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The State of Maplelegends Economy 0

Discussion in 'General Discussion' started by Cornwall, May 17, 2023.

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  1. Cornwall
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    Cornwall Master Chronos

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    Dec 11, 2020
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    4:29 AM
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    Hopefully this one will survive the lock-hammer that some love to see. Since content is regulated here, I will initiate the thread asking our esteemed balance team member xiaoyaozxiaoyaoz to expand a little bit more on his post (quoted below). I could only wish this to be worth keeping the thread alive.

    "With regards to price control, I don't think it is something realistic to do unless we simply have a fix and same ceiling npc price for every item in the game, which probably ends up being majorly unused except maybe for items like ws/cs.
    There's just no practical way to determine the exact intrinsic value of an item as it depends on the subjective measure of the players and the existing market condition which both are always changing. The best way I personally think is to simply let the market decide itself
    .."

    Why do you believe setting a fixed price to every item to be the way to make an intervention to price control realistic? Why not only a few items deemed of appropiate?

    Although I do understand the urge to resort to our capitalistic nature and let the market decide itself, what in your opinion could be other mechanisms of intervention we could see from Staff and what could be its potential consequences?

    Thank you in advance :D
     
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