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Comprehensive Training Guide v2.0

Discussion in 'Training' started by Kargo, May 25, 2024.

  1. Kargo
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    Kargo Skelegon

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    Kargo
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    [​IMG]

    Welcome to the 2024 updated Comprehensive Training Guide v2.0. This is a collection of more general and class specific training spots. It has been 9 years since one has been made by JaikorJaikor, so I decided to make an updated one which can be improved upon.

    Last Updated: 2024-5-26
    • Red Porkies (Deep in Sky Forest)
    • Wraiths (Kerning City Subway: Line 1 <Area 4>)
    • Red Slimes (Zipangu: The Secret Spa (M/F))
    • Peach Monkey (Mu Lung: Peach Farm 1 and 3)
    • Cheap/Fancy Amplifiers
    • Nintos (Ninja Castle)
    • Ulu1, Ulu2, and Ulu3
    • Vikerola for F/P
    • Shoalin Temple censers for Hermit
    • Sky Forest : The Train

    [​IMG] Important: [​IMG]
    • This guide is not complete or 100% accurate yet,
    • Level ranges are not set in stone, feel free to try out a map earlier or stay longer,
    • Read the notes if applicable, some spots may not work well for your class,
    • The notes on duplicate training maps only apply to that specific level range,
    • Notes mentioning a specific class working good on a map, does not mean another won't work well either. These indicate that a certain class works exceptionally well,
    • This is not a leveling guide, it's specifically for spots with repeatable EXP. Quests may be more efficient in your level range,
    • “Exclusive” Maps mean that it is highly unlikely any other class but the one mentioned would be able to realistically kill anything on the map in that specific level range. This mostly applies to classes which have a skill with a set % of the mobs HP as damage, like Poison skills and Shadow Web from Hermit.

    TO DO:
    • More accurate data
    • More training spots
    • Making the guide more specific.

    Let me know about any corrections or additions needed, message me on KargoKargo or Discord: Shoin.


    [​IMG]

    [​IMG] Maple Island Questline: Level 1 - 10/8
    [​IMG] Mages can Job Advance at Level 8. If you decide to leave Maple Island early, follow the guide to the next chapter.


    [​IMG]

    [​IMG] Job Instructor Training Quests: Level 10 - 13
    _____________________
    [​IMG]Henesys PQ: Level 10 - 21
    [​IMG] Requires a party of at least 3 to start.

    _____________________
    [​IMG]Henesys Hunting Ground 2: Level 10 - 15 [​IMG][​IMG]
    _____________________
    [​IMG]Henesys Pig Farm: Level 15 - 20 [​IMG][​IMG]
    _____________________
    [​IMG] Kerning City Subway: Line 1 <Area 1>: Level 15 - 25 [​IMG]
    [​IMG] Bubblings have high avoidability, Warrior and Brawlers might have a hard time training here. Gather more accuracy through gear or pots if needed.
    _____________________
    [​IMG]Sleepywood: The Cave of Evil Eye III:
    Level 20 - 30 [​IMG]
    [​IMG] This map is very narrow, with a high spawn rate. Ranged classes might not perform well here.
    _____________________
    [​IMG] Zipangu: Inside Ninja Castle: Level: 18 - 40 [​IMG]
    [​IMG] This map is a highlight. Definitely worth checking out if you are within the early levels of this level range.
    _____________________
    [​IMG] Kerning PQ: Level 21 - 30
    [​IMG] Requires a party of at least 3 to start.

    [​IMG]

    [​IMG]Ludibrium Terrace Hall: Level 30 - 40 [​IMG]
    _____________________
    [​IMG]Ludibrium PQ: Level 35 - 50
    [​IMG] Requires a party of at least 5 to start, including a ranged attacker, someone with Dark Sight and a Mage with Teleport.
    _____________________
    [​IMG]Mu Lung: Entrance to Sky Forest:
    Level 35 - 45 [​IMG][​IMG]
    [​IMG] This map has a very high spawn rate and little to no safe spots. Ranged classes might not perform well here.
    _____________________
    [​IMG]Ludibrium The Path of Time <2>: Level 35 - 45 [​IMG]
    [​IMG] These mobs are Undead and can be damaged by Heal.
    _____________________
    [​IMG]Ludibrium The Path of Time <1>: Level 35 - 50 [​IMG]
    [​IMG] These mobs are Undead and can be damaged by Heal.
    _____________________
    [​IMG] Ellinia: Monkey Forest II: Level 30 - 50 [​IMG]
    [​IMG] Hunter's Arrow Bomb is made for this map. Hunters within this level range will perform especially well.
    _____________________
    [​IMG] Kerning City Subway: Line 2 <Area 1>: Level 35 - 50 [​IMG]
    [​IMG] These mobs are Undead and can be damaged by Heal.
    _____________________
    [​IMG]Ludibrium Lost Time <2>: Level 40 - 50 [​IMG]
    [​IMG] These mobs are Undead and can be damaged by Heal.
    _____________________
    [​IMG]Mu Lung: Practice Field : Beginner: Level 40 - 55 [​IMG]
    [​IMG] Crossbowman's Iron Arrow will perform especially well on this map, since it's completely flat.
    _____________________
    [​IMG]Mu Lung: Snake Area: Level 40 - 50 [​IMG]
    [​IMG] This map has a very high spawn rate and little to no safe spots. Ranged classes might not perform well here.
    _____________________
    [​IMG]Singapore: Suburban Area 2: Level 41 - 55 [​IMG]
    [​IMG]Ice Lightning Mage's Thunderbolt performs especially well here, since the mobs are weak to lightning.
    _____________________
    [​IMG]Ellin Forest PQ: Level 45 - 55
    [​IMG] Requires a party of at least 3 and max. 5 people to start.

    [​IMG]

    [​IMG]Boat Quay Town: Ghost Ship (Any): Level 50 - 80 [​IMG]
    [​IMG] These mobs are Undead and can be damaged by Heal.
    _____________________
    [​IMG]Boat Quay Town: Mysterious Path 3: Level 50 - 80 [​IMG]
    [​IMG] These mobs are Undead and can be damaged by Heal.
    _____________________
    [​IMG]Sleepywood: Forest of Golem:
    Level 50 - 70 [​IMG]
    [​IMG] This map has a very high spawn rate and no safe spots. Ranged classes might not perform well here.
    [​IMG] Crossbowman's Iron Arrow could perform well on this map, since all platforms are completely flat. Make sure you have [​IMG] Power Knock-Back.
    _____________________
    [​IMG] Haunted House: Sophilia's Bedroom [3]: Level 50 - 70 [​IMG]
    [​IMG] This map has a low spawn rate, classes who have multi-target skills might not perform optimally here.
    _____________________
    [​IMG]Crimsonwood Mountain: Lower Ascent
    Level 55 - 70 [​IMG]
    [​IMG] This map is a highlight. Definitely worth checking out if you are within this level range.
    _____________________
    [​IMG]Pirate Party Quest: Level 55 - 100
    [​IMG] Requires a party of at least 3 to start.
    _____________________
    [​IMG]Ludibrium: Forgotten Path of Time<3>:
    Level 54 - 75 [​IMG]
    [​IMG]This map is Fire-Poison Mage with Poison build exclusive. Visit the nearest F/P Mage guide for more information.
    _____________________
    [​IMG]Hidden Street: Lost Time: Level 54 - 75 [​IMG]
    [​IMG]This map is Fire-Poison Mage with Poison build exclusive. Visit the nearest F/P Mage guide for more information.
    _____________________
    [​IMG]China: Foot of the Mountain: Level 54 - 75 [​IMG]
    [​IMG]This map is Fire-Poison Mage with Poison build exclusive. Visit the nearest F/P Mage guide for more information.
    _____________________
    [​IMG]Ludibrium: Warped Passage:
    Level 65 - 115
    [​IMG]
    [​IMG]This map is Fire-Poison Mage with Poison build exclusive. Visit the nearest F/P Mage guide for more information.



    [​IMG]

    [​IMG]Zipangu: Encounter with the Buddha: Level 70 - 120 [​IMG]
    [​IMG] This map is Meso Explosion exclusive. Visit your nearest Chief Bandit guide for more information.
    _____________________
    [​IMG]Hidden Street: Unbalanced Time:
    Level 70 - 90 [​IMG]
    [​IMG] This map has a very high spawn rate and little to no safe spots. Ranged classes might not perform well here.
    _____________________

    [​IMG]City Plaza (any) Section: Level 70 - 100 [​IMG]
    [​IMG] These maps have a high spawn rate and no safe spots. Classes which can't hit from close range might not perform well here.
    _____________________

    [​IMG]Taiwan: Star Avenue South Section: Level 70 - 100 [​IMG]
    [​IMG] This map is a highlight. Definitely worth checking out if you are within this level range.
    [​IMG] This map has a high spawn rate and no safe spots. Classes which can't hit from close range might not perform well here.

    [​IMG] This map has a semi-high accuracy requirement.
    _____________________
    [​IMG]Malaysia: Fantasy Theme Park 3: Level 70 - 100 [​IMG]
    [​IMG]This map works best for classes with Fire or Lightning damage.
    _____________________
    [​IMG]
    Ludibrium: Forgotten Passage: Level 70 - 120 [​IMG]
    [​IMG] This map is a highlight. Definitely worth checking out if you are within this level range.
    [​IMG]This map is difficult and may require some practice.

    [​IMG]This map is Hermit Shadow Web build exclusive. Lure both mobs within the range of Shadow Web, avoid attacking from the left side, you can reposition yourself and lure the mobs by going to the FM and back until your Shadow Web is high enough level to stun them for long enough to reach over to the 2nd mob with Dark Sight. Low HP Hermits will get one-shot, use Dark Sight and be careful.
    _____________________
    [​IMG]China: Forest of Towers:
    Level 70 - 120 [​IMG]
    [​IMG] This map is a highlight. Definitely worth checking out if you are within this level range.
    [​IMG] This map is Meso Explosion exclusive. Visit your nearest Chief Bandit guide for more information.
    _____________________

    [​IMG]Magatia PQ: Level 71 - 85
    [​IMG] Requires exactly 4 players to start, a Mage with level 18-20 Teleport and someone with 120% Jump.
    _____________________

    [​IMG]NLC: Wolf-Spider Cavern: Level 75 - 90 [​IMG]
    [​IMG] This map's layout generally does not work well for ranged classes.
    _____________________

    [​IMG]China: Forest of Towers: Level 75 - 120 [​IMG]
    [​IMG] This map is a highlight. Definitely worth checking out if you are within this level range.
    [​IMG]This map is Fire-Poison Mage with Poison build exclusive. Visit the nearest F/P Mage guide for more information.
    [​IMG] This map has a VERY high accuracy requirement. Finishing the mobs here in the early levels is practically impossible without someone with high accuracy doing it for you.
    _____________________

    [​IMG]China: Sutra Depository 1-2, 3-4, 5-6 F: Level 75-120 [​IMG][​IMG][​IMG]
    [​IMG]These maps are Fire-Poison Mage with Poison build exclusive. Visit the nearest F/P Mage guide for more information.
    _____________________
    [​IMG]Ludibrium: Warped Passage:
    Level 80 - 120 [​IMG]
    [​IMG] This map is a highlight. Definitely worth checking out if you are within this level range.
    [​IMG]This map is difficult and may require some practice.

    [​IMG]This map is Hermit Shadow Web build exclusive. Lure both mobs within the range of Shadow Web, you can reposition yourself by going to the FM and back until your Shadow Web is high enough level to stun them for long enough to reach over to the 2nd mob with Dark Sight. Your Shadow Web range is longer than their Magic Attack range, take advantage of that and use Dark Sight since low HP Hermits will get one-shot.

    _____________________
    [​IMG]Hidden Street: Forbidden Time:
    Level 85 - 120 [​IMG]
    [​IMG] This map has a very high spawn rate and little to no safe spots. Ranged classes might not perform well here.
    _____________________

    [​IMG]Leafre: Nest of a Dead Dragon: Level 90 - 120 [​IMG]
    [​IMG]This map is Fire-Poison Mage with Poison build exclusive. Visit the nearest F/P Mage guide for more information.
    _____________________
    [​IMG]
    Malaysia: Entrance to the Spooky World:
    Level 90 - 120 [​IMG]
    [​IMG] Ice Lightning Mage's Ice Strike works especially well on this map.
    [​IMG] These mobs are Holy weak.

    _____________________
    [​IMG]Leafre: Dragon Forest III:
    Level 100 - 135 [​IMG]
    [​IMG] This map requires high single target damage, non-ranged classes might not perform well here.
    _____________________
    [​IMG]Zipangu: Encounter with the Buddha:
    Level 100 - 120 [​IMG]
    [​IMG]
    A strong, high level boss spawns on this map, be careful.
    [​IMG] This map has a high spawn rate and the mobs move quickly. It may not work as efficiently for ranged classes.
    _____________________
    [​IMG]Singapore: Ulu City Center:
    Level 110 - 200 [​IMG]
    [​IMG] These mobs are challenging for the early levels.
    _____________________
    [​IMG]Ludibrium: Forgotten Passage:
    Level 110 - 135 [​IMG]
    [​IMG] These mobs are challenging for the early levels.
    [​IMG] This map requires high single target damage, non-ranged classes might not perform well here.
    [​IMG] This map works best if you can stun or lure the mobs.
    _____________________
    [​IMG]Ludibrium: Warped Passage:
    Level 110 - 135 [​IMG]
    [​IMG] These mobs are challenging for the early levels.
    [​IMG] This map requires high single target damage, non-ranged classes might not perform well here.
    [​IMG] This map works best if you can stun or lure the mobs.

    [​IMG]

    [​IMG]Leafre: The Dragon Nest Left Behind: Level 120 - 200 [​IMG]
    [​IMG] These mobs are Holy weak.
    _____________________
    [​IMG]China: Forest of Towers: Level 120 - 200 [​IMG]
    [​IMG] This map has a high accuracy requirement.
    _____________________
    [​IMG]Time Lane: Road to Oblivion 4 + 5: Level 120 - 200 [​IMG]
    _____________________

    [​IMG]Leafre: Nest of a Dead Dragon: Level 130 - 200 [​IMG]
    [​IMG] These mobs are Holy weak.
    _____________________
    [​IMG]China: Sutra Depository 1-2 F: Level 120 - 135 [​IMG]
    _____________________
    [​IMG]China: Sutra Depository 3-4 F: Level 125 - 200 [​IMG]
    _____________________
    [​IMG]China: Sutra Depository 5-6 F: Level 125 - 200 [​IMG]
    _____________________
    [​IMG]China: Sutra Depository 7 F: Level 125 - 200 [​IMG]
    _____________________
    [​IMG]Crimsonwood Mountain: Crimsonwood Keep:
    Level 130 - 200 [​IMG]
    [​IMG]This map works best for Paladins with level 30 Heaven's Hammer.
    _____________________
    [​IMG]Neo Tokyo: 2100 Odaiba: Level 130 - 200 [​IMG]
    _____________________
    [​IMG]Time Lane: Memory Lane 5:
    Level 130 - 200 [​IMG]
     
    Last edited: Jun 20, 2024
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  2. OP
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    Kargo
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    Kargo Skelegon

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    Reserved
     
  3. OP
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    Kargo
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    Kargo Skelegon

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    Reserved
     
  4. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    FP can start to hit gatekeepers at mid to late 6x and Foot of the Mountain might just be always better than Death Teddies (haven't tested this myself yet tho)
     
    • Informative Informative x 1
  5. OP
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    Kargo
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    Kargo Skelegon

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    Cool! They can go there from ~65 to what lvl? Until they can mist efficiently?
     
  6. LeonardoJF
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    LeonardoJF Horntail

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    LFG my man!
    happy to contribute
     
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  7. Krythan
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    Krythan Skelegon

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    Reset
    Some additional spots to consider:
    • Red Porkies (Deep in Sky Forest)
    • Wraiths (Kerning City Subway: Line 1 <Area 4>)
    • Red Slimes (Zipangu: The Secret Spa (M/F))
    • Peach Monkey (Mu Lung: Peach Farm 1 and 3)
    • Cheap/Fancy Amplifiers
    • Nintos (Ninja Castle)
    • Ulu1, Ulu2, and Ulu3
    Do any classes train at gobies/squids anymore?
     
    • Informative Informative x 1
  8. LeonardoJF
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    LeonardoJF Horntail

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    I saw in a journal about amply lv 6x guns it seemed good to me
     
  9. xiaoyaoz
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    xiaoyaoz Balance Team Staff Member Balance Team

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    Nice guide, just wanna comment on one thing, not sure what exclusive means exactly in this thread but in general there is no map in game exclusive for certain skill, build, or class, everyone is free to train in those area in their own way as long as they have mapowner.. :)
     
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  10. LeonardoJF
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    LeonardoJF Horntail

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    good point specifically, but I believe what he meant was that on some maps, some skills work more than others
     
  11. OP
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    Kargo Skelegon

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    Yep nothing is literally exclusive.

    Exclusive in this context means that within that level range that training spot will exclusively work for that class. A level 54 anything but F/P wont be able to grind at Master Death Teddys for example, making it exclusively viable for F/P at that level range. People are free to try, but it will probably cost you a life or you will just miss MapleF3

    I will put it in the “Important” section.
     
    Last edited: May 25, 2024
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  12. DrChuchu
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    DrChuchu Balance Team Staff Member Balance Team

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    If they don't have a last hitter at FoT, then FP can continue to GK until like 115, when you can self last hit at FoT

    edit: also Vikerolas are fire weak, which is interesting for FP 120+ and maybe pally (tho DGP probably better)
     
    Last edited: May 25, 2024
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  13. raysinz5
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    raysinz5 Capt. Latanica

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    I personally would recommend shaolin temple square with the censers. Took me a little under 3 hrs to level at ~110 as a solo hermit, so it should decent for mobbing classes at least. For hermits/nls this requires constant repositioning with FJ, which may be annoying to do for several hours straight.
     
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  14. Prudence55
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    Prudence55 Stone Golem

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    ML5 from level 130-200.
     
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  15. Tigre
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  16. Kevin Rajah
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    Kevin Rajah Slime

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    Melee class can try Roid at Magatia at level 43-50. The flat map with ONLY Roids. Extremely safe map since you will be on a platform and just hitting away while they walk around you. I personally when there at 42, it just takes I think 2-3seconds extra to kill(was training at Snake Area)

    https://maplelegends.com/lib/map?id=261020300
     
    Last edited: Jun 10, 2024
  17. redpotion
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    redpotion Stone Golem

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    Great guide!

    I think it might be worth linking to an accuracy calculator,
    so people can figure out for themselves whether they can go to a leveling spot earlier or later than the suggested range.

    https://mrsoupman.github.io/Maple-ACC-calculator/
     

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