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The Achilles Heel of Multiclient Farming

Discussion in 'Suggestions' started by Kirisame, Jan 15, 2025.

  1. Kirisame
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    Kirisame Windraider

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    Marisa Kirisame
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    Disclaimer
    I just found a weak point in multiclient farming, though it might be too fundamental to change.
    I'm posting it here in "Suggestions" just to share my thoughts*, not expecting it to be implemented**.
    *I just want to ask: do you think it would "solve" the multi-farming meta if it was there from the beginning?
    **I'm not saying we should change it now because of the 10-year legacy, similar to the HP washing issue.


    Basic idea
    The idea is to tweak how monster spawns work. Instead of all monsters respawning every 10 seconds*, we could adjust it to respawn monsters more frequently, but only a portion of them each time, with potentially randomized timers.
    *While there are some exceptions (like 30s), they still follow a multiple of 10, so it doesn't change the concept.

    vanilla.png
    current.png

    Example 1
    Respawn 50% of the monsters every 5 seconds.
    example1.1.png
    example1.2.png

    Example 2
    Respawn 40% of the monsters every 8 seconds,
    and respawn the other 60% every 12 seconds.

    example2.1.png
    example2.2.png

    Potential impact
    • For multiclient farming: This change would require players to pay more attention to either casting skills or repositioning their characters.
    • For single-client grinding: The impact would likely be smaller, and could even have a positive effect by increasing spawn rates in small areas.
    Acknowledgements
    Special thanks to jojo000jojo000 for bringing up this topic again* on the one-year anniversary of my "nerf ulu1 spawn rate" post.
    *He asked how I feel about it now since I’m doing multi-maging myself.
     
    Last edited: Jan 15, 2025
    • Agree x 6
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  2. -ovv
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    -ovv Horntail

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    Akash branded Facestompers for all
     
    • Agree Agree x 1
  3. OP
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    Kirisame
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    Kirisame Windraider

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    Update: Added example 2, the figures, and some foot notes.
     
    Last edited: Jan 15, 2025
  4. fartsy
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    fartsy Zakum

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    would likely just change where & how people farm and further increase inequality between those with information/infrastructure and those without
     
    • Agree Agree x 4
  5. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    This change would severely impact leech. Rotations would change completely
     
    • Agree Agree x 8
  6. Subterlabor
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    Subterlabor Zakum

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    Going off the nerf ulu1 post a bit, you mention people not catching up, so you propose to close the gap between endgamers and new players by kicking the ladder in which they could use to climb?

    You want to nerf the means of people catching up to endgame as a means to reduce the gap to those players?
     
    • Agree Agree x 3
    • Disagree Disagree x 1
  7. fartsy
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    fartsy Zakum

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    only ulu1 and vikerola is on that list so they might just be moved back to wolfspiders depending on nerf
     
  8. Subterlabor
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    Subterlabor Zakum

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    It just means farmers migrate to better places, ulu1 is hardly utilized in comparison now anyways. Low level leechers will be impacted quite a bit from this
     
    • Agree Agree x 1
  9. TORONTOTOKYO
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    TORONTOTOKYO Wolfspider

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    just live with the fact that u are not top 0.1%
     
    • Agree Agree x 4
  10. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    I don't see a list on the post. If anything, a 5s spawn timer would hurt your 5-6f leech the most in terms of exp efficiency. It would affect basically anything that isn't an easy, semi saturated map (ulu2, various low level leech)
     
  11. OP
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    Kirisame
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    Kirisame Windraider

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    There’s a difference in how we define "new players." You’re referring to people who have just joined this server as "new players," while I’m referring to those who are still in the process of choosing a server as "new players."

    I was trying to introduce MapleLegends to a broader audience, including those who aren’t interested in MageStory and are comparing MapleLegends to other new servers.
     
    • Agree Agree x 4
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  12. Tommygunner
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    Tommygunner Wolfspider

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    even if you come up with the magical solution that gets rid of multiclient farming, ppl will just make up flimsy excuses because they don't want to get rid of it. meaning, the problem isn't really the solution, but rather convincing staff/ppl that it needs change
     
    • Like Like x 6
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  13. OP
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    Kirisame
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    Kirisame Windraider

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    Yes, I didn’t provide a list of maps. I was aiming for an open-ended discussion. I admit that this could also impact leeching.
     
  14. Tommygunner
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    Tommygunner Wolfspider

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    no, his definition of "new players" is sweaty people who are trying to start multimaging. this "ladder kicking" excuse won't even affect 99.9% of the actual new player population that started this past year. but yah, if leeching is affected then that's a different story.
     
    Last edited: Jan 15, 2025
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  15. Subterlabor
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    Subterlabor Zakum

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    This would affect low level leechers and grinders quite significantly, both directly and indirectly
     
    • Agree Agree x 1
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  16. Tommygunner
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    Tommygunner Wolfspider

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    yah thats why i said if it affects leeching its different story. multimaging changes wont affect 99.99% of actual new player base.
     
  17. Subterlabor
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    Subterlabor Zakum

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    Its not as simple as you're perceiving it.
     
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  18. Cak33
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    Cak33 Skelegon

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    how about having this implementation while slightly increasing mob count?
     
  19. Krythan
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    Krythan Zakum

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    Reset
  20. Raso
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    Raso Mr. Anchor Retired Staff

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    Would that really be such a bad thing?

    Perhaps after finishing DK rework, mages could be next (in combination with this type of change) so they would be viable in bossing and more on par with other classes when it comes to grinding. Would alot of people be upset? Sure, but alot of other people might cheer on exactly such change.
     
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