1.06
    Mage Skill, SI vs. no SI: no effect
    

    Formulas from Nise: https://forum.maplelegends.com/index.php?threads/nises-formula-compilation.36234/
    I will correct any errors pointed out in the comments.
     
    • Great Work Great Work x 9
    • Informative Informative x 2
    • Like Like x 1
  2. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    2:32 AM
    NoraONE
    Corsair
    189
    Sweetdreams
    So after talking with some heroes, it seems the way SE is calculated is AFTER ACA. The DPM comparisons were always slightly high when you did

    ( 2.6 (brandish) + 1.4 (SE) ) * 1.9 (ACA).

    Lumping ACA and brandish as one, the numbers started being more accurate.

    ( 2. 6 (brandish) * 1.9 (ACA) ) + 1.4 (SE)

    I need to double check Pally, but it's possible it's the same thing. Where it's ( Blast * Charge ) + SE. I have a pally myself, but I just keep forgetting to check it xD
     
  3. OP
    OP
    Cerulean
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    Cerulean Brown Teddy

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    Apr 13, 2020
    Male
    12:32 PM
    This is what I suspected, there was a commenter on a thread from way back who said "Sharp Eyes bonus damage is added before multiplying by 2 from berserk, whereas advanced combo attack and Paladin's elemental charges are done first then Sharp Eyes is added on to it afterwards." (https://forum.maplelegends.com/index.php?threads/how-does-sharp-eyes-actually-work.24337/). If this is the case I will update the hero/pally numbers in a bit.

    Edit: Updated Hero/Pally SE numbers

    Edit2: Apparently for pally SE is in fact applied first, which is what I had originally, so corrected once again
     
  4. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    2:32 AM
    NoraONE
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    Sweetdreams
    The only other skill that multiplies is Bullseye from Corsair, but that seems to factor in AFTER SE (as I've managed to test). Which makes sense, as the skill just says it multiplies any damage that comes to the marked target.

    But besides the little warrior thing I mentioned, great work!!! ^^
     

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