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Do paladins need a buff?

Discussion in 'General Discussion' started by akashsky, Sep 3, 2020.

  1. MrPresident
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    MrPresident Capt. Latanica

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    Where’s the hammer math
     
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  2. -ovv
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    -ovv Horntail

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    upload_2020-9-23_20-20-55.png
     
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  3. Romel
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    Romel Stone Golem

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    this was epm trainig in pt men and Tauriel 7f buccs are not at the low end
     
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  4. Romel
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    Romel Stone Golem

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    es posible para un bucc blanquear en HT
     
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  5. Foxes
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    Foxes Dark Stone Golem

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    Funny how on a thread about palis the only buffs * mentioned by a gm are to other classes.
     
  6. xadra
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    xadra Capt. Latanica

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    Ok chillout lol it was a response to the other posts.
     
  7. Selquin
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    Selquin Headless Horseman

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    I mean when uninformed pepegas are randomly spouting some nonsense that sair damage got buffed 20%, it isn't too surprising to see a response shutting that down.
     
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  8. -ovv
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    -ovv Horntail

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    Remember when GMs last buffed heroes?
     
  9. Nise
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    Nise Supervisor Staff Member Supervisor Game Moderator

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    Officially I'm only allowed to say things that have already been done :p so while I can't reply about each of the pally suggestions you guys have brought up, I'm definitely reading them, processing them, and number crunching T-T

    Someone please take me out of the calculator room
     
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  10. MrPresident
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    MrPresident Capt. Latanica

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    EPM1 isn’t valid luffy
     
  11. fahad
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    fahad Mushmom

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    True, and with pallies you can hammer the mobs, start the epm 1 test and finish them, and continue training
    So it’s even less accurate
    Speaking of epm test, is there a standard way on how to record these test, just like dpm45 on ht
     
  12. Romel
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    Romel Stone Golem

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    Es valido si tienes el HS en el mismo mapa y das buff mientras mandas un macro, asi nunca paras e atacar recuerdo que lo minimo que bajaba era a 82m
     
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  13. fartsy
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    fartsy Zakum

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    Depends on how fast you kill and which buffs you use. If you use SI you should do at least epm5 to take account of rebuff time. You should also consider mob respawn time but usually with mages it should be at least epm5 and if you're using a skill with long cd like pally you prob need something like epm10.
     
  14. Romel
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    Romel Stone Golem

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    actualmente estoy jugando un paladin, cuando entrenaba en 7F antes del evento tenia epm5 entre 65 y 70m entrenando con un hero y usando mi bucaneer y SE mules
     
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  15. Romel
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    Romel Stone Golem

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    ese epm que mencioe a press era de mi bucaneer oviamente usaba SI y SE y mientras mandaba stach daba hs, la ventaja era tambien por que tauriel mataba rapido su lado, puede que ahora sea menos por que en 7F ya no hay mobs dorados
     
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  16. fahad
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    fahad Mushmom

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    I'm really playing a paladin ، when I was training in 7F before the event I had epm5 between 65 and 70m training with a hero and using my bucaneer and SE mules
    This the translation to people who don’t speak Spanish
    Am not saying pallies are bad at training, it’s just that the staff used our training pace as an argument to justify the nerf, which in reality it’s worse than a dk or a hero at end game, And also where not good at ht or cwkpq which is a main source of exp
     
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  17. KurayamiLove
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    KurayamiLove Skelegon

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    With a DK using polearm fury I got 79.9m epm as bucc at F7. I could test more to see if I get more (epm 3)
     
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  18. KurayamiLove
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    KurayamiLove Skelegon

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    [ is a main source of exp[/QUOTE]
    GMs been nerfing anything that a Paladin or a mage can abuse for exp or anything.
    Can GMs have a bit more feedback in the balance? Like addressing issues of a class or debating with other people about the matter?
     
  19. -ovv
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    -ovv Horntail

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    The argument for a paladin’s advantage in training has always been about the ability to get to bossing levels quicker, not about training in late game. Pure speculation, but I’d imagine if two people started their characters at the same time, a hero would get to lvl 155 a month later than a paladin - assuming they play the same hours in a day, progress with the same amount of gear, and don’t rely on things like leech. Not sure how much you value that month or so.

    And I could see both a lvl 155 hero and 155 paladin getting accepted into a 2 party run with good rapport.
     
  20. KurayamiLove
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    KurayamiLove Skelegon

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    To beguin Ill say that I have no idea what Paladin need exactly but if we are gona compare it to Hero lets see...
    >Hero is the best cleaver in the game (altho cleave was kinda nerfed this patch fucking up buccs too god dem it) so they do more damage at teh beguining of HT and they can destroy CWKPQ bosses (Also for some stupid reason brandish has more vertical range than crusher so they do even better than DKs)
    Paladin as far as I know you can't use ACB efficiently and most of your cleave is reduced to HH and now is less efficient.
    >1vs1 dmg paladin wins yay, but other jobs do better at that departmen and are either better and/or have support skills to give to the party (as much as we got ciders rage still a pretty neat thing to have) Hero 1vs1 dmg still pretty good tho
    >And welp Paladin like Corsair they don't have any support option available, perhaps HH on sumons is ok but since sumons from HT are coutned as bosses you dont leave em 1HP anymore so jobs with weaker mobing skills like BM or NL or at times roar cant finish sumons that have been hammered.

    So yeah u get faster to bossing but we see that some jobs are more wanted than others in bossing making the extra time investing worth(btw buccaneer needs lv 160 to be at max capacity for 1vs1 and over lv 170 to cleave well with snatch on certain bosses and u still may want to have MW, we work so hard we need so much lvs and we gotta find on top optimal strategeis, fuck paladins buff buccaneer help, call the police) So yeah Im not sure about what paladin needs but they need something :)
     

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