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DPM Compilation

Discussion in 'General Discussion' started by Gurk, Mar 13, 2022.

  1. OP
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    Gurk
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    Gurk Headless Horseman

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    Needed a Targa helm for my mage and didn't have any friends so figured I might as well get some DPM tests in.

    Targa Body 1/2 DPM 6 (Echo, MW20, SE, SI, Cider):
    dpm6_1.PNG

    Targa Body 3 DPM 6 (Echo, MW20, SE, SI, Cider):
    dpm6_2.PNG

    Solo with no pinner. No damage was done to any mobs during the test.
    Was experimenting with attacking from the top but I probably should have just stayed at the bottom.

    Managed to loot a perfect 19/17 targa helm for my mage.
    OnionF2

    hahaaa.png

    OnionCoffee
     
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  2. akashsky
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    akashsky Horntail

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    HT dpm air strike mule.JPG
     
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  3. Cashew2
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    Cashew2 Orange Mushroom

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    Return of the Cashew ft. Bishop

    Egg Buff/MW20/Echo/SE (~1350 tma):
    upload_2022-11-27_23-17-13.png

    Runs were basically Gens go brrrrrrrrrrrrrr with occasional healing since I'm too cheap to use hp pots
     
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  4. OP
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    Gurk Headless Horseman

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    CWK Cleave DPM 10 (Echo, MW30, SE, Cider):
    cwk_cleave_dpm10.PNG

    -cries in shad-
     
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  5. OP
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    Gurk Headless Horseman

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    Aufheben DPM 45 (Echo, MW30, SE, SI, Cider):
    auf_dpm45.png

    DPM test finished near the end of second clone phase and so didn't encapsulate the third phase. One of our attackers dc'd towards the end of first clone phase, which resulted in the second phase taking a long time.

    We had only one bucc so the SI uptime was very spotty during clone phases. Also didn't always have mw because I didn't want to always grief by overwriting mw30 whenever I got dp'd.

    It was my first time using MM in auf and I had been quite curious as to how it'd perform. All in all, it felt pretty awful in that it was essentially a rebuffing simulator with all the SE/blind/booster/mw recasting done between all the dispels.

    And here's a bonus dpm from bucc.

    Aufheben DPM 40 (Echo, MW30, SI, Cider):
    auf_dpm40.PNG

    Range:
    range.PNG
     
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  6. beegoratto
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    beegoratto Zakum

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    dp spam is a fun and interactive mechanic and the best way to keep end game content non-mulable
     
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  7. OP
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    Gurk Headless Horseman

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    HT DPM 45 (Echo, MW30, SE, SI, Cider):
    ht_dpm45.PNG

    Gork's highest without HTB.

    banger alert, rare Girk appearance

    Nib DPM 10 (Echo, MW30, SE, Meditation):
    nib_dpm10.PNG

    DPM test during second body.
     
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  8. FCOArlo
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    FCOArlo Master Chronos

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    Duo Nib with me when? :Eyes:
     
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  9. Bax
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    Bax Orange Mushroom

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    dummy - mw30 - gm boofs - se
    Screenshot_20221202_123512.png
     

    Attached Files:

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  10. OP
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    Gurk Headless Horseman

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    Statue DPM 30 (Echo, MW30, SI, Apple):
    dpm30.PNG

    Bird-last strat; sed once and banished once.

    Body DPM 20 (Echo, MW30, SI, Apple):
    dpm20.PNG

    Sed once.

    Range (Echo, MW30, Cider):
    range.PNG
     
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  11. TTKirnk
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    TTKirnk Pac Pinky Retired Staff

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    here i am once again to showcase my dominance over dit- i mean showcase my ever growing strength as a maplelegends player. anyway time for some pb dpms

    statue dpm30 with cider range (mw30, echo, apple, smoke, si)
    1st level 200 pb statue dpm30 no se.png

    main body dpm20 (same as above)
    1st level 200 pb main body dpm20 no se.png

    my statue dpm would have been higher had i not died from a left bird dr, but otherwise it was about the same as last time i posted or so. dpm ended on right man stage 5, right bird last strategy used, and i only got sed'd once which i willed and banished like 3-4 times. being party leader prolly lowered it a bit too since i didnt want to macro blast to add people back to party while hitting left bird when dr was available at any time.

    im quite happy i broke 3.6mil on main body though, and was overall happy with my performance. only got sed'd 1-2 times during non dr which i was able to will out of everytime. i still got improvements i can make with my movement and avoiding the seds, but im sure the dpm improvements are getting smaller and smaller without getting something like SE (which i doubt will happen anytime soon) heres hoping i can break through 3.7mil sooner than later
     
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  12. OP
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    Gurk Headless Horseman

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    Decided to use stompers instead of avoid shoes for once.

    Statue DPM 30 (Echo, MW30, SE, SI, Apple):
    dpm30.PNG

    Bird-first strat; got sed once.

    Body DPM 20 (Echo, MW30, SE, SI, Apple):
    dpm20.PNG

    sadge.

    Body DPM 15 (Echo, MW30, SE, SI, Cider):
    dpm20_cider.PNG

    Cider dpm test because why not.

    Dummy DPM 1 (Echo, MW30, SE, SI, Cider):
    dummy_dpm1_no_frostprey.PNG

    dummy dpm without bird.

    Dummy DPM 1 (Echo, MW30, SE, SI, Cider):
    dummy_dpm1_frostprey.PNG

    dummy dpm with bird.

    Dummy DPM 1 (Echo, MW30, SE, Cider):
    dummy_dpm1_no_frostprey_no_SI.PNG

    dummy dpm without bird or SI for science.
     
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  13. OP
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    Gurk Headless Horseman

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    Figured I'd do another dpm test for Core since I haven't done one in ages.

    Core DPM 8 (Echo, MW30, SE, SI, Cider):
    core_dpm8.PNG

    No cleaving done to mobs (i.e. no use of DS or orb).
    Slightly inflated by the fact that the dpm test wasn't long enough to contain another minute of non-ST, though that might just more or less break even with using DU+FF instead of orb (only later realized I could have done triple drain as well for the purpose of avoiding mobs).
     
  14. OP
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    Gurk Headless Horseman

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    Core DPM 8 (Echo, MW30, SE, SI, Cider):
    core_dpm8.PNG

    Surprisingly not that much higher than my bucc.
    I guess the mobs flying into you and the occasional bow whack plays a bit into it whereas it's essentially freefire for bucc.

    Pirate DPM 10 (Echo, MW20, SE, SI, Cider):
    pirate_dpm10.PNG

    Pinning pirate as MM is still ass as always.
     
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  15. randomhs
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    randomhs Timer

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    Took a while to decide whether or not to post my PB DPM because it felt pretty low compared to other NLs (and I didn't play the run that perfectly) but I realized I shouldn't be discouraged and be proud of how far I made it with relatively mediocre gear. And who knows, maybe it'll help others someway, somehow :pinkbean:. (also I already posted my HT dpm so everyone should know how weak I am already kekhands)

    30 man run and I full apple'd during dpm just to see what it would look like but definitely didn't need to. Had to be party lead for the first time this run too SlimeSad. No death run SlimeCool

    Statue DPM 30 (Echo, MW30, SE, SI(kek), Apple):
    [​IMG] (not enough NL ranges being posted... how am I supposed to compare wackomush)
    [​IMG]

    Bird first strat, got sed once but had will - really smooth run. Gotta improve on being able to see my character (darkness, seal) underneath everyone else and all the octopuses... Also considering to just add an extra point in dex so I don't have to wait for mw30 to start attacking again after dispel. The statue phase ended around 80-90 seconds before the dpm30 ended but I don't think it would've changed much (maybe 11.4 or 11.5m copium). I think 12m could be achievable if I played it perfectly without being pt lead but I'm basing this on literally nothing but copium since numbers make me dizzy.

    Body DPM 20 (Echo, MW30, SE, SI, Apple):
    [​IMG]

    [​IMG]

    Started dpm after first DR ended. Can definitely be improved... I think. Got hit by sed a couple times but always had will up during this dpm. Not sure if being pt lead affected my dpm that much during body phase since I had time to type it out and have the invite copied while DR was up. Honestly, going to have to blame it on the run being way too hilarious and making me laugh so I couldn't 100% focus SlimeCool.


    Body DPM 5 (Echo, MW30, SE, Cider):
    [​IMG]

    we don't talk about it

    Overall pretty happy with my performance looking back on it. At least I learned to have a notepad/sheet up with /partyinvite [ign] of my party listed out for easy copy+paste before the run. I think in a perfect scenario (perfect bean control, mini bean control) my DPM could be higher but I doubt that's very realistic. Now that I'm fully confident in not dying to DR and dodging sed, I can work on the minuscule micro details like knowing when shield is up or tanking extra hits so I can attack as soon as DR is down.
     
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  16. abe27342
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    abe27342 Orange Mushroom

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    HT DPM41 (echo, si, se, HTB, MW20):

    upload_2022-12-10_10-40-31.png

    dpm41 because the squad was too strong, finished shortly after start of last arm. probably could have done dpm43 or so, but 45 wouldn't have finished with everyone attacking.
    Really good cancels this run. forgot to SS range and can't find any strawberry shortcake, but here's ss on same buffs with 20 attack and 40 attack pots:

    upload_2022-12-10_11-2-22.png


    upload_2022-12-10_11-2-39.png

    that puts range at 4579~8146, which matches what I remember

    Finally feeling like i'm getting the hang of NL dpm optimizations, though still some room for improvement...
     
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  17. LeonardoJF
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    I Never run jc will full buff, when I had si/se/mw 20 (still missing echo) decided to test dpm 3 pure blast
    is bizarre the diference in dpm when it jump, if no jump i reached like 8m+ dpm1, and when it jump alot it go for 6m ish dpm1 e_e
    IMG-20221211-WA0029.jpg

    At core blaze with this party set use the macro: acb + 2x blast, decide to rec a bit (not long rec cause i was not using hammer, and w/o hammer for long time can grief the run)
    IMG-20221211-WA0028.jpg
     
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  18. Syrinz
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    Syrinz Game Moderator Staff Member Game Moderator

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    echo+mw20+concentrate :lollipop:

    upload_2022-12-12_23-31-36.png
     
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