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Warrior buffs? + Other silly ideas

Discussion in 'Suggestions' started by Pixel, Oct 20, 2021.

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  1. Pixel
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    Pixel Mixed Golem

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    Jun 17, 2018
    6:02 AM
    DragonMaid
    Outlaw
    90
    Disclaimer: These are just numbers i'm gonna spitball out , and i do not claim they're the absolute best way to adjust these classes, but perhaps can lead to a solution based on it? if the idea hasn't been said already
    Also considering of all the classes i wanna recommend i didnt feel like making a specific one so here it is
    Also i'll try my best to not dwell into the HP washing/Mage-beating i do on 99% of my posts

    First of all, Warriors, it seems they're the most bullied class in ML for now, in the which is the worst class, even if it's DEBATABLE how drastic their differences are compared to other classes

    First the HP issue (no, not HP washing)
    Warriors and Buccs suffer from the issue of being melee based and while they have the easy access of getting to 30k with little washing , it still isn't enough for the amount of damage they take.
    I had the suggestion of adjusting Warrior's Achilles, especially for DRK
    Make Pally and Hero, Achilles from -15% to -30%
    And make DRK about -40% , and this honestly feels like a massive HUGE buff to them, but honestly i feel it's needed, and it's not gonna be felt
    Like most of them don't even think to max Achilles until very very late game
    And while it would trivialize most bosses by saying they now won't tdie and have risk, it would rather reinforce a safe, tank playstyle, giving them a slightly better pro at lategame rather than have the same cons without the pros that ranged has
    Achilles would give for Pally and Hero, -5% at level 10(0.5 per lvl), -15% (1%) at level 20 and 30% at level 30 (1.5% per level)
    While on DRK would be, -10% at level 10 (1%) -20% at level 20 (1%) and -40% at level 30 (2%)
    making the change more noticeable when it's on the last to max levels
    I specially decided those numbers considering PB touch damage and DRK
    if PB touch does 24k damage base without achilles, then a -30% damage reduction would still deal 16.8k instead of 20k, it still is a 2hko range for most classes but makes the necessity of being topped off a bit more relaxed
    DRKs require >55% HP to trigger Berserk, which would be 16.5k at least, and with a 40% Achilles they would get hit for 14.4k so assuming they're like topped off, getting hit would put them in 15.6k , making them stay on berserk range and be able to take a hit without being killed, another hit of PB would put them into 1.2k HP and an Elixir would put them into 16.2k, letting them keep berserk, but still keeping them on their toes being at a 2hko range but at least giving them the freedom to berserk again on PB and other high damaging bosses

    It still brings many problem, considering if this would make other bosses way easier, and it honestly may, but the difference of 10k damage instead of being 8.5 to 6k while noticeable would just mean being 4-hit to being 5-hit
    And the 1/1 which is a mechanic in some bosses, Zakum would be kind of a joke, for bossers who already are leveling achilles, Achilles already lets them chill at 1/1 and i suppose being able to take a hit from Zakum body for being at 9k instead of 4.5k IS a noticable difference, but again with the exception of 1 or 2 noobs that for some reason would die at Zak by level 170, i dont think it would affect other players other than a ''oh nice'' while other content i would say may stay arguably in a similar position, but that just may be me

    Maybe i don't have the vision of much 1.5k out of 10k hp damage would make on things that wont instantly 2 shot you but i guess making things easy for warriors who are putting themselves up , t wouldnt be the end of the world i guess

    And now for extra things that i decided to slap alongside this thread but i didn't think it would need their own thread

    It would be weird to suggest to maybe decrease the penalty for element, not by a lot , but i guess a gradual change that it matters a lot on bosses but still makes mages not be good on everymap

    I feel like a Elemental resistance on bosses it only stays there to heavily punish magicians , so you could carry them but just like accuracy i feel like it's starting to feel like it just gatekeeps for no reasons, mages want to boss (they wanna do everything) but while i dont want them to be the best at everything , i feel like if the damage penalty for elements ,especifically FP and IL, would make a meaningful buff on most bosses, im not sure if it would make them more op than ot her classes but it would give more flavor to them to do things other than leech.

    Paladins having to rely so much on elements, while is a good niche to have sometimes can bar paladins from being anything since is such a big part, i dont think a damage buff is in place, but maybe adjust it so they don't absolutely suck on places where they don't perform that well as well as opening the gate to mages to do similar things would be nice, then again im not a game programmer, and i dont know what hidden stats in the monsters can be adjusted, so this is just a little idea that i had

    I also didnt knew how to buff Buccs, honestly they dont have a defense buff that can be buffed and i guess there's no way to add them a mini achilless anywhere

    And buffing their HP improvement wouldnt help any CURRENT Buccaneers
    And perhaps giving a few extra miliseconds of iframe would be TOO op of a buff to give them.
    Honestly i have nothing specific unless one of those things i said was doable but honestly i HARD doubt, sorry buccs

    And finally, perma beginner

    Pls add a maroon mop and a special gacha on maple island, and make the healing spell either heal 50 per tick and have no CD , that would be more fun , it's not the most OP skill but it would make things less linear than just , nimble feet + snail, now we could have NF+ Heal

    Also as a last note, i want to humbly point out again, that there's a small chance i might not be looking at the greater scope, but who knows a suggestion wouldnt hurt
    If you have ideas on how to improve or adjust these ideas go ahead.
    And if you think im too crazy for asking for such things just say ''You are stinky'' and ill laugh and nod
     
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