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My next skill changes wish list.

Discussion in 'Suggestions' started by KurayamiLove, Apr 9, 2020.

  1. Selquin
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    Selquin Headless Horseman

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    Yup that is correct! Crit is definetly confusing in this version of ms.
     
  2. Anon
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    Anon Horny Mushroom Retired Staff

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    Another amusing crit interaction that I feel is lesser known/utilised is that Stun Mastery (labeled as +60% damage at 60% crit chance) gets a hidden boost when SE is added into the mix. It should be +200% (+60% and +140%), but from testing there's an added +100% that's only apparent when you have SE.
    Which honestly, would me a small change I'd like to see. Add that crit chance at all times considering it's only useful while grinding (can't stun bosses) and generally only on 3 mobs at a time.

    As far as Paladins, it's funny that someone thought about the weapon cancel idea because I had also thought of a similar idea but didn't think it was worth posting.
    I think it'd be interesting for Holy Charge to have added utility by counting as Magic Damage. Yes, this'd make Pally's better as they could then circumvent both cancels, but that damage modifier of the skills can be changed to suit.
    It's always annoyed me that weapon/magic cancel is a thing, as it doesn't add to gameplay. It just kinds of artificially inflates the kill time on certain bosses.
     
    • Agree Agree x 3
  3. bluelight
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    bluelight Dark Stone Golem

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    Yub in my own view. I dont even care about the holly charge. It seems like a trash skill. If i have skill point i will choose to max the skill of the period class. Than buff it to 180% is not a problem
     
  4. xadra
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    xadra Capt. Latanica

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    While I agree with you that Weapon/Magic cancel is an absolutely stupid mechanic and an emblematic symptom of Maplestory's age, I cannot in good conscience back up such a huge buff for Paladins in the current climate of the server, what with us Pallies already being considered borderline overpowered for anything that isn't named CWKPQ. I'm just not quite sure we need to be the ones penetrating weapon cancel -- this role belongs much more to Marksmen imo, it just fits more thematically and also balance-wise, since MM are considered the weakest job atm.

    If anything all I'd ask for Holy/Divine Charge is for there to be even one or two situations in the game where I'd want it, so that I can justify even putting points into it over Achilles/Guardian/MW (because you will not get holy over blast, HH or ACB even if it added 250% damage)
     
    • Like Like x 2
    • Agree Agree x 1
  5. bluelight
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    bluelight Dark Stone Golem

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    I think let the holly charged can have damage during the cancel weap att is a good idea. Palladin is known as a mage hero. Than allowed him to make magic damage is a good choice
     
    • Disagree Disagree x 2
  6. akashsky
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    akashsky Horntail

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    I still white the shadowers on my paladin in cwkpq.
     
  7. Selquin
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    Selquin Headless Horseman

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    Real footage of paladins complaining about HH nerf
     
  8. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    I did know about this and suggested a change to make it always 160% extra damage so you dont need SE to make this skill better onits own. SE + Stun mastery damage could be considered OP but imo if you need to stun a mob you are not 1 shoting it, an archamge would do walays a better job than you clearing mobs. But we will see if this is possible.
     
  9. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    I don't think thats a good idea, you already have HH.
     
    • Agree Agree x 1
  10. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    Bring back Ninja Ambush for bosses, I know it can do dmg thru cancel but was still shit x-x
     
  11. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    I wonder if removing the MP cost of Heros Will would be too good or fair o.o
     
  12. Xydan
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    Xydan Chronos

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    Another funny crit interaction (though I don't know if it's true in MapleLegends) is that Arrow Bomb, the BM skill, is the only ability in the game that crits the way you would intuit crits to work. Instead of getting a +100% damage increase like every other ability, arrow bomb gets x2. And with SE, it's actually x3.4 as far as I'm aware.
     
  13. Sepio61
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    Sepio61 Chronos

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    Paladins being able to get passed weapon cancel is too broken. They are already a very good class. The only thing they need is to have Holy Charge not be useless. It makes no sense to have a 4th job charge be worse than two 3rd job charges.
     
  14. Fraiche
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    Fraiche Pac Pinky Retired Staff

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    Just saying, if you disable the mortal blow trigger also, that will let you cleave the other side of Zak/HT at 3-4 targets. Imagine the DPM :hungry:
     
    • Agree Agree x 1
  15. Virushade
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    Virushade Slime

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    As a corsair, I would be satisfied enough if I can fire cannon/torpedo while in the air. This would help alot with positioning, given that almost all attacks hit and knockbacks us with our low avoidability.
     
  16. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    Would be cool to make MM cleaver with weaker 1vs. Different purpose than BM
     
  17. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    I heard more stuff about the ship. What if on top of what you said the ship had 100% speed and jump? or perhaps even be affected by haste.
     
  18. Virushade
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    Virushade Slime

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    I tried 100% speed and jump by getting on my battleship in the mindless run right stage in APQ. Enjoyed the speed boost, and I feel it would help alot with repositioning. However, it would feel weird if my ship moves so fast all of a sudden :p
     
  19. OP
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    KurayamiLove
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    KurayamiLove Skelegon

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    New ship could be like:
    [​IMG]
    DEJA VU !!!
     
  20. Oradious
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    Oradious Mr. Anchor

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    I believe you can jumpcast Battleship Cannon, and do it in a very consistent way if you set your jump key into one of the sticky keys. Perhaps akashskyakashsky can provide more insight on this.
     

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