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Bowmaster QoL Improvements

Discussion in 'Suggestions' started by Subterlabor, Feb 14, 2025.

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  1. Subterlabor
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    Subterlabor Zakum

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    Mar 13, 2023
    1:38 AM
    Bowmaster
    Alright, time for my daily lashings for suggesting a class be less exhausting to play in content. Although it'd be nice to get actual dpm-relative buffs as any I'm not overly concerned trying to please the crowd for that one. I tried to keep these relatively tame in hopes they're atleast considered. Feel free to suggest tweaks to this

    Suggestion 1
    Sharp Eyes 6 minute duration (BM+MM)
    Why?
    In Horntail you'll know midhead and left arm dispel runs on 5 minute cooldown timers, and Sharp eyes also shares the same duration time. In the HT run I attend we try to optimize atleast to some extent about not making me re-cast SE nonstop. When you get dispelled, ideally all the players that need SE are around you, thats 1 cast, if the bishop also wants SE, that's most likely 2 casts within 30 seconds~

    Now because DP rarely hits right off cooldown you need to rebuff your players (generally not the bishop unless they're trying to PR or something) so that's 3 SE casts for every singular dispel. The 6 minute duration is in hopes that it would at least reduce it to 1-2 casts per dispel. If the bishop doesn't care about SE then it would have a fair chance of reducing it to 1 cast/dispel. It's a fairly minor thing that just makes life kind of a pita by being the "party utility" since BM's need to maximize all their possible dpm uptime to perform.

    For SE muled HT runs this would have no practical "buff" after the first dispel as it would remain 1 cast every 5 minutes anyways.

    [​IMG]

    Suggestion 2
    Reduce Hurricane arrow consumption by 50%
    If concerned about "buffing" BM's with cheaper pot costs it would be okay to raise the price of diamond arrows to compensate. MM's wouldn't see much difference as their arrow consumption is quite low in comparison. I wouldn't be against reducing the price of arrows however as the BM content cost was nearly on par with NL's as #2 most expensive attacker. My BM is incredibly expensive to operate being HP challenges and having to rely on % HP+MP Pots due to the BM pet fails.

    Why?
    This is strictly for inventory QoL and repotting QoL. For 2x 70minute Horntail runs I regularly will require 80,000 arrows, which uses 16 of my slots just for arrows. Add in 24 ciders thats 24 slots gone, 1300 ginger ales, 300 all cures that's now 40 slots. Emergency apples, 41 slots just for bossing related consumables.

    For QoL reasons I also use Amorian Baskets during main body (thank you staff for allowing them to stack)

    If I wish to go to more content after Horntail I need to go restock all of my arrows all over again. It would be very nice to be able to just move from Horntail straight into other content without having to deal with NLC restocking and/or FM restocking. If you only plan on doing basic content (zak, pap, rav, etc) it'd give you the option to carry less arrows freeing up more slots. If I plan on bossing I can't have any scrolls or use slots being taken up by event items/etc because I usually only have 5-6 free slots post-amorian basket patch.

    Those are the main focus of this post, now the cope suggestions that are still QoL focused.

    Cope Suggestion 3
    Give a static +40 Avoid buff during Concentrate
    Application of this is mostly to reduce operational costs for the BM's who use Amorian Baskets, for anyone who already uses baskets this has 0 dpm improvements.

    Why?

    Concentrate on Horntail Buff, Pink Bean Buff is completely useless in nearly all content. The MP cost reduction is almost entirely unutilized due to 1/1 spam and chugging % pots because of our low avoid. For this to work without being a QoL nerf to use however it would have to not over ride focus and/or archer elixirs once it expires, otherwise we're trying to cider+archer elixir everytime it expires. The dpm loss trying to use 2 pots everytime would render concentrate a dead skill and/or even a nerf. The goal here is +40 avoid, not my intention to have it stack for 60 total.

    Omega Cope Suggestion 4
    Flat Avoid buff (BM+MM)
    This is again focused on QoL however depending on the extent of the avoid buff it could be become a dpm buff to a small extent, thus I list it omega-cope status

    Why?
    Even at 200 on basket (460 Avoid buffed w/Mw20) BM gets bashed alot in content and its truthfully just exhausting. Using GM baskets for +100 avoid personally I find is where avoid QoL is actually good as a 180-190+ BM. I'm able to survive more in PB, able to perform more consistently in Horntail but that may be placebo since it's only about a 7%(?) difference in hit rate in Horntail going from 460 avoid to 520 avoid.
     
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