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Skill changes proposal ;D

Discussion in 'Suggestions' started by Raso, Jan 30, 2024.

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  1. Raso
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    Raso Mr. Anchor Retired Staff

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    Ok, before anyone says it, yes I know I'm bad at making suggestions, that's why the title is weird too :^) I tried my bestest Foxpat

    Hello everyone! I propose the following changes to (hopefully) improve the balance of this server.

    -Rework attack skills that hit more than 6 targets
    -Improve mages viability in bossing


    Its to no-ones surprise that the skills hitting more than 6 targets are (ab)used for multiclient farming, which then has negative effects on the economy. Apart from that argument, there's plenty of people that simply dislike that form of playing for various reasons, but that isn't part of this suggestion :) The skills this would apply to are Genesis, Blizzard, Meteor shower and Roar. Heavens hammer is not part of this suggestion as it has a relatively high cooldown, does not kill mobs by itself and is not as commonly abused (for as far as I'm aware...).

    Id propose a rework of these skills, to reduce their number of targets to max 6, and increase damage where needed. This would reduce the impact of multiclient farmers (mages AND DKs) on the economy, with the downside of perhaps increasing the clients that these farmers need to use to keep up their profits. Downsides for "normal" players would be "less effective" mobbing (tho arguably that's not a major issue for these classes) and less crowd control in CWK (for DKs). Leeching would also suffer for obvious reasons, but with HP challenges coming out the suffering of (extreme) washers is something that shouldn't be an argument in balancing changes. The pro's for "normal" players would be a more useful class (for those who do not want to excel in staring at the same map indefinitely slaving away for someone else) and a more stable economy.

    For the mages, this proposal would have the largest impact. That is why my suggestion includes improving mages to be viable in bossing. Doing this makes them less "specialized" in farming and mobbing, and more on par with the other classes in content. I am aware some people consider the farming part as the identity of mages, but I believe mages deserve better. I'm also aware that some mageplayers are already bossers (and good at it), but this is to improve the situation for all current and future mage players. But nostalgia! Please, there's been enough changes by now to not complain about that.

    Now I am not a mage player, so take these following things with a grain of salt. If staff dares to do something with this suggestion post, Id trust BT to come up with balanced numbers :pinkbean:

    Suggested skill changes:
    -Roar: Reduce targets to 6, increase damage slightly. (DKs do already have good mobbing skills, this change would keep its use for zerking intact)
    -Blizzard/Meteor shower/Genesis: Reduce targets to 6
    -Fire/Ice Demon: Increase damage and cast speed
    -Explosion/Chain Lightning/Big Bang: Increase damage and cast speed
    -Paralyze/Thunder spear/Angel ray: Increase damage significantly

    With these changes, mages would still be good mobbers but have to generally put more effort into it. In exchange, they would be viable attackers in content and be more accepted (magic cancels finally having a use?!?!?).


    Thank you for reading my wall of text :heartbeat: Im not a very frequent forum dweller so don't expect quick responses to replies MapleF12
     
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