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How does Sharp Eyes actually work?

Discussion in 'General Discussion' started by KurayamiLove, Feb 21, 2019.

  1. KurayamiLove
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    KurayamiLove Skelegon

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    If you look at the stats of the skill at max level is:
    15% critical rate with 40% damage.
    I thought it was true untill I did some math, suposely when you crit you should do 1.4 times more damage on that hit but is always more than that. (Tested with a class without a critical damage skill)
    So any idea about how the critical damage works and whats the actuall damage boost? o.o
     
  2. fartsy
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    fartsy Zakum

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    I think damage is something like 1.4 if you don't have critical throw/shot and 1.4*2 with max crit throw/shot.

    Crit chance should be additive so 65% with max crit throw/shot
     
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    KurayamiLove
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    KurayamiLove Skelegon

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    That is on a job with critial skill like a NL but Im asking about jobs that doesnt (I tested on DK) Im able to do at most 36k on a single hit (37k if they have no defense or very low defense) and the critical calculation should be 36*1.4=50.4k but I capable of reach 60k+ damage in game when I crit. Thats why I ask there is something that im not getting in there hmmmm
     
  4. Selquin
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    Selquin Headless Horseman

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  5. akashsky
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    akashsky Horntail

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    The way it works is like this.

    1. If you are a mage, its just a 1.4x multiplier to final damage. Your crits will happen at a 15% chance and ur critical hits will do 1.4 times the normal damage. Effectively is this a 4% dps boost for mages.

    2. If you are any other class, its 15% to ADD 140% damage to your attack. So, lets say you are doing a normal attack (like shooting 1 bullet or just swinging a sword). If you get a crit, you do 100% (normal damage) + 140%, for a total of 240% damage.

    It stacks with passive crits, so if you have 50% crit to do +100% damage already, with SE it becomes 65% crit to do +240% damage (100% + 140%).

    So this means that SE ends up being really strong for people with critical passives (BM, MM, NL, BUCCs when attacking stunned monsters).

    And it ends up being decently strong for other classes that hit many low damage lines (corsair rapid fire), and a somewhat low boost for classes that hit single, high damage lines (like paladin).
     
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  6. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    Yep I know how does it work when comes to pasive crits + se, I tried the same mob wth and without crit and it seems I can get more than the skills says. O would even say I get those high numbers on mobs with high defense.
     
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    KurayamiLove
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    KurayamiLove Skelegon

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    I think if most of the people remeber heir SE crits as any job other than NL or BM (or bucc and shad on specific situations) you will see that your crits do far more damage that you think they would, doing a bit of math I can kinda dedice is actally around 1.6 but I want to get to the bottom of this hmmm.
    Also I wonder if GMs that hace access to the code also have access to the formulas that maple have o.o
     
  8. akashsky
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    akashsky Horntail

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    upload_2019-2-21_4-44-10.png
    Shot a few rounds without SE, the highest single hit I did was around 12k.

    My damage % is 380 with 1 shot of battleship cannon. A SE Crit would make this 380 + 140 or 520. 520/380 = 1.368, so I should expect to see a high crit of around 16k.

    upload_2019-2-21_4-46-30.png

    I hit the dummy for quite some time, and my damage never went significantly higher than what is shown in the screen shot.

    At least for corsair, it works exactly as is known.
     
  9. fartsy
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    fartsy Zakum

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    So if berserk is +100% damage and +SE gives 140% damage you should get 340%

    18*3.4 = 61.2
     
  10. akashsky
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    akashsky Horntail

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    Its working as intended. DK Crusher:
    Level 30: MP -24; Basic attack 170%, attack 3 enemy 3 times

    Each hit does 170%. So, if you crit with sharp eyes, you do 170% + 140% or 310% damage.

    310/170 is 1.82, so basically this means that your SE crits should do 1.82 times more damage than your non SE crits, which is pretty much what you see.

    Basically the thing is, sharp eyes is not a multipler (at least for non mage classes), its something that adds % damage to your skills. As a result, different classes get different % increases, depending on how much % damage their skill originally does.
     
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  11. Igni
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    Igni Timer

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    Funnily enough Sharp Eyes bonus damage is added before multiplying by 2 from berserk, whereas advanced combo attack and Paladin's elemental charges are done first then Sharp Eyes is added on to it afterwards.

    Just remember that there were some skill balances been done, such as 40 -> 50% first job critical for archers if you're doing calculations.
     
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  12. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    Your explanation was awesome, and the numbers fit, when I was doing numbers I saw that 40% extra as a multiplier not an addition to damage because percentages are often multipliers (at least when comes to math). That was the answer I was looking for, thank you hehe
     
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    KurayamiLove
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    isaactsaiisaactsai I think Berserk is a multiplier rather than addition on damage. or that's what I think hmmm feel free to correct me since I would like to learn more about how this game works. So far whenever I'm on zerk I see my damage is double. Making numbers with my range I see this seems to be how it works is just your final damage x2.
     
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  14. fartsy
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    fartsy Zakum

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    oh I was thinking of it as an addition since I was substituting berserk with crit and using that to test with my bm X)
     
  15. Selquin
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    If Akash is right, I actually never knew about this , I had assumed that your crit multiple multiplies onto your skill damage.

    So if we apply this to NLs, each TT hit is 150% and a crit adds 140%. So the ratio of the SE and non-SE crits would be 390/250 =1.56.

    If we want to calculate the SE vs non-SE dpm, we make the following calculation,

    Let the base damage be 1 (this is damage without any critical hits)

    The normal non-SE damage with criticals taken into account is,

    1+ (0.5)*(250/150 - 1) = 1.33

    The SE damage is then,

    1 + (0.65)*(390/150 - 1) = 2.04

    The ratio of the SE to non-SE dpm is then given by 2.04/1.33 = 1.51, which means NLs get about 50% more damage from SE.

    In my previous understanding of how SE worked, NLs would get about 71% damage out of SE, so I guess I was wrong there.

    In the case of BMs, hurricane arrows have 100% skill damage, so coincidentally the max crit damage for both my old crit system (probably incorrect) and akash's system (correct) give the same answer for the max crit. This is because (100 + 100 + 140) = 100(1 + 1 + 1.4).
     
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  16. OP
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    KurayamiLove
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    Then berserk works diferent compared to charges and combo hmmm I thought it was the same. Just damage x1.9 for comob and 1.75 for fire charge
     
  17. Anich1456
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    Anich1456 Brown Teddy

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    wait there is a dummy test damage feature in legends? O_O
     
  18. OP
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    KurayamiLove Skelegon

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    Yes, you must ask GMs to spawn em on FM, they may spawn on room 20 ch5
     

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