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Thief Thief Wash Simulator Script

Discussion in 'Jobs' started by Tarnished, Jun 26, 2024.

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  1. Tarnished
    Offline

    Tarnished Slimy

    240
    126
    230
    Jun 13, 2022
    Male
    3:36 AM
    Confessor, Tarnished, Hawthorn
    Hero
    200
    Just like the Mage Wash Simulator Script, I made this for washing my Thief because I'm allergic to spreadsheets. Feel free to use at your own risk

    How to Use:
    • Check if this link to online JavaScript editor still works: https://onecompiler.com/javascript/42haw2hcj
    • If that link doesn't work, just copy paste the code below and run it with any Javascript editor
    • Edit your initial values in the "FILL THESE VALUES OUT WITH YOUR CHAR" section
    • Press Run
    Key Takeaways:
    • Krythan's 30k NL guide is all you need. And works for Shads
    • Bonus INT from gear + MW is not a big deal if you're building a new char. I won't go so far as to say "worthless", but...

    Code:
    
    // THIEF WASH SIMULTOR
    // ASSUMPTIONS :
    // - you are already a thief (at least lv.10, and not a beginner)
    // - Every level from now on, you will be doing maximum washing (i.e. no saving AP, all 5 AP fresh washed, points go into INT until goal is reached)
    // - Every level from now until TARGET_LV, you will fresh wash all 5 MP, with required stale washing to avoid exceeding 30k MP
    // - Don't do weird stuff like MP washing before it's a net positive (recommend setting INT_TARGET_BEGIN_WASH to at least 100)
    
    // FILL THESE VALUES OUT WITH YOUR CHAR
    const BEGIN_LV = 10; // your current level
    const BEGIN_MP = 125; // your current BASE mp (default is min thief HP at lv.10)
    const BEGIN_HP = 453; // your current BASE hp (default is min thief HP at lv.10)
    const BEGIN_BASE_INT = 37; // your current BASE INT
    const INT_FROM_GEAR = 0;
    const TARGET_LV = 160; // level where you will remove INT and become playable
    const TARGET_INT = 400; // max amount of BASE INT you will add
    const INT_TARGET_BEGIN_WASH = 200; // amount of INT where you begin fresh washing; Recommend at least 100
    const TARGET_BASE_HP = 29500; // the amount of final BASE HP (account for gear!)
    const MW_MULTIPLIER = 1.1; // MW20
    const STALE_WASH_MP_THRESHOLD = 29000; // amount of MP where you will move MP->HP to prevent losing gains beyond max MP
    
    // WASHING VALUES
    const HP_PER_LV = 22; //avg
    const MP_PER_LV = 15; //avg
    const HP_PER_STALE_WASH = 16;
    const MP_LOSS_PER_WASH = 12;
    const BASE_MP_PER_FRESH_WASH = 10;
    const HP_GAIN_2ND_JOB_ADV = 300; // min. roll
    const MP_GAIN_2ND_JOB_ADV = 150; // min. roll
    const APR_COST = 3100;
    
    function CalculateWash()
    {
        let lv = BEGIN_LV;
        let mp = BEGIN_MP;
        let hp = BEGIN_HP;
        let my_int = BEGIN_BASE_INT;
        let washes = 0;
        let didBeginStaleWash = false;
        let prePlayableStaleWashes = 0;
    
        let GetTotalInt = () =>
        {
          return Math.trunc( my_int * MW_MULTIPLIER ) + INT_FROM_GEAR;
        }
    
        let LevelUp = () =>
        {
          mp += Math.trunc( GetTotalInt() / 10 ) + MP_PER_LV;
          hp += HP_PER_LV;
          lv += 1;
      
          if(lv == 70 || lv == 120) // Wash extra Free 5 AP on 3rd and 4th job ADV
          {
            DoWashesOnLevel();
          }
      
          if(lv == 10)
          {
            // 1st job ADV grants bonus HP/MP, but this simulator assumes you've already advanced! Values should already be included in your initial HP/MP
          }
      
          if(lv == 30 )
          {
            // 2nd job adv free bonus HP/MP
            hp += HP_GAIN_2ND_JOB_ADV;
            mp += MP_GAIN_2ND_JOB_ADV;
          }
        }
    
        let FreshWash1x = () =>
        {
          // only wash once INT reaches INT_TARGET_BEGIN_WASH
          if(my_int >= INT_TARGET_BEGIN_WASH)
          {
            mp += BASE_MP_PER_FRESH_WASH + ( my_int / 10 );
            mp -= MP_LOSS_PER_WASH;
            if(my_int < TARGET_INT)
            {
              my_int += 1;
            }
        
            washes += 1;
          }
          else
          {
            my_int += 1;
          }
        }
     
        let StaleWash1x = () =>
        {
          mp -= MP_LOSS_PER_WASH;
          hp += HP_PER_STALE_WASH;
      
          washes += 1;
        }
     
        let DoWashesOnLevel = () =>
        {
            // stale wash if we're getting close to 30k MP, to avoid wasting gains
            while(mp > STALE_WASH_MP_THRESHOLD)
            {
              if(!didBeginStaleWash)
              {
                didBeginStaleWash = true;
                console.log(`(!) MP Threshold Reached at lv ${lv}!`);
                console.log("(!) Beginning Stale Wash of potentially excess MP->HP per lv. This raises your NX cost before playable, but your final MP bar will be bigger");
                console.log("(!) Lower your TARGET_LV if you want to be playable sooner");
              }
          
              StaleWash1x();
              prePlayableStaleWashes += 1;
            }
        
            FreshWash1x();
            FreshWash1x();
            FreshWash1x();
            FreshWash1x();
            FreshWash1x();
        }
     
        let GetMinMP = () =>
        {
          return lv * 14 + 135;
        }
     
        let WashOutInt = () =>
        {
          washes += (my_int - 4);
          my_int = 4;
        }
     
        let FinishStaleWash = () =>
        {
          while (hp < TARGET_BASE_HP && mp >= ( GetMinMP() + MP_LOSS_PER_WASH )  )
          {
            hp += HP_PER_STALE_WASH;
            mp -= MP_LOSS_PER_WASH;
            washes += 1;
          }
        }
    
        // MAIN
        //simulate levels
        for(let i = BEGIN_LV; i < TARGET_LV; i++)
        {
            LevelUp();
        
            DoWashesOnLevel();
        }
        console.log(`($) NX Cost to MP wash to lv.${ TARGET_LV }: `, washes * APR_COST);
        console.log(`(!) Spent ${prePlayableStaleWashes * APR_COST} NX on stale washing excess MP to HP before removing INT`);
        console.log("(>) Wash Values after removing INT");
        console.log(">>> HP: ", hp);
        console.log(">>> MP: ", mp);
     
        WashOutInt()
        console.log("NX Cost after resetting INT (Cost til playable) : ", washes * APR_COST);
    
        console.log("(>) Final Wash Values");
        FinishStaleWash();
        console.log(">>> HP: ", hp);
        console.log(">>> MP: ", mp);
        console.log("($) Total NX Cost: ", washes * APR_COST);
    }
    
    CalculateWash();
    
    
     
    Last edited: Jun 26, 2024
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