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Important New System for White Scrolls (Feedback Thread)

Discussion in 'MapleLegends Announcements' started by Nise, Jul 6, 2021.

How do you feel about the Prestigious Coin system?

Poll closed Jul 14, 2021.
  1. Strongly support

    190 vote(s)
    34.4%
  2. Slightly support

    130 vote(s)
    23.6%
  3. Neutral

    90 vote(s)
    16.3%
  4. Slightly oppose

    71 vote(s)
    12.9%
  5. Strongly oppose

    71 vote(s)
    12.9%
  1. ma3ohma3
    Offline

    ma3ohma3 Chronos

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    Mar 5, 2021
    9:24 PM
    When that happens, I will papu, zak, HT, krex, rav and yadayada on quad attackers :D
     
    • Like Like x 1
    • Agree Agree x 1
  2. Cerulean
    Offline

    Cerulean Brown Teddy

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    Apr 13, 2020
    Male
    8:24 AM
    I agree with your main point that a lot of people make false assumptions about multi-mage farming without ever having tried it, but unless you're not counting the value of everything that drops, you should definitely be earning more than 5m/mage.
     
    • Agree Agree x 1
  3. Jaynus
    Offline

    Jaynus Timer

    103
    12
    125
    Mar 19, 2020
    Male
    11:24 PM
    Dralith
    Beginner, Camper, Islander
    58
    I dont count gacha and small things that adds up to < 100k per hour. Kinda similar to how other leech income is calculated so I guess that is fair
     
  4. yurain
    Offline

    yurain Windraider

    424
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    301
    Dec 30, 2019
    9:24 PM
    YUrain
    I/L Wizard
    55
    The current understanding is that, multi mage farming is causing inflation in the market due to the raw meso generated. This even further worsen the already expensive end game market in addition to the aging population. This inflation in turn destorying everyone else's gaming experience. Either join the multi mage farm and inflation everything further, or just get left behind and go somewhere else.

    The nerf to multi-mage farming is so that it won't further inflate the market even further with the extreme meso farming.
     
  5. UnknownCode
    Offline

    UnknownCode Nightshadow

    677
    229
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    Jun 6, 2021
    California
    6:24 AM
    Islander, Bishop, Bandit
    0
    Speenies
    Yes, this thanks for posting this I was about to mention it somewhat similar to what you said.
     
  6. Jaynus
    Offline

    Jaynus Timer

    103
    12
    125
    Mar 19, 2020
    Male
    11:24 PM
    Dralith
    Beginner, Camper, Islander
    58
    Please don't call it 'extreme'. It is actually not as bad as you think it is. Refer to my previous post.

    Also from my previous comment, I've explained that you can't pinpoint multi-mage farming as the ONLY reason for inflation. Again, please refer to my previous post.

    If you want to continue this debate, you need to critique my comments and give me new points to debate on. Please don't continue to spew the same old narratives.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  7. Jaynus
    Offline

    Jaynus Timer

    103
    12
    125
    Mar 19, 2020
    Male
    11:24 PM
    Dralith
    Beginner, Camper, Islander
    58
    Personal data collected from ML1 (4 mages)

    Worse case scenario, 12m/hr. Mesos from floor, npc, assuming 0 PoT, 0 scrolls. 1 stack of mana bulls per mage per hour.

    Best case scenario:
    19m/hr. Everything the same but 1 helm Dex 60 and 3 PoT.

    Maybe I just have tragic rng
     
  8. Cerulean
    Offline

    Cerulean Brown Teddy

    61
    15
    70
    Apr 13, 2020
    Male
    8:24 AM
    May I ask how many hours you've spent farming this map? Your best case scenario seems more like average, if not slightly below average, drops.

    On another note about gach: I personally am not very sure what the true EV of gach tickets is right now, but it's definitely a significant share of multi-mage farming profits and one of many reasons that bossing profits fall short.
     
  9. akashsky
    Offline

    akashsky Horntail

    2,094
    870
    495
    Jun 10, 2017
    Male
    United States
    6:24 AM
    Disparity
    Corsair
    200
    Pasta
    I averaged about 28-29m / hr from a large sample size of many hours farming memory lane1. Excluding gacha, average profits were still ~23m / hr

    I got about 5 PoT / hr, and 1.5 helmet dex 60s / hr on average.
     
    • Informative Informative x 2
  10. Jaynus
    Offline

    Jaynus Timer

    103
    12
    125
    Mar 19, 2020
    Male
    11:24 PM
    Dralith
    Beginner, Camper, Islander
    58
    Easily 10 hours. Got a total of 6 helm Dex 60 and 20 PoT. Even if we count gach into the EV of multi-mage farming, it still isn't as wonderful as what some people might make us believe
     
  11. -ovv
    Offline

    -ovv Horntail

    2,363
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    Feb 23, 2020
    Male
    6:24 AM
    -ovv
    Beginner
    200
    Honor
    The problem with a vanilla server is that eventually, people get bored of the limited content if played in the intended format - single client, single character. Multiclienting brings a new approach to playing, but eventually, multiclienting on more and more clients becomes the only way to add a new element to this otherwise flat game.

    Multimage farming is an issue because it is meta-shifting. Staff needed to take an extreme stance in order to slow down the conversion rate of players towards this meta.
    The reality is more and more people will progress towards these degenerate styles of multiclienting as the server ages, especially if no other meaningful content is available. If you funnel any means of progress into one play style - magestory - it's to be expected that most people will eventually turn to these types of strategies, no matter how boring or 'sweaty' it is.
     
    • Agree Agree x 3
    • Disagree Disagree x 2
  12. ma3ohma3
    Offline

    ma3ohma3 Chronos

    87
    20
    83
    Mar 5, 2021
    9:24 PM
    Hence make bossing great again with this system BUT DEGENERATES WILL ALWAYS DEGEN. Make bossing great and ppl start min-maxing bossing with lesser runners.
     
    • Like Like x 2
  13. Thuglifer
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    Thuglifer Capt. Latanica

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    88
    273
    Sep 1, 2021
    Male
    9:24 PM
    Beginner
    imagine limiting HT signing to 1 entry per day in hopes for higher valued splits kek.
     
  14. Thuglifer
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    Thuglifer Capt. Latanica

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    Sep 1, 2021
    Male
    9:24 PM
    Beginner
    Personally i feel coins shouldn't be tradeable at all if the intension was to change existing ws/cs into untradeable, but that's just me. And maybe if coins are untradeable, perhaps switch coin from boss drops to npc reward upon exiting the map (based on total damage dealt in a segmented way via a trenching system, similar to how MCPQ exit npc rewards exp and almost every boss runs has an exit npc already). This way, players would have to actively participate (deal dmg) to receive coins. No idea if this has been suggested prior but the thread is way too lengthy to read all. But since bosses like HT has drops with a maxed assigned quantity (i.e. 5 htp), we could also assign the max coins per HT run (10 for example) basing the quantity of coins on the difficulty and hp/def worth of the boss. Meaning different bosses with different hp will have different max attainable coins per run. When 10 is the max attainable coins per run, players will not be able to in total, earn more than 10, where the top contributing dealer would naturally get more coins/reward than others. Which also allows for bonus coins during events (+10% total coin).

    Example (cap of coins per boss based on total HP):
    >
    300m dmg dealt (100% hp of boss) = 10 coins (100% coin rewards)
    200m - 150m dmg dealt (66% ~ 50%) = 7 coins (70%)
    150m - 100m dmg dealt (50% ~ 10%) = 5 coins (50%)
    ...
    2m - 0m dmg dealt (0.006...%) = 0 coins (0%)
     
    • Disagree Disagree x 3
  15. Ainz
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    Ainz Zakum

    1,768
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    May 2, 2015
    Male
    Netherlands
    3:24 PM
    So many I keep forgetting
    0
    This system would be thoroughly appreciated by NLs and other DPS classes, but bishops/support classes won't exactly appreciate it.
     
    • Like Like x 1
  16. Thuglifer
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    Thuglifer Capt. Latanica

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    9:24 PM
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    pretty sure bishops have a larger pool of splits % and could be further increased by organisers to compensate for the less coins attained but i guess these support classes can rejoin other runs with less high dmg dealers
     
    • Disagree Disagree x 1
  17. Ainz
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    Ainz Zakum

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    So many I keep forgetting
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    It would make balancing splits vs coins gained a tedious concept. Bishops aren't the only ones suffering, but also single-target damage dealers in cleave bosses and vice-versa.
    (Percentage of) damage done just isn't a fitting heuristic imo.
     
  18. Thuglifer
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    Thuglifer Capt. Latanica

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    9:24 PM
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    well single target dealers can always go to single target bossers? or more splits
     
    • Creative Creative x 1
  19. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Oct 22, 2020
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    3:24 PM
    Nightz
    I/L Arch Mage
    200
    Funk & Pasta
    Moderator Post
    Kinda sounds like you haven't read much of the thread but I wonder what makes you think that the problem of having prestigious coins tradeable will be?
    They will simply become a part of the loot and will be sold by the host of the run in order to give out splits to the runners. I don't see how this can possibly be muled or sold in a service, it's not like people bring mules to horntail to get more MW20?? because the amount of mules in a map don't affect anything.

    It'll be up the host and runners how they divide their splits but having the coins tradeable and drop from the boss like how they have been dropping this past time seems like the most fair way of introducing this system.
     
  20. Thuglifer
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    Thuglifer Capt. Latanica

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    it's not that being tradeable will be an issue, but maybe not alienating players (untradeable ws). where if ws were to be retained as tradeable (less alienating) and coins tradeable, that's cool and may be the nicer approach. By changing ws to be untradeable is kinda a larger change than necessary. as suggested by op, Indirectly directing ws holders to coins is kinda a large push
    mulled with respect to the coin via npc, so 0% dmg range doesnt reward any coins, not mulling service to the boss in general. what was suggested was only if coins were to be untradeable
     

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