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Skill changes proposal ;D

Discussion in 'Suggestions' started by Raso, Jan 30, 2024.

  1. fartsy
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    fartsy Zakum

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    actually on a per hour basis bossing EV is likely to pass farming either this year or the next

    as for upfront investment that's more subjective because different people have different discount rates
     
    • Like Like x 1
  2. Krythan
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    Krythan Nightshadow

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    In that case, I would LOVE for this suggestion to be accepted, as with higher single target DPM, all these mages would become much more viable as bossers.

    Pls and thank you :)
     
    • Friendly Friendly x 1
  3. fartsy
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    fartsy Zakum

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    mage dpm is alr very strong, they don't need any more buffs tbh
     
    • Agree Agree x 5
  4. Edann
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    Edann Slimy Retired Staff

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    imo only thing mages should benefit from rn is utility or some qol changes but dmg wise they're fine

    meant to reply to krythan sorry idk how forums work on mobile
     
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  5. Tarnished
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    Tarnished Pac Pinky

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    The trouble with rebalancing farmers to become bossers is that any particularly content only has a few roles, each with a best-in-slot class, and Legends is not very diverse in its content formula. The closer the class roster is becomes in purpose, the more extreme even tiny kit differences become. Moving mage power from farming to bossing doesn't result in a balanced sandbox even if it were done perfectly, because there are only 2 outcomes in the proposed scenario:
    1. Mages are the lowest boss damage class, and now their farming capability has been gimped. Feelsbad
    2. Mages are not the lowest boss damage class; Classes that are somehow lower on the DPM chart must be terrible because it's unlikely they're better at farming than even post-nerf mage
     
    • Like Like x 1
  6. LeonardoJF
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    LeonardoJF Zakum

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    I believe that the ultimates would be a bigger nerf for casuals than for veterans.

    but I think maybe something along the lines of what Pippy said might work better

    about demons, and other skills, it would be really cool to see a rework of this and them having some use on bosses (or something like that)
     
  7. DrJason
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    DrJason Windraider

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    I think these types of balancing suggestions are just work-arounds to essentially suggesting to implement the big bang patch (which *did* fix all of the issues ppl commonly complain about) while still trying to call the server v62 ;)
     
    • Agree Agree x 1
  8. Ainz
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    Ainz Zakum

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    If staff were to go down this route (which I hope they don't, for reasons already expressed by others in this thread), I would hope this change comes paired with significant reduction to both cast time and hp/mp cost.

    Otherwise I feel like sairs (6 mob full map attack for 60mp, significantly faster cast) and shads (for their overall good range and farming) probably just replace mages as the next 'overpowered farming classes'.
     
    • Agree Agree x 1
  9. -ovv
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    -ovv Horntail

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    How about instead of nerfing mages you just invert all of their directional controls and change their key binding settings every time they reach the 5 cast stale limit
     
    • Agree Agree x 4
    • Great Work Great Work x 2
    • Creative Creative x 1
  10. Endorphinss
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    Endorphinss Mixed Golem

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    instead of butchering mages and nerfing drks (one of the most struggling classes), how about making bossing more viable?
     
    • Agree Agree x 2
  11. beegoratto
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    beegoratto Zakum

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    I think we’re reaching a point where it’s difficult to compare EV 1:1 because the EV for a typical player doing an activity is going to be drastically different than someone else who has optimized the shit out of it. The EV for a typical “optimized” 6 man HT with a 1 hour clear time is like 25m an hour. The EV of a trio HT with strong duo attackers is like 50m an hour. Which is the “correct” EV to use in comparisons as a standard? Really hard to say. Same goes for duo/trio leeching. Multimaging isn’t the only form of multifarming anymore.
     
    • Agree Agree x 4
    • Informative Informative x 1
  12. fartsy
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    fartsy Zakum

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    that's right, bossing is ripe for a shakeup
    all about optimized farming vs optimized farming/leeching, that's why this thread is omega cope

    but i hope people enjoy sharing the same market as multimage efficiencies become applied to bossing.
     
    • Great Work Great Work x 1
  13. OP
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    Raso
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    Raso Slimy Retired Staff

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    Aight, Ill try to reply to some/most of you!

    I picked these to ensure the affected classes would still have their mobbing capabilities but also a better single-target option. For the mobbing skills I personally thought it would make the classes more interactive than the usual "press ult 5x and move 1 pixel". Im no expert on any of this tho so as others have mentioned, there may be much better options than my suggestion.

    This is definitely my lack of mage knowledge, thanks for noticing!

    Shads are in a perfectly fine place, Id argue they dont need any buffs at all as they are already powerful. If anything, the multi-shad thing Im hearing about is the next thing to be tackled kekw

    It sounds like you have more of a problem with me personally than with the post. Put your dislike for me away and just stick to the facts :) Anyway, the suggestion isnt for me, it is for the playerbase as a whole and I do not intend to strip mages completely of their identity.

    This. I may not be as active as I used to be in this server, but I do care about the experience of other and future players. Im too damn casual to care about personal benefits.

    Ive actually thought about this instead of the damage changes, but I lack the knowledge to make a meaningful and somewhat useable suggestion for that xD

    Also shoutout to iPippyiPippy for the great reply. I believe that its spot-on ^^ (idk how to tag sorry)

    In short: I do not intend to nuke mages as a whole, but to make the class more enjoyable. My suggestion may not be the best way, but Im already happy if it made people think about the current situation and what could be changed or improved Foxpat Your feedbacks also help me look at it in different ways!
     
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  14. Subterlabor
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    Subterlabor Nightshadow

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    How can you claim you're making the class more enjoyable when you don't have a mage to base your opinion off?

    Maybe we should make shads shoot blow darts because b step looks boring. It's for your own good shads, I know best.

    Respectfully not you nor anyone else in this game keep me up at night over a pixelized game. I have yet to meet anyone that special.

    Back to the actual topic you realize if this ever did happen, the crosshairs would be on a shad nerf since they're a close 2nd to multi mage right?

    I have yet to see you speak up about proposed shad nerfs in your occasional smegas. Whats your opinion on that issue?
     
    Last edited: Jan 31, 2024
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  15. Ainz
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    Ainz Zakum

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    Have to say, RasoRaso you took the (sometimes very crudely phrased) 'feedback' like a champ
     
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  16. Milkydoor
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    Milkydoor Master Chronos

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    I like spamming the button where my character stands still and goes brrrr and 15 mobs die, and I'd be really sad if I couldn't do that any more.

    When I look at balance changes from other servers, so many of them boil down to homogenising and NL-ifying every class into holding down one button (even more than they already are). I would consider it a massive mistake if Legends went this direction too. Classes should be more unique, not less.

    There's some excellent room to improve mage bossing utility as Edann suggests, which would be a far more exciting identity shift than just making them better one-button classes. For me, class identity is about the feel and style of its gameplay, and old school maple is already extremely lacking in this regard, so we should be careful about touching class-defining skills.
     
    Last edited: Jan 31, 2024
    • Agree Agree x 4
  17. thechild
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    thechild Master Chronos

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    I/L and F/P 4th jobs are op in boss runs wdym. Last week i had 2 I/L's in a zak pt and i felt like it was faster than a normal pt.
     
    • Informative Informative x 1
  18. thechild
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    thechild Master Chronos

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    pallys are unique :3

    I honestly don't get why the element based classes don't get more attention to them? Do they still feel clunky and the skills aren't improving or worth for party buff sake? imo pallys, i/l and f/p mages are a class people are sleeping on. I can see more benefits from them than most but I guess it comes down to how well people play those classes bc even now they aren't as popular.
     

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