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Orbis Party Quest Guide

Discussion in '(Party) Quests' started by Hondony, Jun 29, 2024.

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  1. Hondony
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    Hondony Mano

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    Aug 15, 2022
    10:50 AM
    Hondony
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    Before I begin, please allow me to express my gratitude and high respect.
    First of all, thank you kimmy and the staff of MapleLegends, thank you for not adding carnival pq, so that opq can survive.
    Secondly, thank you LionheartLionheart. Your suggestions have increased the opq rewards and kept opq alive.
    Third, thank you SobletSoblet. Your guide allows OPQ to have a constant inflow of fresh blood.
    Thanks to the players who discovered the features of the lounge, because you allowed us to start dual-thread work, which reduced the team formation time by 3 minutes and greatly improved player efficiency. This is a great discovery.
    Thanks to the player who suggested letting one person go to the lounge before the six-person team goes into the sealed room stage. You made everyone break the paradigm and gave the game more flexible combinations and possibilities.
    Thanks to other players who contributed to opq. Because of your efforts, we can now stand on the shoulders of giants and move forward.


    During the two years of running opq, I have seen a lot of legendary players lead us to complete party quests again and again.But there will still be some new players, or dusty memories that need to be recalled.The existing guides in the forum are great, but through exploration and evolution by players, I feel like there are some new things that need to be known. Therefore, I decided to write a guide based on my personal experience for your reference.

    Why we choose OPQ
    • reward : 20 times for 3 weapon attack / 4 int / 0-2 magic attack glove[​IMG]
    • Stay away from boring grind
    • More exp than Ghost Ship 2 :
      I was told the above, But I don't have the suitable char to test it.
      You can use @epm 3 at Ghost Ship2, try test that.
      [​IMG]
    • Unfortunately, OPQ still requires a lot of waiting time to form a team.

    Requirements
    • 5-6 members that Level between 51-70.
    • Boss stage: 104jump mage/ haste/ 110jump 120speed for top right platform
      Mages can use teleport to reach any platform.
      • 104 jump for top rope
      • 120speed, 110jump for top right platform. (You can get 20speed from Beginner skill which named Nimble Feet for 12seconds, but not always successful)
    • Mage for Saturday :You can reach top with 121 jump on Thursday
      • Stand on the right edge of the platform and hold the right arrow key after jumping.
    • 111% jump for lounge(Must)
    • Jump : 20 jump from haste is not needed every day. See lobby stage for details.
    • Wonky Buff : Before you enter the party quest, form a party that includes a Warrior, Magician, Bowman, Thief and Pirate to obtain "Blessing from Wonky the Fairy" buff.
      "Blessing from Wonky the Fairy" increases certain stats of your party members for 30 minutes:
      • Increases 20 weapon attack and 30 magic attack, or
      • Increases 50 weapon defense and 50 magic defense, or
      • Increases 20 speed and 10 jump, or
      • Increases 30 accuracy and 30 avoidability.

    Stage 1 <Entrance>
    [​IMG]

    • Collect 20 cloud pieces and drop them on the shining light in the middle. Then the leader talk to Eak.
    • It's best to go in a clockwise direction
      [​IMG]
    • The mage can use teleport to move between two clouds and hit them in turn
    • You can jump here with 118%jump
      [​IMG]
    • If you unfortunately fall from the cloud, you can go back by talking to eak.[​IMG]

    Tower Of Goddess

    [​IMG]
    Orbis PQ Center Tower. This room is the center of the Goddess's Tower. We need to go to 6 different rooms to get pieces to repair the goddess statue. You can complete the stages in any order, except for the Boss stage, which will be the last stage.
    • Players in the central tower can only go to the room where the leader is.
    • When the leader leaves the room, you will also be teleported.
    • Players in the four rooms of the lounge are not affected by the above rules.
    • You will receive a blue prompt when the leader goes to the room. (You can check out the latest prompt to find the leader. )
      [​IMG]

    Stage 2 <Lobby>
    [​IMG]

    This stage is a simple jump quest. According to the day of the week from the server, get the corresponding record and then throw it to the record player in the middle. When the music sounds, the leader talks to the NPC, hit the box to get the piece, and then leaves.
    • From left to right it's sunday, monday, tuesday, wednesday, thursday, friday and saturday.
    • You can use @ time to determine the server date.
    • When using the NPC chat key, bugs such as window locking/unable to drop items may be triggered. The following two methods are for your reference.
      • Use the @ dispose directive
      • Reset chat box with mouse (move up and down)
    I noticed that a lot of players were stuck in The Unknown Tower due to lack of Haste. Haste is good, but it shouldn't stop us from moving forward.

    There are also some equipment, potion, and cash item in the game that can gain jump booster. I spent some time testing them and here are my test results, I hope they are helpful to you.
    [​IMG][​IMG]
    [​IMG][​IMG]
    I chose a character with 100speed and 100jump to test most scenarios to ensure that the conclusions are valid for all players. At the same time, due to the types and values of equipment, I cannot cover all situations. Based on the existing data, we can still draw some conclusions. If you have a wider range of jump/speed gear, you have more options.
    • Most players can run opq on Sunday, Monday, Wednesday, Friday.
      • cost: 300 vote cash per run, and +4 jump gear(eazy get it from Slime)
    • Thursday can be unlocked when your team members have 121 jump.
    • Thurday and Saturday can be unlocked when your team get mage.
    Simple Case:
    Wednesday: No requirements.
    Sunday: 105 jump(minimum).
    You can get 20speed from Beginner skill which named Nimble Feet for 12seconds
    Monday: 114 jump(minimum).
    Thursday: mage or 121 jump(minimum).
    Need to touch the gear to get injured.
    121 jump: Stand on the right edge of the platform and just press jump key.
    121 jump above: Stand on the right edge of the platform and hold the right arrow key after jumping.
    Friday: 113 jump(minimum)
    you have a chance to reach top with 113% jump
    Saturday: need mage with 104 jump.
    Tuesday: Recommend Haste. (You can reach top with candy, But not every time.)​
    [​IMG]
    Here are some test videos for you to watch






    The gunslinger with level 9 wings and 10speed Bathrobe is the goat of this stage, he can reach all platforms. I only equip the Barthrobe which gives 10 speed and try to use only the wing skills to make sure this method works for all gunslingers.
    Monday is more troublesome. Although there are multiple ways to get there, I prefer using the 114jump way. After activating the dash skill, you will gain 30 speed and 10 jump. If you make good use of it, you may be able to create miracles.
    Tips:
    On Thursday and Saturday, you need to activate the dash skill to get jump booster, so that you can hit the box and pick up the record.
    You can buy the Barthrobe from zipangu or FreeMarket
    Monday:



    Right side:

    Stage 3 <Sealed Room>
    [​IMG]

    Sealed rooms are a barrier to many people becoming leaders, but it’s nothing to fear. Anyone can easily complete it according to the guide below.
    [​IMG]
    [​IMG]

    At this stage, We need five players to find the correct number across three platforms.
    Party shall start with 500. Numbers mean total people standing on the platform's position.
    So 5 people will stand on left platform on beginning.

    The leader issues orders based on the NPC's responses(1 means the same, 0 means diff).
    Clear instructions save time. It is recommended to replace 410/401 with xx mid/right.

    [​IMG]
    [​IMG]
    • Once the pieces are gained, inform "done" in party chat and leader can go out.
    • WARNING: DO NOT go out before getting the pieces, or you will lost the pieces and FAIL the PQ!
    • WARNING: When you make the 7th attempt and fail, everyone will be teleported to the central tower, including the teammates in the lounge. You can communicate in advance to make sure your teammates have picked up the pieces.

    Stage 4 <Lounge>
    [​IMG]
    The lounge has four rooms, which are 303, 302, 301 and 304 from top to bottom.You need at least 111% jump to reach the 3 rooms above. 302 monsters become magic immune for a few seconds when attacked.
    • It will be faster to collect 4, 3, and 3 pieces in each room from top to bottom (because you no longer need to find the upward portal)
    • Make sure you collect 10 pieces before leaving the room.
    • If you want to do 303 first, it is still recommended that you go to 301 first, and then go to 303 after the leader leaves. The team can do more during the time you spend climbing.
    There are 5 boxes on each side of 304. The last box can be reached as long as you keep moving to the left.
    [​IMG]

    Stage 5 <Storage>
    [​IMG]
    Cellions will appear in a order. After killing the cellion on platform 14, you will get piece. After the leader gets the piece, he can talk to the NPC to clear this stage.
    Order: 1-10-9-13-11-6-12-2-5-15-8-4-7-3-14
    I usually divide it into two parts, 12-15-14 for the top and the rest for the bottom.1 player handles the top, and the rest of the players handle the bottom. Players in the bottom area can attack alternately (for example: player A kills platform 1 and then goes to platform 9, player B enters the room and goes directly to platform 10, and then goes to 13 after killing the monster platform)
    • You can copy the leader ign beforehand and trade the piece using by @ trade ign
    • Cuz players fall faster than piece, you can try to climb up the rope before landing and then drop the piece.

    Stage 6 <Walkway>
    [​IMG]
    There are six platforms here, each with five pixies. Kill them to get a total of 30 fragments and give them to the leader.
    • Make sure to get five pieces before leaving the platform.
    • The ghost will disappear after a few seconds, so you don't need to attack.
    • It's good to move from top to bottom together, or each person works on one platform, it depends on you.

    Stage 7 <OnTheWayUp>
    [​IMG]
    There are five switches at the top and we need to find their correct state. Before that, you need to find the hidden teleportation points in the 16 groups of platforms below.Party may either type out or mark coin on the correct platform.
    When the team reaches the top, the leader goes down and uses the npc chat key to spam. The remaining team members hit the switches.

    • The leader talks to the NPC twice first, and there is a 1/32 probability of clearing it.
    • After many tests, using a systematic approach, it only takes up to 1 minute to complete the switches. Please refer to this guide for details.

    Tower Of Goddess
    [​IMG]

    Return to the broken statue and drop all the pieces on correct spot. (refer picture above) Once the statue are fully restored. Leader talk to Eek and proceed to Boss Stage.
    I will decide the order of actions based on haste:
    • with haste or 120 jump.
      [​IMG]
    • without haste
      [​IMG]

    Boss Stage <Garden>

    In this stage, kill the Nependeath and drop their seeds on pot. Each pot can be only planted one time, when seeds are drop, 3 situation will happen:
    • Another Nependeath will spawn. (It cannot be planted again after killing it, which will interfere with everyone's judgment on the faker.)
    • The Dark Nependeath will spawn (kill it to summon the boss).
    • Nothing happens AKA faker (this is where the even stranger seed that Papa Pixie drops goes).
    When you find Dark or faker, you can use dark/fake + top/mid/btm + left/right to tell your teammates.
    Please be sure to determine the location of the faker before participating in killing the boss. It turns out that this can effectively reduce search time.
    I occasionally see one person running up and down with all the seeds. I recommend the division of labor as shown below.

    [​IMG]
    [​IMG]

    Once Papa is killed, drop the "Even Stranger Seed" on any empty pot. A grass will spawn and normal hit it.
    Get the etc "Grass of Life" and leave the map.
    Drop the etc on middle of the statue. Minerva Goddess will be summoned.
    [​IMG]

    (Optional) Room of Darkness
    [​IMG]
    The intersection is in the red box. After entering, go up through the stairs on the right. There is a chance to get diary pieces after killing Jr. Cellion/ Jr. Lioner/ Jr. Grupin.
    • Jr. Cellion: Diary 1th/2th/3th
    • Jr. Lioner: Diary 4th/5th/6th
    • Jr. Grupin: Diary 7th/8th/9th/10th
    After you collect 10 diary pages, you need to talk to the NPC in the OPQ reward stage to synthesize the diary.

    I tested all 18 items. 5 boosters are shown below.
    [​IMG]
    [​IMG]

    Ramble
    OPQ has become one of my favorite party quests because of its excellent freedom.
    In terms of design, the number of people required at many stages is redundant. The sealed room stage requires five characters, and the onthewayup stage requires a leader and a beater. At other stages, just one person is enough.What I want to say is that splitting the team will not affect the stage quest.

    When I finish the lobby stage and find that some teammates have not reached the central tower because they are smoking or spraying golden shower, I will go to other rooms first and deal with the Sealed room stage last.

    Lobby: A mage follows the leader into the lobby, while others clear the Jr.Boogie in the central tower. (Teleport helps you clear this stage quickly)

    Lounge / Storage / Walkway: Members in the lounge room will not be teleported when the leader leaves.We can use this feature to divide the team into two parts and start dual-threaded work.
    [​IMG]
    • If it is a team of 6 people, you can ask one person to go to the lounge first. After the team completes the sealed room, you can ask the second player to go to the lounge dark room, or you can go directly to the storage.
    • If it is a team of 5 people, after completing the sealed room, two people will go to the lounge and three people will go to the storage.
    The above is just my opinion. In the end, it needs to be adjusted flexibly according to the team situation. Attached is a Cleric mage club I once encountered. It will be difficult for you to apply the above suggestions.

    All in all, there are still various possibilities in the game waiting for us to explore. I wish you all a pleasant Party Quest experience.
    [​IMG]
    Other stages: skip

    Carried by legendary players, I was fortunate enough to witness some records.
    3man 12m51s
    [​IMG]
    2man Due to my own mistakes, we lost some time, but we still finished in 14 minutes.
    [​IMG]
    Credits:
    • OPQ Guide by Soblet
    • OPQ guide by Rinn from other private server(Part of the original text is quoted because the summary is very accurate.)
    • Image from Rinn and maplesecrets.com
    • Thanks xPuisin, name1ess, llnuoooW, Probie, MrLullipar, OpaqueStar and other player help me in opq.
     
    Last edited: Aug 10, 2024
    • Great Work Great Work x 8
    • Like Like x 1
    • Useful Useful x 1
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