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Revert Pink Bean to Two Clears Per Week

Discussion in 'Suggestions' started by Gurk, Jul 13, 2021.

Would you like to see Pink Bean clears reverted back to two per week?

  1. Yes

    41 vote(s)
    59.4%
  2. No

    28 vote(s)
    40.6%
  1. Gurk
    Online

    Gurk Skelegon

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    7:22 PM
    Gxrk
    Hero, Paladin, Bishop, Marksman, Night Lord, Shadower, Buccaneer, Corsair
    10
    I would like to propose that PB clears be changed back to twice a week. At this point in time there is very little content worth doing with respect to bossing. Once a player reaches end game, there is really only PB and HT (perhaps NT one day). So when PB was changed from two runs a week to one clear a week, it felt as if the amount of worthy content in the game had been significantly reduced.

    The given explanation for why Pink bean was changed to one successful run per week was that two clears a week was "causing a rapid saturation in the market", which implied that the value of PB drops had fallen greatly because they were being too normalized on the market by the sheer amount that were being printed and so this measure was put into place to preserve the modest profits of PB runs. I would like to however offer a simple alternative explanation as to why so many timeless/reverse gears were piling up and why their worth had fallen so much from their original height: they're bad.

    Okay, I jest a bit, but the stuff that piled up and saturated the market was generally either equips that nobody cared for or ones that were being overvalued by sellers. I'm talking about the likes of gloves, shoes, overalls, shields and average or below average weapons. Reverse armor could already be crafted at significantly lower costs than what they were being listed at, shields weren't worth investing in given their cost and untradeable nature for very marginal gains, average to subpar timeless weapons were not worth perfecting and were also too expensive to boom, non-archer/warrior timeless armors were just inferior to other options, and reverse weapons only catered to the niche group of players looking for shiny new toys for use as budget weapons. That really just left MW30, facestompers, timeless earrings and perfect/1-off timeless weapons as the only truly marketable goods, all of which never saw market saturation and the former three never seeing depreciation.

    As for the depreciation of high attack timeless weapons, their fall was not primarily because supply was far exceeding demand per se but rather that demand itself was almost non-existent. They were of course initially overhyped in the beginning, but their demand after some time quickly began to fall off as most end game players realized they didn't want to, or didn't have the resources to, dump vast amounts of mesos into an untradeable asset just to have to play the slot machine game that is level RNG. I say this is self-evident by the fact that only two players possess finished perfect timeless weapons after about 7 months despite there being significantly more individuals who have the resources to do so. One could make the argument that this is simply due to the fact that it takes time to acquire a weapon with good enough level RNG to be worth finishing, but if that were true then these wealthy players would be actively scooping up all the high attack weapons at every opportunity, which doesn't fit the narrative of market saturation. Instead, we see that most of the players with the resources to make perfect timeless weapons would rather stick to their perfect dragon or NT weapons for reasons mostly pertaining to their tradability.

    TL;DR: Revert PB clears to two per week because market saturation doesn't appear to be a legitimate justification for limiting PB to once a week, which effectively lessens the amount of content in the game.
     
    • Agree Agree x 17
    • Informative Informative x 3
    • Disagree Disagree x 1
    • Great Work Great Work x 1
  2. Selquin
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    Selquin Headless Horseman

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    8:22 PM
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  3. Diziple
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    Diziple Pac Pinky

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    10:22 AM
    HappyGuY
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    Make another character?
     
    • Like Like x 1
    • Disagree Disagree x 1
    • Creative Creative x 1
  4. akashsky
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    akashsky Horntail

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    7:22 PM
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    I think the bigger reason for 1 pink bean run per week is to slow down the aging of the server, not prevent the market from reaching saturation. Having access to attack shoes is going to significantly change the meta of maplelegends as it will increase the power level of attackers by a large margin.

    Also, the pink bean market was fully saturated from the very beginning. The untradeable nature of the weapons / armors means that perfect / near perfect items are the only ones with any real value, at least to the people who care about playing long term and eventually upgrading their character to the limit.
     
    • Agree Agree x 5
    • Informative Informative x 2
    • Great Work Great Work x 1
  5. OP
    OP
    Gurk
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    Gurk Skelegon

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    Gxrk
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    If the difference between one run and two runs a week is truly significant enough to have a detrimental effect on the meta and the aging of the server with respect to stomper production rate, then the drop rate of stompers could be adjusted in conjunction with some other drop rate/drop table change so as to not reduce the EV of a PB kill, i.e. increased drop rate of MW30 or adding CS/WS to the drop table. Although considering there are only 2 or 3 decent stompers on the server after over half a year I don't see it coming up as a potential issue for several years, if at all.
     
    • Agree Agree x 4
  6. bleezy
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    bleezy Orange Mushroom

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    7:22 PM
    very interesting take, I did not know you can clear PB twice a week, once upon a time

    would you still like to see this suggestion implemented?
     
    • Friendly Friendly x 3
  7. beegoratto
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    beegoratto Zakum

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    leetoratto
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    Hi Gurk! What is your racial background? I'm interested in calling you a slur.
     
    • Great Work Great Work x 5
    • Friendly Friendly x 2
    • Like Like x 1
    • Informative Informative x 1
  8. theclammiest
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    theclammiest Slimy

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    7:22 PM
    Clamadin
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    I don't think this is necessarily a good change, but these types of changes will be the ones that support vertical investment in our characters vs. printing a bunch of noobs with tradeables.
     
    • Agree Agree x 2
  9. Subterlabor
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    Subterlabor Zakum

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    8:22 PM
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    Indulging on Clams point this ironically would be the single biggest vertical progression buff we could likely have, provided there was a way to balance it accordingly.

    It's hard to say what the actual impact on the PB market would be, but I think overall it would likely be a positive change. It's too hard to speculate how the player base would react, but I think the NL+Bishop printer meta that the server has molded into would likely stumble (imo a good thing).

    Given that the only hard limit for horizontal progression is the actual amount of PB runs someone can physically do in a week, in a way it would make far more sense for people like me who can only play 2-3 PB chars/week to instead push vertically and actually be rewarded for it instead of just printing more NL's. It would also make Timeless weapons finally an actual meta weapon knocking NT off its pedestal, instead of being reserved for the ultra-rich farmers who can afford multiple TL weapons

    There would also be a very large buff to the bird-first 30 man runs as more vital roles (buccs, drks, Se's) would come available, as currently we all fight to grab up the free agents we're able to find just to future proof runner availability. I think this would be a very healthy change for the new player base putting my own host-bias aside

    TLDR: I think this actually has merit
     
    • Like Like x 1
    • Informative Informative x 1
  10. iPippy
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    iPippy Headless Horseman

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    When PB released as a 2/week structure, it was easier for players who did not use both entries to help other squads get set up. But really, we'd just see twice as many runs. While the casual single player would get their 2 runs, the user with 4 "loadouts" would still have 4 times as many runs unless we overwhelm their ability to perform as many runs as they have characters. There is but one solution to make players invest in gear over investing in alternate identities: impose the weekly restrictions to the equip, not the player. :cool:
     
    • Creative Creative x 5
    • Like Like x 2
    • Agree Agree x 1
  11. porl
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    porl Pac Pinky

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    12:22 PM
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    EV of pink bean funeral with one simple change
     
    • Agree Agree x 4
  12. -ovv
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    -ovv Horntail

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    Vertical buff to the threshold required to clear X man. The limitations will always be on the player schedule while giving much broader access to pb all around.

    Will there be more 10 mans? Probably? But not really considering those who are running 10 mans are already nearly done with their secondary infrastructure. So… more of what? 18 mans? Maybe more cross-run recruitment. Or more attempts at duplicating existing runs… but realistically, there probably wouldn’t be all that much change. New incentives for vertical progression? Doubtful. We’ve already achieved these heights without that incentive in place.
     
    • Agree Agree x 1
  13. holyS11
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    holyS11 Mushmom

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    Half the fight is already a punching bag. We want this to become more stale?
     
    • Creative Creative x 1
  14. HV
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    HV Skelosaurus

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    I really wish to ask

    Do you really love to run PB and feel fun from running itself so want to make it twice per week? or... EV?
    I do agree that attending PB is kind of 'dream' for most of players, but for myself, Every PB days became a bit stressful 'homework' day, I think I'm doing this in aspect of social and trying something new strats on personal playing, still I think once I'm run out of ideas for personal develops (and It's already ongoing now), even one time per char would feel like tedious homework, and eventually I'll stop attending. Dream is beautiful dream as it's remained as dream, once you achieve, it becomes your job.

    Let me ask once again. What's the reason of asking PB twice per day? because you love to run? or, because double EV (which is doubtful in logic of supplies and demands)?
     
    • Agree Agree x 3
    • Useful Useful x 1
    • Creative Creative x 1
  15. Kirisame
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    Kirisame Windraider

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    Marisa Kirisame
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    Yeah, PB is more fun than other content.
    More players, more mechanics, more uncertainty, more fun!
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  16. theclammiest
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    theclammiest Slimy

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    beans.jpg
     
    • Agree Agree x 9
    • Disagree Disagree x 1
  17. QQWWEERRTTYY
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    QQWWEERRTTYY Chronos

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    but another problem : who host?
     
    • Agree Agree x 2
  18. Subterlabor
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    Subterlabor Zakum

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  19. Alyosha
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    Alyosha Skelegon Retired Staff

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    Yeah, we should revert it back to 2, maybe even go further and bring it down to 1 per week, 7 is way too high.

    Do not enter more than once a week, even though you can, you will be banned for bug abuse and it's probably being monitored. :rolleyes:
     
    • Creative Creative x 2
    • Like Like x 1
  20. TORONTOTOKYO
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    TORONTOTOKYO Wolfspider

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    10:22 AM
    once a week per char. lower the timer to 1hr 10mins.
     
    • Creative Creative x 2

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