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Damage Reflect in Pink Bean

Discussion in 'Suggestions' started by Hiyo, Jan 18, 2021.

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  1. Hiyo
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    Hiyo Headless Horseman Retired Staff

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    Sep 21, 2016
    Kuwait
    8:10 AM
    Hiyo
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    Pink Bean has been out since 3-4 months and it has been defeated about 45+ times. Thankfully, majority of the runs are recorded so I was able to take closer look into Pink Bean’s behavior, specifically the skill Damage Reflect. I referred to videos from the original MapleStory from different regions (KMS/GMS/JMS) and was able to compare how Damage Reflect specifically worked back then and how it works in ML. I will explore 3 different points that I believe should be considered heavily to make the Bean as challenging and nostalgic as possible.


    Damage Reflect’s consistency

    Firstly, I want to talk about the consistency bosses casting Damage Reflect back in the day. A lot of the time the skill is casted almost immediately after its off cooldown. However, in MapleLegends that’s not the case, especially for Pink Bean where it can cast Damage Reflect right when its off cooldown or 1-3 minutes later. This creates unpredictable and inconsistent DRs and it allows for a greater damage uptime, where originally DR is a way to cut down damage uptime and poses a threat to ranged attackers where paying attention is important. If we take Beater’s run on the 15th Jan, it took them 40minutes and 2seconds to kill the PB with it casting 21 DRs, whereas the Broa PB fight started took 22minutes and 56seconds to kill the PB with it casting 21 DRs. If DR was consistent (casted on an average of 62seconds), Beaters would have to go through atleast 16 more DRs which is around 5minutes and 20seconds (320seconds) of downtime which is extremely significant. This is true to all ML runs (you can see the timestamps of DR being casted in the spoilers below).

    15th Jan Pink Bean DRs (Timer based):
    Bean fight began: 49:36
    46:04
    44:31
    42:52
    41:29
    39:47
    38:13
    36:37
    35:27
    33:27
    32:05
    27:13
    25:08
    23:29
    22:15
    21:08
    20:08
    18:32
    16:51
    15:31
    14:30
    12:55
    9:34 (No DR) END

    Jan 7th Pink Bean DRs (Timer Based):
    Bean Fight started: 55:08
    52:12
    50:30
    49:10
    47:43
    45:38
    44:28
    41:29
    40:00
    38:21
    36:26
    35:24
    34:18
    33:14
    31:30
    29:40
    27:58
    24:29
    23:11
    22:00
    19:35
    17:26
    16:01
    13:41
    12:54 (No DR) END

    Jan 16th Pink Bean DRs (Timer Based):
    Bean Fight Started: 59:13
    56:43
    54:04
    52:21
    50:30
    49:23
    48:07
    46:30
    45:02
    43:20
    38:45
    37:30
    36:19
    34:14
    30:12
    27:36
    25:37
    25:04 (no DR) END

    Jan 14th Pink Bean DRs (Timer Based):
    Bean Fight Start: 58:44
    55:27
    52:57
    50:17
    48:07
    46:47
    45:07
    43:21
    41:07
    36:48
    35:11
    31:06
    28:34
    28:07 (No DR) END

    Bean Fight Start: 51:06
    Jan 15th Pink Bean DRs (Timer Based):
    47:47
    45:32
    43:33
    42:24
    41:02
    39:43
    38:31
    37:24
    34:45
    33:28
    32:18
    30:12
    28:05
    25:30
    24:20
    22:08
    20:18
    19:15
    17:13
    15:27
    13:29
    11:48
    10:38
    8:40 (No DR) END

    Damage Reflect Mechanic

    While comparing the videos from KMS/GMS/JMS to ML, the way DR works is that you’re supposed to deal 1damage during the animation of the skill being casted and you will trigger DR’s damage. However, in Maplelegends that is not the case, you deal normal damage during the animation of it being casted, and 1 damage 2 seconds into the buff showing. If we change MLs DR to match how DR worked originally or change it so that once the DR "buff" icon appears it triggers DR, this makes DR more of a threat to players who aren’t paying attention. Although, if this change does happen I believe changing the limit on wheels from 1 per run to 2-3 allowing for some mistakes to happen.

    I personally believe that in order for DR to be a lethal mechanic, you need DR to be a predictable skill, hence the suggestion asking for a consistent DR timer. I also believe that this change is better for the long run, considering Pink Bean is the hardest boss in Pre-BB maple, it should feel very challenging to clear this content.

    Thank you for reading my thoughts on Damage Reflect and I'd like to read your opinions, please keep insults and personal differences aside so we can have a constructive thread going.

    --

    Original Video Footage (Links in spoilers)

    KMS - El Nido (Timer Based):

    DR Begin - DR End
    6:30-6:10
    5:25-5:05
    4:22-4:02
    3:21-2:57
    2:18-1:58

    GMS - Mardia (Timer Based):

    (DR timers are approximations (could be 2seconds off the actual timer), looking at the video chat box someone spamming STOP ATKS since the recorder is usually not nearby to see when it actually pops/ends)

    DR Begin - DR End
    8:49-8:23
    7:40-7:12
    6:40-6:10
    5:40-5:07
    4:33-4:00
    3:26-3:00

    JMS - 6/26/2010 ピンクビーン楓 (Timer Based):

    DR Begin - DR End
    7:52-7:32
    6:50-6:30
    5:40-5:20
    4:38-4:18
    3:33-3:13
    2:28-2:08
    1:26-1:06
    0:25-0:05

    MSea - Aquila 1st Pink Bean Speed Run (Timer Based):

    Dr Begin - DR End
    48:17-47:57
    47:07-46:47
    46:05-45:45
    45:01-44:41
    43:56-43:36
    42:52-42:32
    41:50-41:30
    40:47-40:27
    39:45-39:25
    38:41-38:21

    [Broa 12/06/10] Pink Bean Speed Run (Timer Based):

    Bean Fight began 44:07

    DR Begin - DR End
    42:50-42:27
    41:49-41:26
    40:47-40:25
    39:44-39:24
    38:40-38:18
    37:36-38:08
    36:31-36:11
    35:28-35:05
    34:24-34:02
    33:22-33:02
    32:20-32:00
    31:15-30:55
    30:14-29:54
    29:10-28:50
    28:08-27:48
    27:05-26:45
    26:02-25:42
    24:56-24:32
    23:53-23:33
    22:50-22:30
    21:49-21:29
    21:11 END
     
    • Great Work Great Work x 9
    • Informative Informative x 4
    • Agree Agree x 2
    • Like Like x 1
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