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Information Preview of some of the revamped maps

Discussion in 'MapleLegends Announcements' started by Kimmy, Apr 3, 2021.

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  1. Kimmy
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    Kimmy Administrator Staff Member Administrator Game Moderator

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    Sep 9, 2014
    5:37 PM
    Moderator Post
    Disclaimer:

    - This is something *I* am working on, which means it does not go away from actual dev time
    - We have multiple developers working on different things right now
    - This post is purely for transparency and feedback purposes

    The reason why I am adding this disclaimer is that the last time I made a similar topic we were told by a few "we are working on useless things instead of the more important things", with the assumption that either I do everything, or that we only have 1 developer, which neither is true.
    ---------
    Hello all,

    As some saw in my April 1st topic I am currently working on some overhaul of maps. The purpose of the overhaul is to make some maps more interesting, but also fun to use.

    One concern very quickly bought up is that flat maps are favoured more because you can attack much easier, and the shittier Forest of Dead Trees from later versions was bought up because it's a fact the newer version is worse.

    However, one thing to be kept in mind regarding that map is that no teleporters existed, which will in the revamped versions, personally added by myself, in a similar way as the map tweaks from previous patches.

    I'll be showing a few maps from both Ariant and Magatia from their revamped state. As one guessed already; they are from a later version of the game. However, the teleporters have been added by myself, as well as some spawn tweaks.

    Example 1 (Outside North Entrance of Ariant)
    https://kimberly.s-ul.eu/Jk48KKXn

    This one does not contain many interesting changes. However, the map is still quite flat, has much more mobs, and is also much longer.

    The map being much longer encourage 1 person attacking the mobs from the left, and a party member attacking the mobs from the right, encouraging party play and map management.

    Teleporters have been added to go to each side, as well as another teleport to get to the top, to clean the top mobs. Much more mobs have been added spawn wise as well, making it not feel deserted (heh).

    Example 2 (Dry Desert)
    https://kimberly.s-ul.eu/xstg20mD

    This is one of the taller but small maps. In here, teleporters have been added on both sides, making getting to the top easy to do. Not too much has to be said about this one. The Hidden Street has been made visible for more user-friendly accessibility of the available maps. While the discussion often would be bought up that finding hidden streets is more fun, all hidden streets are now available in Libraries, guides, and knowledge anyway. Keeping them hidden will only add struggle to new users.

    Magatia

    Example 1 (Lab-area-c2)
    https://kimberly.s-ul.eu/yi3peowD

    Similar to one of the Ariant examples, this map is much longer now, with added teleporters. In newer versions, the anti-bot-mobs were removed, which I have re-added for card collecting purposes. Here too you could go with a party and take each side of the map and have spawns continuously coming.

    Example 2 (Lab-unit 102)
    https://kimberly.s-ul.eu/8oyWGrUR

    For the flat map lovers out there, this map is still extremely flat, but also extremely long. With the huge amount of mobs added, as well as teleporters, you can pretty hit mobs at all times.
    ---------
    Do note this is far from all the maps, but purely some examples.

    Hopefully, this helps with having a small idea. Once again this is not the only thing we are working on. Please refer back to the disclaimer at the beginning of this post.
     
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