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Pink bean and it's current state

Discussion in 'Suggestions' started by mathijs2000, Dec 23, 2020.

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  1. mathijs2000
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    mathijs2000 Mushmom

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    Sep 4, 2016
    8:13 AM
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    GoedVerhaal
    Pink bean is the last end game boss, the last pre-big bang expidition boss in maple. Now with pink bean being out for over a month we have generated more knowledge on strategy and how to optimise damage output. To my knowledge, there are currently three squads being able to take down pinkbean. One of which has 100% clear rate, whereas the other two have struggled a bit more.

    Pink bean isn’t neccesairly the same as original. ML’s Pink bean has 50% damage reduction whereas original has 90%. In addition, original timer was 60 minutes instead of 90 minutes. With how pink bean is functioning as of now it seems that damage reflects don’t instantly cast when going off cooldown too. Not to mention, Maple Legends has buffed many classes over time in ways different than gms, also introducing a variant of event items increasing overal damage. Weighing in these factors pink bean is considerably more easier.

    In my experience and especially with recent runs, clears have been easier and easier. Last run 12/19/2020 Blu301’s squad cleared with 28 minutes on the timer left. This run we used heartstoppers last ~20% hp of pink bean. To me this seems that pink bean is clearable within 60 minutes.

    Runners have already experimented with hitting pink bean from the left side rather than right side. I have compared dpm with hitting pb left side, and have seen a huge significant increase in dpm(I would say about 40%). Not to mention with the pink beans being cleared right now and timeless weapons being accessible, pink bean is only going to get easier(a clean 67 att claw has already been made).

    My suggestion, decrease timer to 60 minutes. Cutting down on time will increase difficulty, this will make the boss feel more end game. Running an end game boss especially pink bean, should require only end game characters(e.g. no base int), that can fill their role well. Another suggestion could be inceasing damage reduction on pink bean. I am more in favor for the suggestion to decrease timer, but increasing damage reduction to match the original pink bean more works aswel.

    I know pink bean might feel really hard to some squads as for now. Though, in my experience when running pink bean it feels like another horntail run, not end game boss. Squads who don’t finish 100% of the time simply lack in power, whereas some attackers still have base int. The entry barrier to pink bean is too low as of now, there shouldn’t be any chacaters who can’t fullfill their role.

    In my experience, we can clear pink bean without using end game attack potions(Gelt chocolate, onyx apples) all the way through. Pink bean should require us to invest all our resources into the boss. We are able to finish with 28 minutes on the timer, which comes back to the point it does not feel like an end game boss. Pink bean should require us to use apples/gelts all the way through with just enough time left to finish.

    Lets have a civil discussion about this, without pointing any fingers.
     
    • Agree Agree x 17
    • Disagree Disagree x 13
    • Informative Informative x 1
    • Creative Creative x 1
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