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Important Boss Equips: Removing 'One-of-a-kind' (Feedback Thread)

Discussion in 'MapleLegends Announcements' started by Nise, Aug 13, 2020.

Would you prefer MapleLegends with:

Poll closed Aug 21, 2020.
  1. More than 'one-of-a-kind' but untradeable boss equip/gear? (eg. zakum helmet, scarlion hat)

    168 vote(s)
  2. Only 'one-of-a-kind' boss equip/gear? (eg. zakum helmet, scarlion hat)

    163 vote(s)
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  1. Nise

    Nise Supervisor Staff Member Supervisor Game Moderator

    Jul 5, 2017
    3:15 AM
    Hi MapleLegends players ^^

    Recently there's been a lot of concern over the economy as a whole and the role that bossing plays in the MapleLegends economy. After lots of discussion, we managed to come up with an interesting, yet, slightly radical idea that might solve some of our concerns. This isn't going to be implemented as of now, but it's an idea and we would appreciate the community to chime in.

    That is to remove the 'one-of-a-kind' label for boss equips (Mark of Naricain, Horned Tail Necklace, Zakum helmet, scarlion/targa hat), but still keeping them untradeable.

    Explanation: Our Goal
    Well... why would we want to do that? There's a few reasons, namely:

    1. Increase raw meso generation of non-mages
    If you can loot multiple drops, you can also NPC excess boss drops (which helps bring in raw mesos into the economy, and hopefully offset the pots used by the players too).​

    For reference:
    Horntail Necklace = 300,000 mesos
    Zakum Helmet = 500,000 mesos
    Scarlion/Targa Hat = 600,000 mesos
    Auf Haven Circlet (not in game, but NT part 2 drop) = 1,000,000 mesos
    2. Increase the minimum profitability of boss runs
    Multiple drops could also lead to bosses becoming somewhat profitable without having to rely on lucky RNG (eg. Gene 20 drop) or having buyers. Rather than raising the ceiling of what you can earn, we would be raising the floor so that your dry runs don't feel as bad.
    3. Increase scrolling demand / positively affect the economy
    A trend we see with ageing MMORPGs is that the economy ends up in a lull. Things slow down and people have "finished" their gear and that there is a bigger cost-to-benefit ratio to try to improve their existing gear. If you have a 30 dex helmet, why would you want to throw it away and have to start scrolling all over again?

    If you can pick up multiple boss equips, it could lead to more players trying to scroll better equips. That raises the demand for scrolls, thereby promoting more inter-player spending, and a wider distribution of wealth.​

    Explanation: Our Concerns
    In theory it seems to solve a number of problems our player base has brought up before, but the idea is quite "radical". Some of our major concerns are:

    1. Departure from how boss runs were in Old School MapleStory
    It's such an integrated fact and principle of MapleStory that boss equips are 'one-of-a-kind' and that to reloot, you need to throw away your helmet. As such, the suggestion can be considered quite a drastic departure from the old school experience we all know and love.​

    2. "Accidentally" looting won't be limited to one drop anymore
    Previously, you could accidentally loot one helmet but if the 'one-of-a-kind' label disappears, a pet could easily vacuum up 3 or 5 helmets... While it's standard practice to check for pet loot, this is still a factor we should consider.
    3. Removes 'risk' and increases the possibility for 'perfected' boss equips
    Not having to drop your helmet removes the risk of scrolling better gear. It also means that it becomes realistically possible for people to try to 'perfect' their boss gear. The 'ease' of doing so might be a concern for some players as well.​

    What We Need From You
    MapleLegends balance changes aren't based solely on what the staff thinks. What makes it special is that it's a collective project by the whole community. Your suggestions, feedback, and personal experiences are what guides our decisions as staff. This time, we come to you with a suggestion and want to hear what YOU, our dedicated players, think.

    We'll first collect players' thoughts and initial feedback, so people can form a proper opinion in their heads. Later, we'll add a poll to the thread to see where the player base sits. Do note that the outcome of the poll doesn't dictate whether or not we implement the idea.

    • Like x 18
    • Disagree x 7
    • Agree x 3
    • Informative x 2
    • Useful x 2
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