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Pirate The Complete Guide to Washing a Buccaneer

Discussion in 'Jobs' started by Buccaneer, May 5, 2017.

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  1. Buccaneer
    Offline

    Buccaneer Horny Mushroom

    46
    110
    51
    Mar 29, 2017
    Male
    2:06 AM
    upload_2017-5-6_3-32-59.png
    GUIDE NOT RELEVANT. PLEASE DO NOT USE!
    HP washing is not necessary for a Buccaneer! After Improve MaxHP is maxed, we have a good natural HP gain per level (52 - 58 HP). This is for those who wants to potentially tank more hits from laterg bosses at earlier levels. I won't give you hard numbers to wash to a certain number, but there will be several guidelines for numbers that you can use at the bottom of this guide for certain funding and certain HP goals. Depending on how funded each player is, washing amounts will look different for everyone. This will guide you on the different washing rates and how to wash. There are different ways to wash different jobs, but for a Buccaneer, there is only one way to wash (which maximizes your HP gain).

    HP washing is based that both HP and MP share the same "AP pool". For every 10 Int that a character has, every level, the character will gain an EXTRA 1 mp. This means that if a Buccaneer gains 16 mp naturally per level and has 100 Int, the next level, the Buccaneer will gain a total of 26 mp (16 mp from natural gain + 100 Int/10 = 10 mp from the Int you have). It does NOT matter (to an extent) where the Int comes from (base Int or Int from equips), you will get extra mp for more Int you have. If you are in between each of the 10 Int benchmarks (11-19, 55, etc), it will round down to the nearest 10 Int. That means that if you have 10-19 Int, you will only gain an extra 1 MP. For this normal method of HP washing, you will be most likely using Int equips to get that extra Int instead of putting points in Int. By putting points in Int, you are weakening your Buccaneer (until you remove the Int). Below is all the information about washing, I've highlighted in blue the most important formulas needed for HP washing.

    Buccaneers stat gains/losses
    HP gain per level between level 10 - 30: 22 ~ 28 HP
    HP gain per level after level 33 (when Improve MaxHP is maxed out): 52 ~ 58 HP
    MP gain per level: 18 ~ 23 MP
    MP gain per fresh AP put in MP (for double washing): 10 ~ 12 + (int/10 [rounded down])

    1st job HP/MP gain: 125 ~ 200/0
    2nd job HP/MP gain: 200 ~ 250/150 ~ 175
    3rd job HP/MP gain: 0/0
    4th job HP/MP gain: 0/0

    Min HP formula: 22 x (level) + 380
    Min MP formula: 18 x (level) + 111

    MP loss per AP reset: -16 MP
    HP gain per AP reset - Fresh AP reset (AP to HP, then reset MP to STR): 36 ~40 HP
    HP gain per AP resets - MP to HP reset (AP to MP, then reset MP to HP): 40 HP

    Steps to washing a Buccaneer (the "normal" way for a small amount of washing need)
    1. Get a large pool of extra MP
    2. AP Reset 1 point from STR to HP
    3. Reset all available MP to HP (except 1 MP point)
    4. Reset last MP point back into STR
    5. Repeat step 2-4 if you have extra MP at any time

    There is also another way to get even more HP in a process called Double Washing or MP Washing. This method will leave you pretty weak because you are keeping AP points in Int for a bit instead of Str. Previously stated, it doesn't matter if you have base Int or Int from equips. This method of extreme washing will require base Int (which will cost much more because you also have to reset your base Int back to Str later on). For every level up you do, you put level up AP into MP and you then you reset that into either Str or Int (if you want even more base Int). The extra MP gain per level up point put on Int is similar to normal HP washing, but only base Int is accounted for. For example, if you have 100 base Int and you level up, you will get and extra 100 Int/10 = 10 MP per level up. THEN, you put the 1-5 fresh level up AP into INT which will give your regular MP gain into MP per point PLUS an extra 100 Int/10 = 10 MP. That means that if we have 100 Int and we put all 5 AP resets into MP and taking them out, we will gain and extra 10 x 5 = 50 MP per level in addition to the regular level up extra MP of 10.

    Steps to Double/MP wash a Buccaneer (for ridiculous HP goals like 18,750 HP or 30k HP Buccaneers)
    1. Put points into Int until you reach your desired goal
    2. Level up
    3. Put 1-5 (normally all 5) fresh level up AP into MP
    4. AP reset the amount of points you allocated into MP into either Str or Int
    5. Reset Int into Str
    6. AP Reset 1 point from STR to HP
    7. Reset all available MP to HP (except 1 MP point)
    8. Reset last MP point back into STR
    9. Repeat step 2-4 if you have extra MP at any time

    Pre-calculated HP goals
    This section will not be the end-all be-all for any HP washing. I'm only giving you a guideline for different amounts of funding with int gear for different goals.

    If you don't care for the explanation and math, you can simply skip all of this and directly go to the bottom and check how much base Int you need for how many levels to reach the certain HP goals.

    Looking at the end game, we can notice several different benchmarks for HP goals (specifically at level 155):
    Horntail (wing damage): 9.1k
    Horntail (leg damage): 11k
    Anego (short ranged slap)/30k HP with HB: 18,750
    30k HP at level 200: 27,660

    I will be calculation different base Int amounts for different int gear funding. In this case, we will have three different tiers - 0 int, 50 int, 100 int from gears.

    Base value HP math:
    Level 1 Staring HP: 50 HP
    Beginner HP gain: 12 ~ 16 HP (average 14 HP)
    1st job pirate HP gain (level 10-30) : 22 ~ 28 HP (average 25 HP)
    2nd Job Brawler gain after maxing MaxHP skill (level 33-155): 52 ~ 58 (average 55 HP)
    Level 1 MaxHP gain: 25 ~ 31HP (average 28 HP)
    Level 4 MaxHP gain: 34 ~ 40 HP (average 37 HP)
    Level 7 MaxHP gain: 43 ~ 49 HP (average 46 HP)

    1st Job: 125 ~ 200 HP (average 162.5 HP)
    2nd Job: 200 ~ 250 HP (average 225 HP)
    3rd/4th Job: 0 HP

    Levels 1~10 = 9 levels
    Levels 10~30 = 20 levels
    Levels 30~33 = 3 levels (different HP gain with different maxHP levels)
    Level 33-155 = 122 levels

    Min
    50 + (9 * 12) + (20 * 22) + (25 + 34 + 43) + (133 * 52) = 7616 HP
    Max
    50 + (9 * 16) + (20 * 28) + (31 + 40 + 49) + (133 * 58) = 8588 HP
    Average
    8102 HP

    For the sake of simplicity, we will add the average amounts of HP gain from Job Advancements to the average base HP:
    8102 + 162.5 + 225 = 8489.5 HP @ level 155
    Base value MP math:
    Level 1 Staring MP: 5 MP
    Beginner MP gain (level 1-10): 10 ~ 12 MP (average 11 MP)
    Pirate MP gain (level 10-155) : 18 ~ 23 HP (average 20.5 MP)
    1st Job: 0 MP
    2nd Job: 150 ~ 175 MP (average 162.5 MP)
    3rd/4th Job: 0 MP

    Levels 1~10 = 9 levels
    Levels 10~155 = 145 levels

    Min
    5 + (9 * 10) + (145 * 18) = 2705 MP
    Max
    5 + (9 * 12) + (145 * 23) = 3448 MP
    Average
    3076.5 MP

    For the sake of simplicity, we will add the average amounts of MP gain from Job Advancement to the average base MP:
    3076.5 + 162.5 = 3239 MP @ level 155

    The minimum MP at level 155 is:
    (155 * 18) + 111 = 2901 MP
    On average at level 155, the unwashed Buccaneer will have 8490 HP and 3239 MP!

    From this baseline HP, we want to reach our certain HP goals. By subtracting the HP differences, we get the necessary HP and extra MP amounts that we strive for. Since Buccaneers only wash a certain way, we are guaranteed 40 HP per 16 MP.

    How much extra MP needed to reach certain HP goals:
    9.1k HP
    (9100 - 8490) / 40 * 16 = 244 MP
    11k HP
    (11000 - 8490) / 40 * 16 = 1004 MP
    18,750 HP
    (18,750 - 8490) / 40 * 16 = 4104 MP
    27,660 HP
    (27,660 - 8490) / 40 * 16 = 7668 MP

    <3 HERE IS WHAT YOU HAVE BEEN WAITING FOR <3

    How to reach your MP goals depending on certain funding:
    Choose around how much Int you have from your gear, and the math will be shown for how much base Int you need to add to reach certain goals. Keep in mind the higher HP goals will require double/MP washing for optimization and you are most likely going to be leeching because you have too high of a base int to do any meaningful damage and train. You don't need any Int gear to reach 9.1k HP. With the Int gear, I assumed that you wore them from level 50 - 120. You may have a little bit of extra MP if you wear your lower level Int gear early on which could offset the amount of HP/MP you need in case you have gotten the shorter end of the stick in RNG HP/MP values. If you notice the 10sqrt(NeededMP/11) function, this is the optimal Int needed for double/MP washing.

    Level up naturally. On average with no Int gear, you will have more than enough MP to wash to 9.1k.

    Total AP resets: 18
    1004 - (3239 - 2901) = 666 MP needed
    That means you can either have 50 base Int and level up 134 times with that or 100 base int and level up 67 times.
    Pick an option
    1. 50 base int and level up 134 times with it
    2. 100 base int and level up 67 times with it

    Total AP resets: 81 (50 base int) or 161 (100 base int)
    4104 - (3239 - 2901) = 3,766 MP needed

    You won't get this amount of MP from normal washing, so you will need to double/MP wash. Since you are putting in base Int, you will naturally gain some extra MP from leveling up, which will offset some double washing needed.

    10sqrt(3766/11) + 50 = 236 base int
    240 base int, double washing all 5 points for 40 levels

    Total AP resets: 674
    7668 - (3239 - 2901) = 7330 MP needed

    You won't get this amount of MP from normal washing, so you will need to double/MP wash. Since you are putting in base Int, you will naturally gain some extra MP from leveling up, which will offset some double washing needed.

    10sqrt(7330/11) + 50 = 309 base int
    310 base int, double washing all 5 points for 56 levels

    Total AP resets: 1047

    For the sake of simplicity, let's assume that at level 50, you start wearing your full set of Int gear. I'll also assume that you wear your int gear from level 50 to 120 since you will be likely to leech the character with base Int. That means that the int gear for the 70 levels will give an extra:
    (50 / 10) * 70 = 350 extra natural level up MP from Int gear

    That means that you can just add 50 base int and level up with that base Int for 67 levels.
    50 base int, 50 int from gear, level up from 50 - 120

    Total AP resets: 111
    For the sake of simplicity, let's assume that at level 50, you start wearing your full set of Int gear. I'll also assume that you wear your int gear from level 50 to 120 since you will be likely to leech the character with base Int. That means that the int gear for the 70 levels will give an extra:
    (50 / 10) * 70 = 350 extra natural level up MP from Int gear

    4104 - (3239 - 2901) - 350 = 3416 MP

    You won't get this amount of MP from normal washing, so you will need to double/MP wash. Since you are putting in base Int, you will naturally gain some extra MP from leveling up, which will offset some double washing needed.

    10sqrt(3416/11) + 50 = 227 base int
    230 base int, double washing all 5 points for 38 levels

    Total AP resets: 632
    For the sake of simplicity, let's assume that at level 50, you start wearing your full set of Int gear. I'll also assume that you wear your int gear from level 50 to 120 since you will be likely to leech the character with base Int. That means that the int gear for the 70 levels will give an extra:
    (50 / 10) * 70 = 350 extra natural level up MP from Int gear

    7668 - (3239 - 2901) - 350 = 6980 MP

    You won't get this amount of MP from normal washing, so you will need to double/MP wash. Since you are putting in base Int, you will naturally gain some extra MP from leveling up, which will offset some double washing needed.

    10sqrt(6980/11) + 50 = 302 base int
    310 base int, double washing all 5 points for 54 levels

    Total AP resets: 1015

    For the sake of simplicity, let's assume that at level 50, you start wearing your full set of Int gear. I'll also assume that you wear your int gear from level 50 to 120 since you will be likely to leech the character with base Int. That means that the int gear for the 70 levels will give an extra:
    (100 / 10) * 70 = 700 extra natural level up MP from Int gear

    That means that you can just level up with the int gear for 67 levels.
    Wear your int gear from level 50 to 117

    Total AP resets: 65
    For the sake of simplicity, let's assume that at level 50, you start wearing your full set of Int gear. I'll also assume that you wear your int gear from level 50 to 120 since you will be likely to leech the character with base Int. That means that the int gear for the 70 levels will give an extra:
    (50 / 10) * 70 = 350 extra natural level up MP from Int gear

    4104 - (3239 - 2901) - 700 = 3066 MP

    You won't get this amount of MP from normal washing, so you will need to double/MP wash. Since you are putting in base Int, you will naturally gain some extra MP from leveling up, which will offset some double washing needed.

    10sqrt(3066/11) + 50 = 217 base int
    220 base int, double washing all 5 points for 37 levels

    Total AP resets: 595
    For the sake of simplicity, let's assume that at level 50, you start wearing your full set of Int gear. I'll also assume that you wear your int gear from level 50 to 120 since you will be likely to leech the character with base Int. That means that the int gear for the 70 levels will give an extra:
    (100 / 10) * 70 = 700 extra natural level up MP from Int gear

    7668 - (3239 - 2901) - 700 = 6630 MP

    You won't get this amount of MP from normal washing, so you will need to double/MP wash. Since you are putting in base Int, you will naturally gain some extra MP from leveling up, which will offset some double washing needed.

    10sqrt(6630/11) + 50 = 296 base int
    300 base int, double washing all 5 points for 54 levels

    Total AP resets: 985

    DISCLAIMER: Since these are all averages, there will be a small difference depending on what your real HP/MP values are.

    Credits
    Gossamer for his complete guide on putting together the numbers necessary to use.
    Gossamer's cousin, Luke, for the optimal int equation.
    Gi for helping me with the code needed to validate HP/MP values.
    Marta and Mike for inspiring me to not be lazy and create this guide.

    Thank you for reading my guide! If there are an errors, may it be mathematical or formatting, let me know! I hope this at least helps those who want to wash, wash to their goal. Have fun mapling :)
     
    Last edited: Jun 4, 2017
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