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My TMA Sheet

Discussion in 'Guides' started by Ainz, May 16, 2024.

  1. Ainz
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    Ainz Horntail

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    Henlo!

    My old TMA sheet has been passed around on Discord for a while, but it was kinda lackluster.
    Today I updated it!
    [​IMG]
    (Any grey entries are either above 2k TMA or impossible due to elemental immunity)

    This isn't a complete list, but it should cover at least a decent chunk of the grinding/leeching/farming options (newer) mages can explore.
    In case you're curious about a mob on the list, I recommend JafelJafel 's awesome TMA calculator tool.

    In case there are any inaccuracies or important missing entries in the sheet, please do point them out and I'll edit the sheet accordingly :)

    Kind regards,
    Ainz
     
    Last edited: May 16, 2024
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  2. LeonardoJF
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    LeonardoJF Horntail

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    ItzLeo
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    Favela
    POG AF!
     
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  3. Chris
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    Chris Zakum Retired Staff

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    Christopher
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    Our TMA sheet. :heartbeat::heartbeat::heartbeat:
     
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  4. Krythan
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    Krythan Zakum

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    You could sort the list by monster HP in order to normalize out elemental effects in the ordering. To do so, you would just move each of the holy weak mobs further down the list.

    Also, thoughts on swapping out the red on N/A cells, since they're currently drawing the eye to those spots, instead of away from (as they're not really relevant). Something like a light grey would do better.
     
    Last edited: May 16, 2024
  5. OP
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    Ainz
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    Ainz Horntail

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    Both good points, ty!:) I'll have another look when I get back home. Might just add a HP column, as its pretty useful information regardless.
     
  6. Subterlabor
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    Subterlabor Zakum

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    This was very convenient timing since me and Repairman were talking abouf HT clienting bish+attacker, but didn't know 1h dark tma. Neither of us could remember
     
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  7. Ferluci
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    Ferluci Zakum Retired Staff

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  8. OP
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    Ainz
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    Ainz Horntail

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    Edited the original post to incorporate KrythanKrythan 's suggestions :) Though I do notice it now messes with the 1hit vs 2hit numbers, might swap those out for 'Damage required' or something of the sort.
     
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  9. Tommygunner
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    Tommygunner Windraider

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  10. BowShoot
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    BowShoot Orange Mushroom

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    BowShoot
    Noob question here:

    Are TMAs shown based on not using an ele wand?

    I mean, if an IL/FP uses their respective ele wand matching their ulti affinity, would that lower the needed TMA by the 25% that the wand gives in order to reach the shown 1-2 hit kill?

    Hope that made sense
     
  11. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    It takes into account for ele wand boost already. At least for certain entries I'm familiar with.
     
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  12. fartsy
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    fartsy Zakum

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    those are rough thresholds (but not by that much) since int varies a lot
     
  13. Subterlabor
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    Subterlabor Zakum

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    Yea mages are weird, my bish had 1295 tma at one point and I would 2h a skele once every like, 20-30mins it was really annoying lol
     
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  14. Chaii
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    Chaii Red Snail

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    This is great, thanks! I keep coming back often to check this sheet!

    In Ulu3, I noticed that the 1108 TMA for i/l listed in Nise's guide seems more accurate. At 1106 TMA I was still not 1-hitting consistently, but 1108 seems to be enough.
     
  15. Nightz
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    Nightz Supervisor Staff Member Supervisor Game Moderator

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    Moderator Post
    TMA-sheets are never entirely accurate to your own situation because your total int influences your damage output.
    If you have 500 int then you'll need 1120 tma, if you have 1000 int then you need 1093 tma.

    You can take the listed values as a rough benchmark, not as exact number
     
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  16. Chaii
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    Chaii Red Snail

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    Ahh I see, now some of the discussion earlier in the thread makes more sense to me! I tried playing around a bit with the linked TMA calculator, I guess that's the way to go to get exact numbers. Thanks a lot!
     
  17. Subterlabor
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    Subterlabor Zakum

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    Is there a means to calculate the tma's for max meteor/blizz, but low levels of ele amp?

    I did kind of a dirty version of it and essentially did tma requirement x1.40 (or level of amp I wanted to test for) but always found the napkin math requirement was inaccurate, and was able to reduce much farther than anticipated. It would be nice to be able to fine tune it so a specific mage enjoyer was able to calculate costs of "training" at one spot vs the other
     

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